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19th November 2016, 12:26 | #40261 | Link |
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"install.bat" hangs
@Madshi Windows1064bit latest and gtx970 here, "install.bat" hangs and won't install, never had such problems before.
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19th November 2016, 12:27 | #40262 | Link | |
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That would certainly help, I could take care of this in my script but that wouldn't solve my main contention with this. |
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19th November 2016, 12:45 | #40263 | Link |
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Join Date: Sep 2006
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Here's a test build for those of you who still have problems with keyboard shortcuts and NGU not working:
http://madshi.net/madVR91c.rar Installation instructions: 1) Make sure you're in release mode. 2) Overwrite the files. 3) Activate debug mode. 4) Create a short log file and upload it somewhere for me to look at (don't attach to this forum). |
19th November 2016, 13:04 | #40264 | Link | ||
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19th November 2016, 13:38 | #40266 | Link | |
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Thanks for the new version!
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19th November 2016, 14:01 | #40269 | Link | |
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- the install and unistall batch file of that new version dont work for me. when I execute it nothing happens e.g. the black cmd window remains opened without anything happening (admin rights activated). I do have an optimus card. is there any other way to install this manually? I did regsvr32 madvr.ax and same with madvr64.ax, but in mpc-hc madvr remains not installed in fact. its working fine with 0.90.24 though.
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19th November 2016, 14:21 | #40270 | Link |
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Some chroma upscaling algorithms like Bilateral and Reconstruction use the luma channel, which has twice the horizontal and vertical resolution, to guide the way they upscale the chroma channel. This can be very helpful when there's a lot of overlap between the chroma and the luma (e.g. if a change in color is usually accompanied by a change in brightness), but it can also lead to artifacts where they don't match well enough. NGU for chroma upscaling doesn't make use of this technique yet.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
19th November 2016, 14:21 | #40271 | Link |
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Location: Brasil, SP, São Paulo
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I will try NGU tonight... i don't have time now for tweaking so I want know, you guys suggest don t use any sharpener? And enhance details ?
Enviado do meu iPhone usando Tapatalk
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19th November 2016, 14:42 | #40272 | Link | |
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Here is my smart log download link. https://www.dropbox.com/s/p7p2611ene...20log.zip?dl=0 In debug mode ,when I press CTRL+J it shows the OSD. But NGU doesn't work. |
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19th November 2016, 15:06 | #40274 | Link | |||
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Then this will add a grainy halo. Wouldn't a de-grain filter be more useful? (for actually grainy movies) It would be nice to optionally disable at least. |
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19th November 2016, 15:12 | #40276 | Link |
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Join Date: Nov 2015
Location: Bucharest
Posts: 200
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GTX 1080 user - NGU doesn't pull more than 90W of GPU, it's almost as if it doesn't access all of GPU power.
How do I explain it... With NNEDI 256 and im doubling I can pull 210W from GTX 1080, but with NGU the render time grows to ~60 ms, and the GPU just doesn't get more usage, tested powers and usage / frequency using HWiNFO As it looks right now, there's also a problem with routing the usage of GPU clocks. The GPU stays at low power even with NGU set to high in both Chroma and IMG doubling.
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19th November 2016, 15:21 | #40277 | Link |
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Location: Bucharest
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I tried a few different configurations and situations, running Nvidia Driver 373.06, the latest stable Nvidia driver.
Seems that no app, nothing can flag NGU to use the GPU properly. On a similar note, NNEDI 256 will start dropping frames before hitting 100% GPU core, but NGU doesn't reach 40% of GPU core usage. I don't use FRAP, f.lux, GPUZ, Reclock or other software that might access the GPU, but I have no iGPU installed (Clevo P775 disables iGPU entirely, no Optimus, no tricks).
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19th November 2016, 15:59 | #40280 | Link |
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 200
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Yes, I was.
Totally forgot that it was on and it might affect it. Cleared it out, tested, 230W max power pull on GPU, max OC clocks achieved. Nice job! The visuals are amazing, so much sharpness. At first I almost through why do we have an edge softening algorithm, now I get it Now time to fix my setup and settings, because my actual settings add blur and over sharpening over certain edges... Something I noticed recently, whenever I play a really low resolution video (under 720P) there is an audible feedback coming from the GPU, like a high pitched sound, which is not related to the fan. No idea what it is...
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Visual Novels! https://www.facebook.com/seventh.heart.studios/ https://audiophile-heaven.blogspot.com/ https://www.youtube.com/watch?v=27VWU3ydRY8 Last edited by Georgel; 19th November 2016 at 16:12. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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