Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
24th September 2012, 08:09 | #14041 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
madVR doesn't use the same Overlay mode that was always available (e.g. in XP etc). madVR uses the rather new "D3D9 Hardware Overlay" functionality introduced in Windows 7. This functionality was not available on Vista or any other older OS. I suppose those color and gamma controls might only apply to the "old" Overlay stuff but not to the new one used by madVR? I'm only guessing right now, though, I don't really know.
|
24th September 2012, 08:16 | #14042 | Link |
Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
|
So then I guess the question is, if "D3D9 Hardware Overlay" doesn't internally use the "Old Hardware Overlay" on NVIDIA, can madVR do something which wasn't possible with "Old Hardware Overlay" and apply the global calibrated gamma ramps to the overlay surface?
|
24th September 2012, 08:27 | #14043 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Applying GPU gamma ramps shouldn't be that hard, I guess. The other question is if all GPU manufacturers implement the new Hardware Overlay the same way? If I manually add gamma ramps via pixel shaders, maybe with e.g. Intel we'll get double gamma ramps? Can anybody with an Intel GPU on win7 test whether GPU gamma ramps affect madVR's Overlay mode?
|
24th September 2012, 08:33 | #14044 | Link |
Registered User
Join Date: Aug 2004
Posts: 29
|
Some more questions abouth GPUs and madvr...
Resume: playing 1080p (gpu 50%) content on fullhd monitor is fine with default madvr setting, 720 is not (gpu 100%). New GPU needed. I upgraded the budget, and now I have some doubts. GeForce GT640, GeForce GTS 450, GeForceGTX550 Ti. Those 3 are the new candidates, since madshi said the 610 was a bit on the low side. Let aside price and power usage considerations, I see some have 1GB, some 2GB, but one has double number of shaders, while some shows more BW... I am in despair, what does actually matters for madvr? Can someone help me, please? Thanks. |
24th September 2012, 08:39 | #14045 | Link |
Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
|
Freeze when reloading video (CTRL+E) in Fullscreen Exclusive mode while video is playing:
madVR debug log and freeze report with MPC-HC pdb |
24th September 2012, 08:56 | #14047 | Link | ||
Registered User
Join Date: Mar 2009
Posts: 3,646
|
Quote:
That along with a keyboard shortcut to show the seekbar and I'd be happy.. at least until I can get the devs of MPC to add in all the other stuff (codec info etc) for display without having to minimize the screen and leave exclusive mode, which will avoid you having to add the other stuff in, thanks. Quote:
A different method of presentation with less chance of tearing and better performance (It's all there in Madshi's post) enable it and see how it goes. Last edited by ryrynz; 24th September 2012 at 09:06. |
||
24th September 2012, 09:11 | #14048 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
640: 88$, slow, much too expensive for the speed, not recommended 450: 66$, reasonably good performance, best bang for the buck 550: 101$, faster than 450, but also more expensive 650: 110$, slightly faster than 550, very power efficient Looking at those prices, if you want to save money, I'd get the 450. If you want more speed, the 550 and 650 both look priced ok. If power consumption is important to you, I'd get the 650. 1GB should be enough, unless you want to upscale to 4K, then maybe 2GB would be worth it. But I guess 4K is too far away for now, so I think 1GB should be good enough. |
|
24th September 2012, 09:11 | #14049 | Link |
Registered User
Join Date: Sep 2006
Posts: 212
|
What I have noticed while using the new ""enable windowed overlay (Windows 7 and newer)" option is that it takes the player noticeably longer to actually stop playing a vid when the media player stop button is pressed. Guess that is a by product of the new option? When I disable that new feature, the vids stop playing faster than with that option disabled but still slower than before in earlier versions than v83
Last edited by andybkma; 24th September 2012 at 09:22. |
24th September 2012, 09:21 | #14050 | Link | |||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
Code:
CAMEvent e; m_pGraphThread->PostThreadMessage(CGraphThread::TM_CLOSE, 0, (LPARAM)&e); e.Wait(); // either opening or closing has to be blocked to prevent reentering them, closing is the better choice Any MPC-HC dev reading this? Is there any chance to have the MPC-HC behaviour modified? MPC-HC really does have to handle messages while waiting for the graph thread to close down! Edit: I'll take this to the MPC-HC thread. Quote:
Quote:
|
|||
24th September 2012, 09:41 | #14051 | Link | |
Registered User
Join Date: Sep 2006
Posts: 212
|
Quote:
It's no biggie but I just thought I should report it in case you were interested. With "Windowed Overlay" enabled, when I press the stop button while playing a vid file in window mode with Zoom Player, the video will pause, the paused image will stay for about a second, then the file will finally close. While in earlier versions pre v83, when I pressed stop the video file would close pretty much instantaneously. When I disable "Windowed Overlay", closing videos is faster than with "Windowed Overlay" enabled but still slower than pre v83. Was thinking that this is just 1) a by product of the new window overlay feaure and 2) I think you set it up in these new .83 versions for mVR to close slower even with window overlay disabled... |
|
24th September 2012, 09:43 | #14052 | Link | |
Registered User
Join Date: Aug 2004
Posts: 29
|
Quote:
well, I said nothing about prices cause I'm in EU, and the prices are higher, and just different. I'm interested in the 650... does its power efficiency impact on performances or it's just a smaller die? btw, is it the gtx650 you're talking? I'll have to see if my mobo supports that... Thanks for the infos Last edited by Nicola; 24th September 2012 at 09:46. |
|
24th September 2012, 09:50 | #14053 | Link |
Registered User
Join Date: Apr 2010
Posts: 163
|
Was meaning as you can't use a separate device for presentation in XP, there is a chance you will get dropped frames with the new drivers. That is what I am seeing.
__________________
4gb DDR3/AMD Fx6300 Windows 8.1, GT750ti, Auzentech Meridian 7.1, LG 42LN5400 4:4:4 1080P LCD TV |
24th September 2012, 09:53 | #14054 | Link | |||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
Quote:
Quote:
640: 77,76 € 450: 80,66 € 550: 93,15 € 650: 91,24 € In that case I'd go with the 650, I guess. The power efficiency does not affect performance. It just means that the 650 consumes less power while running at the same speed. That results in a cooler GPU, a cooler PC and lower fan noise. I don't think there is a non-TI 550? At least I didn't find one, I was talking about the 550 Ti. |
|||
24th September 2012, 09:57 | #14055 | Link | |
Registered User
Join Date: Jan 2004
Posts: 567
|
Quote:
Would be interesting to see whether this also works with the EVR Mixer (+using the DXVA scaler) and a Custom Presenter component. I have never seen the EVR Mixer outputting anything but RGB...
__________________
Bye |
|
24th September 2012, 10:00 | #14056 | Link | |
Registered User
Join Date: Mar 2009
Posts: 3,646
|
Quote:
|
|
24th September 2012, 10:00 | #14057 | Link |
Registered User
Join Date: Aug 2004
Posts: 29
|
mmm, nice prices. You should share your source, online store I found are like 20 euro more minimum... like the same as -number- US prices, just with "euro" instead of "usd"...
I suppose that if my mobo doesn't support 3.0 bus, I won't benefit much from the 650? Or do you think I can still use it (the nice 65W are tempting) and have equal performances to the 550? |
24th September 2012, 10:03 | #14058 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
No no. The Overlay is running in RGB. madVR renders RGB, as usual. The key difference is that in normal windowed mode, the pixels have to be copied to the screen, which costs performance and which can result in tearing. When using Overlay, the video pixels are never copied to the screen.
|
24th September 2012, 10:05 | #14059 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
|
Quote:
The 3.0 bus doesn't have much effect, if any at all. The bus does not affect the performance of the 650. Please do a google search for "Geforce 650 review" and look for yourself. The 650 seems to be slightly faster than the 550 Ti, and with almost half the power consumption. Not bad, eh? |
|
24th September 2012, 10:17 | #14060 | Link |
Registered User
Join Date: Aug 2004
Posts: 29
|
Yes, the gtx650 seems really good, and if bus doesn't affect performance, it's perfect for me, since my mobo (asus M4A87TD-EVO) just has 2.0 x16... btw, .de, so if shipped it'll cost the same to me, lucky thing the 650 has almost same price. If there aren't issues in the review I'm reading, I'll go for that. Thanks again.
|
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
Thread Tools | Search this Thread |
Display Modes | |
|
|