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15th November 2008, 20:53 | #7003 | Link |
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Can the final filesize of a FLAC track created by eac3to tell something about the quality?
I just compared two tracks from two diffrent releases of a movie. The FLAC created from the LPCM track is about 0.9 GB in size. And the FLAC created from the DTS-HD High Resolution track is about 2.2 GB. Number of channels, bit depth and sample rate is the same. (The length of the LPCM track is about one minute shorter. Shorter credits) |
15th November 2008, 22:06 | #7005 | Link | |
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Quote:
I'm pretty sure eac3to said that the DTS-HD High Resolution track was 16 bit before decoding. But after looking at the spec of the created FLAC I see that it's actually 24 bit. |
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16th November 2008, 06:03 | #7008 | Link |
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Battle for Planet of the Apes Bluray
Anyone having problems with this title? I get the following:
N:\>eac3to BATTLE_PLANET_APES 1) 00013.mpls, 1:36:26 [65+54+68+56+70+57+72+58+74+59+76+60+78+61+80+62+82+63+84+64+86+87].m2ts - h264/AVC, 1080p24 /1.001 (16:9) - DTS Master Audio, English, multi-channel, 48khz - AC3, English, stereo, 48khz - AC3, Spanish, stereo, 48khz - AC3, French, multi-channel, 48khz - DTS Master Audio, English, multi-channel, 48khz 2) 00016.mpls, 1:26:32 [65+66+68+69+70+71+72+73+74+75+76+77+78+79+80+81+82+83+84+85+86+87].m2ts - h264/AVC, 1080p24 /1.001 (16:9) - DTS Master Audio, English, multi-channel, 48khz - AC3, English, stereo, 48khz - AC3, Spanish, stereo, 48khz - AC3, French, multi-channel, 48khz - DTS Master Audio, English, multi-channel, 48khz 3) 00018.mpls, 00046.m2ts, 0:16:34 - h264/AVC, 1080p24 /1.001 (16:9) - AC3, English, stereo, 48khz N:\>eac3to BATTLE_PLANET_APES 1) This TS/M2TS file seems to be damaged (sync byte missing). This TS/M2TS file seems to be damaged (sync byte missing). The format of the source file could not be detected. N:\>eac3to BATTLE_PLANET_APES 1) 2: BATTLE_PLANET_APES.mkv 3: BATTLE_PLANET_APES .flac This TS/M2TS file seems to be damaged (sync byte missing). This TS/M2TS file seems to be damaged (sync byte missing). The format of the source file could not be detected. N:\>eac3to BATTLE_PLANET_APES 2) This TS/M2TS file seems to be damaged (sync byte missing). This TS/M2TS file seems to be damaged (sync byte missing). The format of the source file could not be detected. I did not have any problems with the other Planet of the Apes discs. I am using v2.74.
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16th November 2008, 08:33 | #7010 | Link | |
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hi all, and madshi, 10x again for your great work!
well, this i think is strange, at least for me. German Blu-ray, the movie is Tais-toi! Quote:
sample: http://rapidshare.de/files/40920267/...mple_.dts.html Last edited by itsancho; 16th November 2008 at 09:37. |
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16th November 2008, 09:29 | #7011 | Link | ||||
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This could be either a ripping bug in AnyDVD HD or it could be an authoring fault. I'd suggest reporting this problem to the AnyDVD HD guys and see what they say. I'd say there is a good chance that this is a bug in AnyDVD HD, but I can't say for certain... Quote:
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16th November 2008, 15:06 | #7012 | Link |
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I tried installing Nero 7 Showtime only from the Ultra package, but eac3to says "The Nero decoder doesn't seem to work, will use libav instead". How can I install the filter correctly? Better yet, can I install the filter without installing any Nero components? (such as extracting the nessesary files and registering them)
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16th November 2008, 15:15 | #7013 | Link | |
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Quote:
Last edited by odin24; 16th November 2008 at 15:42. |
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16th November 2008, 17:38 | #7017 | Link | |
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Quote:
the BR itself played flawless (on the HD), but eac3to gave me the same error. Solved remuxing the BR into another BR using this simple guide: http://forum.slysoft.com/showpost.ph...81&postcount=1 then eac3to managed to do the job Nik |
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16th November 2008, 20:07 | #7018 | Link |
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eac3to v2.76 released
http://madshi.net/eac3to.zip Code:
* "-slowdown" now works to convert 24.000 movies to 23.976 * "-speedup" now works to convert 24.000 movies to 25.000 * option "-xx.xxx" (e.g. "-24.000") sets the FPS of the source track * option "-changeToXx.xxx" (e.g. "-changeTo23.976") changes video/audio FPS * modified FPS information is written to video bitstream (VC-1, MPEG2, h264) * demuxing with FPS change option now activates audio track transcoding * SSRC resampling parameters modified slightly to reduce steepness and ringing * fixed incorrect h264 movie slowdown gap/overlap complaints * fixed DTS-HD High Resolution bitrate calculation * dithering is now done differently per channel (1) If you have a source which contains FPS information, you don't need to tell eac3to which FPS the source has. E.g. if you feed eac3to a m2ts, TS, EVO or VOB file with a video track in it, eac3to will know which FPS the video and audio tracks have. So in this case you can just use "-slowdown" to convert both 24.000 and 25.000 movies to 23.976 fps. Or you can use "-speedup" to convert both 23.976 and 24.000 movies to 25.000 fps. (2) If eac3to does not know the source FPS (which is usually the case if you feed eac3to with a demuxed audio track), you can still use the "-slowdown" and "-speedup" options. If you do that, eac3to will apply 25.000 -> 23.976 (slowdown) or 23.976 -> 25.000 (speedup) conversion. (3) If you want to do any funny conversions. E.g. if you want to convert a 25.000 source to 24.000, you can use the option "-changeTo24.000". If eac3to knows the source FPS, that's all you need to do. If eac3to doesn't know the source FPS, you should do "-25.000 -changeTo24.000" to do a 25.000 -> 24.000 conversion. (4) Generally, if the source is a container which contains both video and audio tracks, doing either "eac3to source -demux -anyFpsChangeOptions" or "eac3to source some.mkv -anyFpsChangeOptions" will result in eac3to doing FPS conversion for all audio and video tracks. Audio tracks will be transcoded in this situation. Lossless tracks will be transcoded to 24bit FLAC. Lossy tracks will be transcoded to 640kbps AC3. (5) Video FPS changes will as usual not only result in adjusted MKV timestamps. eac3to will also automatically adjust the video bitstream itself to reflect the FPS value change. |
16th November 2008, 20:30 | #7020 | Link |
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thanks, will test and report back in case something should still be wrong!
btw. if I slow down an audio track with delay, whats done first: the delay applied and then the track is slowed or the other way round (the message order on screen is first the fps conversion and after that applying the delay)? Last edited by Thunderbolt8; 16th November 2008 at 20:41. |
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