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24th October 2012, 23:38 | #15041 | Link | |
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25th October 2012, 01:37 | #15043 | Link | |
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For good sources (HD or ringing/artefact-free DVD) that's probably going to be too soft though. The next option would be Mitchell-Netravali with the anti-ringing filter which has almost no ringing, is quite a bit sharper, but can suffer from aliasing. I would still call that a "soft" filter though - it's just nowhere near as soft as SoftCubic is. If you want sharper than that, Jinc 3 with the anti-ringing filter seems to be the best option. It does introduce some ringing, but only a small amount, and it has excellent aliasing properties. It's also quite a sharp filter, which is good for HD or good SD sources. Right now, I find myself switching between SoftCubic 80 and Jinc 3 depending on the quality of the source, which is easy to do now thanks to being able to customise shortcuts. For Chroma upscaling, I am liking Jinc 3 with the anti-ringing filter enabled for sharper Luma scalers (basically anything above Mitchell-Netravali) and Spline 3 with the anti-ringing filter for the softer luma scalers. For Luma downscaling, which I should point out is not something I use often, Catmull-Rom with both the anti-ringing filter and linear light options enabled seems to be the best choice in my testing so far. Most of the scaling algorithms look really bad in linear light to be honest, but Catmull-Rom combined with the anti-ringing filter seems to avoid most of those problems. You should definitely not use SoftCubic on Chroma - at least that is my opinion. Even SoftCubic 50 is far too soft, and reduces the brightness of, or desaturates Chroma. |
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25th October 2012, 03:11 | #15044 | Link | |
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After almost an hour the temp is in the low 70c and fan speed is low 60% mark. It is quiet as Nevcairel suggested but I'm not one that is annoyed by some fan noise (and I think most of the noise is the Shuttle Case Fan anyway). It was a squeeze getting this card in a Shuttle SFF case! Last edited by jmone; 25th October 2012 at 04:11. |
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25th October 2012, 07:09 | #15047 | Link |
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Keeping in mind MadVR doesn't use ClearType, and thus subpixel arrangment doesn't make any difference when watching video.
So, talking about using something as display not for watching video was offtopic in the first place. |
25th October 2012, 07:30 | #15049 | Link | |||
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It can also create aliasing issues in games and other computer graphics. Quote:
Anything other than RGB stripes is detrimental to image quality in general. It also results in a lower fill-factor when only some of the subpixels are lit. (as each subpixel has to be smaller to fit in the same space) Quote:
ClearType is not the only subpixel rendering used with computers though. Adobe does its own subpixel font rendering, so does Apple, and subpixel rendering is not only used for text. This is starting to get wildly off-topic now though, and I apologise for contributing to that. |
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25th October 2012, 14:04 | #15050 | Link | |
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25th October 2012, 16:02 | #15051 | Link |
Nicolas Robidoux
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The most natural looking downsampler I know, for DSLR image downsampling, is EWA quadratic B-spline-windowed Jinc 3 (with no deblur, although the same deblur as madVR's Jinc 3 does not break anything), through linear light.
The first image I try when comparing downsampling methods is http://upload.wikimedia.org/wikipedi...p_Portrait.jpg which I downsize to 403x600. Often, this is enough to disqualify a downsampler right there and then. Also, anything but linear light is deadly. Of course, making this run reasonably fast when downsampling would take a good amount of "craft". And I have not checked how well it does with things like text. This being said, this is a scheme with fairly low ringing (without AR). P.S. Examples of enlargements with this scheme, unfortunately with sigmoidization, which possibly only works well when the source material can "nicely" be converted to linear light without gamut "mismatch", are here: http://www.imagemagick.org/discourse...p?f=22&t=21933. P.S.2 Downsampling examples are here: http://www.imagemagick.org/discourse...art=225#p90394 Last edited by NicolasRobidoux; 25th October 2012 at 16:32. |
25th October 2012, 16:57 | #15052 | Link | |
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Anyway, I'm getting this golden sample 650Ti, it's not that far from the 660 and it's $100 cheaper too. I'll post my tests results but I'm quite sure it'll deliver Last edited by leeperry; 25th October 2012 at 17:01. |
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25th October 2012, 17:01 | #15053 | Link | |
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BTW, I want to publish a set of results of my scaler and I want to make sure I use the same images as Madshi\ and yourself. Can you/Madshi post links and tell me how much to scale?
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Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
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25th October 2012, 17:40 | #15055 | Link |
Nicolas Robidoux
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@Eric:
I really like the test images and enlargement ratios discussed here (the end of the thread drifts; stop at the dragon): http://www.imagemagick.org/discourse...p?f=22&t=21804. But Mathias or somebody else may feel that this is not representative of video content? |
25th October 2012, 18:05 | #15056 | Link | |
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I had to disable the aspect ratio correction and manually resize the window to get 403x600: http://www.abload.de/img/4039kopd.png There does seem to be somewhat more aliasing/moire, but I don't think you are likely to run into that problem when scaling video at all. With all the other "sharp" scaling algorithms in madVR, there is nasty black ringing around bright objects when using linear light downscaling (even with the anti-ringing filter) at least with the images I tested (didn't try with this) which is a big part in why I settled on Catmull-Rom with the anti-ringing filter enabled. Last edited by 6233638; 25th October 2012 at 18:08. |
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25th October 2012, 18:17 | #15057 | Link | |
Nicolas Robidoux
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It certainly illustrates how well AR works (Good job Mathias!) because the Catmull-Rom result manages a nudge less halo than EWA QuadraticJinc 3, and it is also a nudge sharper. I'm impressed. P.S. I'm VERY impressed. Squeezing this good a result out of Catmull-Rom filtering... This is a better result than with the overwhelming majority of schemes I've tested. And believe me, me and others have looked at a lot of flies. P.S. This being said, EWA QuadraticJinc clearly wins the moire contest. Last edited by NicolasRobidoux; 25th October 2012 at 18:40. |
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25th October 2012, 18:42 | #15058 | Link | ||
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This could only be a problem with sub pixel anti-aliasing. And I think it's trivial to update d2d and whatnot to support new arrangement. Actually I seem to recall faintly that every order/direction of RGB is supported. |
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25th October 2012, 19:15 | #15059 | Link |
Nicolas Robidoux
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Location: Montreal Canada
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Here's the other "downsampler disqualifier": The "Backpack" http://www.mediafire.com/view/?uz8dphpj6q0y6n5#.
I normally downsample it to 1200x801. The result with QuadraticJinc 3 (through linear light, always) is here: http://www.imagemagick.org/discourse...art=225#p90394 |
25th October 2012, 19:53 | #15060 | Link | ||
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I keep forgetting to disable my calibration settings and dithering when taking these, meaning I have to do it several times. Again, I don't think you are going to see high-frequency detail like that, even with most Blu-ray discs, so the increased aliasing isn't too much of a concern for video. Quote:
I play games at 60p, and there's still a huge difference with backlight scanning on/off with my LCD. (not a response time issue - high speed photographs don't show any motion blur on the panel) It's an issue of perception, and the same reason why when you use a strobe light, you are able to see things clearly that would otherwise have been a blur - it's the same thing happening here with LCD/OLED. (that doesn't use BFI/Backlight Scanning) Pixel structure definitely affects more than just subpixel font rendering. Any kind of computer graphics tend to have problems with non-standard layouts. There are displays out there which modulate pixel brightness by only adjusting half a subpixel (or even less) and they show obvious artefacts when used as a computer display. Last edited by 6233638; 25th October 2012 at 20:03. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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