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Old 15th November 2020, 15:28   #61  |  Link
Goggen240
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Here you go, the 2011 version of FFMatch:

https://www.sendspace.com/file/ghzfj7

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Learned something. Really new to me, and very, very promising!

Does any filter for avisynth exist that uses this technique?
I'm not sure, but phones use it for panorama stitching, and possibly camera deshake methods. There are some camera deshake filters that use very similar methods; I found somebody's FFMPEG project that uses BRIEF, whatever that is. But it seems to be a similar same point-finding constellation-matching technique.
"Deshaker" for VirtualDub does not use SIFT though, that matches blocks for motion.
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Old 15th November 2020, 18:05   #62  |  Link
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Great, thank you.

Besides I found a .net library ( http://www.nowozin.net/sebastian/tu-...-2006/libsift/ , seems a bit older) and a C# project ( https://www.codeproject.com/Articles...ith-Accord-NET ).
If I only had the time, but I will try everything as soon as I will find some, ffmatch first, of course. Very curious.
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Old 29th November 2020, 00:50   #63  |  Link
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Goggen!!!!

This looks amazing.

What do we need to do with the github files
I have no programming skillz

Thanks
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Old 29th November 2020, 01:39   #64  |  Link
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Quote:
What do we need to do with the github files
I have no programming skillz
I got
Quote:
503 Service Temporarily Unavailable
Think I got that the day it was posted too.
[It might be a "region restricted" thing, ie not available in your/my country].
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
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Old 29th November 2020, 03:55   #65  |  Link
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Stainless i was able to download the files

Try using a vpn maybe to connect.

Would love to see this as an aviscript that could work without converting to xvid.
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Old 29th November 2020, 14:27   #66  |  Link
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Quote:
without converting to xvid.
OK, link is working now, was as it said "temp unavailable".

I remember ffmatch from some time back, it requires XVid to work its magic, it uses compression data
(DCT, Discrete Cosine Transform stuff I think) and wil not work with decompressed video (as in avisynth).
Its also the reason that it is so fast.
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Old 29th November 2020, 17:35   #67  |  Link
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Well at least it tells me which frames are good or mismatched, for avisynth i can use the trim function on the real video. It’s a step in the right direction.

Wonder if something similar could be programmed for avisynth from scratch.

It would go a long way for restoration.

Last edited by AdamCarter; 29th November 2020 at 20:02.
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Old 17th January 2021, 20:36   #68  |  Link
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v0.4.0 with warp transformations released: https://github.com/introspected/Auto...ases/tag/0.4.0
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Old 19th January 2021, 16:46   #69  |  Link
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Quote:
with warp filter by wonkey_monkey
Yay! I'm useful!
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Old 20th January 2021, 22:30   #70  |  Link
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Yay! I'm useful!
Thanks again for your support
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Old 21st January 2021, 12:15   #71  |  Link
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I notice it says "Only 8 bit clips support" on that line, but Warp should support all clips. Is it a limitation of AutoOverlay?
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Old 21st January 2021, 17:03   #72  |  Link
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I get this message for the YUV420P16 color space:
warp/quad: High bit depths not yet supported
sample: ColorBars(pixel_type="YUV420P16").Warp(0,0,0,0, 2,2,2,2, 4,4,4,4)
Note that I use v0.1b
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Old 21st January 2021, 21:24   #73  |  Link
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"Warp (includes quad)" here shows v0.1:- http://horman.net/avisynth/
Granted its a little non obvious what any of Wonkey's stuff is, no version info in zip name (could all be exact same version),
and no version resource on dll.
Its no real surprise that he sometimes posts the wrong version, sad but there you go.
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Old 21st January 2021, 22:40   #74  |  Link
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Quote:
Originally Posted by StainlessS View Post
"Warp (includes quad)" here shows v0.1:- http://horman.net/avisynth/
Granted its a little non obvious what any of Wonkey's stuff is, no version info in zip name (could all be exact same version),
and no version resource on dll.
Its no real surprise that he sometimes posts the wrong version, sad but there you go.
v0.1b is the latest without this problem. So that's why it's included to the AutoOverlay package.
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Old 22nd January 2021, 13:23   #75  |  Link
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OK, so Wonkey does his beta version after the stable version, novel choice, to each his own.
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Old 23rd January 2021, 14:27   #76  |  Link
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It's true, my ways are inscrutable and mysterious.
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