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21st December 2015, 18:32 | #34782 | Link | |
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I am using the last drivers for my graphics card. About the frequent black screens problem, I don't think it is a hardware or driver problem on my side because I don't have this problem with older madVR versions. I think until madVR version 0.89.6 it worked well. In the last madVR versions I have got a lot of black screens. Let's hope this new version is more stable for me. And thanks again. |
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21st December 2015, 18:54 | #34783 | Link | |||
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I don't know why a soft telecine DVD remux oder vob is treated as progressive but played back at 29p by default.
that looks pointless to me. Quote:
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but playing a 23p stream as 29p without deinterlancing is just wrong. madVR sees or at least can see the repeat flags so it should use deinterlancing, IVTC or just change the refreshrate/frame interval to 23p if doesn't change to interlace mode. i don't know if this should be done by the source filter, decoder or madVR. lavfilter software is outputting a 23p stream with repeat flags and I don't think there is anything wrong with it but it still says the source is progressive. Quote:
with a soft telecine source, every frame is just repeated unlike 3:2 hard telecine. I don't know if the deinterlancer knows it is 3:2 soft telecine or it just gets 2:2 from madVR, no clue. but the output is not 59p. |
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21st December 2015, 20:08 | #34784 | Link |
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Join Date: Dec 2011
Posts: 1,812
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Nope, but I like it a lot more than Lumasharpen or crispen edges.
Sharpen edges is still a keeper for me, however it's still more expensive. There was at least the report of one user who couldn't use sharpen edges with his GPU, while AS was fast enough. I'm aware that you don't necessarily share the opinion that everything must be open, which is totally fine as I agree that intellectual property should be valued. But is there a chance that you explain at some point how sharpen edges works? It seems quite unique to me and could be really helpful for e.g. ReShade. Feel free to say "no". Adaptive Sharpen is great for games too, as temporal AA seems to blur in gamma light and a slight birghtness increase due to sharpen might be even more correct. |
21st December 2015, 20:33 | #34785 | Link | |
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21st December 2015, 21:55 | #34786 | Link | |
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Hi Madshi, thank you for replying me, I set the nvidia control as everything is set by the 3D application. It still doesn't work out. However, should I add MADVR into NVIDIA control panel? Since so far, I only set MPC-HC run by NVIDIA graphics card but not MADVR, I don't know what application I should choose to put into the control panel. Also, I have the other question. I like to watch high quality source movie, and I don't watch anime. Most of my movie sources are blueray, so what recommend setting do you suggest me to set on? Currently I have chroma upscaling:super-xbr sharpness:100 AR+SuperRes filter image downscaling:Catmull-Rom AR+linear light image doubling:none image upscaling:Jinc AR+LINEAR LIGHT upscaling refinement: SuperRes I simply copy what some other user's setting since that these setting really confused me. It would be really great if you can give me some of your valuable suggestion. Thank you for your time. Last edited by py930828; 21st December 2015 at 22:02. |
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21st December 2015, 22:49 | #34787 | Link |
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I for one like Adaptive Sharpen a lot, tho pretty much only in image processing and not upscaling refinement (and only when no upscaling is done). There are sources where Sharpen Edges is better, but overall I'm usually rolling with AS + Thin Edges (this thing is godly).
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21st December 2015, 23:08 | #34788 | Link | |
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Chroma upscaling SuperRes probably shouldn't be used for now, as it has some issues with dark lines at edges of colored areas. Personally I prefer SXBR 125 without AR checked for chroma. It rings a lot less than with AR checked, but still looks better than jinc AR. Whether you like this more depends on what you like. If you have performance to spare, you can use nnedi3 for chroma upscaling. It's generally pretty wasteful, and one of the last things you should consider turning on when you have performance to spare. @madshi: the OSD font size (and maybe the font itself) changed a lot with the latest version. Is this intentional? Last edited by har3inger; 21st December 2015 at 23:11. |
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21st December 2015, 23:51 | #34789 | Link |
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Join Date: Nov 2015
Location: Bucharest
Posts: 200
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@Madshi
Please, include an option to disable dithering completely. Every single type of dithering is critically affecting all anime materials. I can understand how it works wonders with movie and real life videos, but with anime it is just adding noise over a surface that was never meant to have noise (having different colored pixels on a smooth skin surface, glitter in areas where there should be 0 darkness) I know that it would be hard to modify dithering, but I was watching fate Kaleid Liner Prisma Illya and there was bad noise everywhere, the rip is q16 off BD and is 1920X1080 done very good. Or am I missing something, and dithering with error diffusion 2 should be the lowest noise of all? I am still learning, but I know that for the moment I get lots of noise, even with error diffusion 2 with only luma and with or without changing dither every frame.
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21st December 2015, 23:57 | #34790 | Link | |
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You can already turn off dither in MadVR. Rendering > Dithering > None. Use that, and compare to see if there's more or less noise. However, using no dither is always a terrible idea. You get banding and posterization artifacts. |
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22nd December 2015, 01:37 | #34792 | Link | |
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Edit: I just realized, why isn't the render queue delayed until full? When I first start playback, it isn't like the render queue is full then slowly goes down to 0-2. It's 0-2 from the start. Last edited by Aktan; 22nd December 2015 at 02:18. |
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22nd December 2015, 01:53 | #34793 | Link | |
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but dithering is way more important for anime than real life source. dithering prevents banding and banding is the biggest issue in anime BDs. even mastering should use dithering and adding noise in animes isn't that rare. |
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22nd December 2015, 02:55 | #34794 | Link | |
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I almost always watch Anime myself. I would be very surprised if you could see the noise from 8-bit ordered dithering with "change dither for every frame" disabled. I cannot. The noise you observed in Kaleid Liner Prisma Illya was probably not due to dithering, you don't see it in every source do you? Please do not use "None", it makes me sad when people disable dithering.
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22nd December 2015, 06:10 | #34795 | Link | |
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These two pictures, when I was in windows mode, the render and present queue is full, but if I am in fullscreen, the queue drop to 2, and the present time is really really long. My MPC-HC and MADVR are all in newest version. This problem really annoying me,and I couldn't enjoy watch movies since the frame drop significantly randomly. I would be really appreciated if I could get rid of this problem. If anyone know how to solve this problem, please, please please help me out!! @Madshi @Madshi, I found the problem!!! The reason why the render queue and the present queue drop is because of DX11, if I set it to DX9 in "general setting", the queue will get back to full, and the presenting time goes back from 16ms to 2ms(in full screen case). However, there are two problems that I have found so far: 1. In DX9 mode, I can't use the exclusive mode since once I able exclusive mode, the full screen is just going to be black screen. 2. Instead of the increasing of dropped frame in DX11 mode, DX9 mode increases presentation glitches a lot, one completely movie might have 200 more presentation glitches. Again, just a reminder, I am using a laptop with 3630QM+970M, do you think this can be a problem? This might be a problem that I hope can be fixed in the next version. Also, could you please tell me what is the benefit of setting it to DX11? Does the graphics looks better or it's mean to be more efficient? There are some screen shots that might give you some information Madshi, hope this can be helpful and not boring you. Last edited by py930828; 22nd December 2015 at 11:11. Reason: Find the reason!!!!! |
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22nd December 2015, 07:08 | #34796 | Link |
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Join Date: May 2015
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Madshi can you please accommodate GUI experiences with UHD resolutions and high dpi fonts? For example, the CTRL J stats render is unviewable at in high DPI (e.g. 300%) and UHD 4K resolutions. At the moment Im having to take a screenshot then zoom in to see the render stats.
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22nd December 2015, 09:18 | #34797 | Link | |
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I was just about to write up a post asking about the GUI changes because I find them difficult to read on my 1080p screen. With this build I'm now seeing a big proportionally spaced and anti-aliased font (with bad keming) vs the old monospaced bitmap font. It's worse in a window because the new stats now scale with the window size and get a lot smaller than the old ones. |
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22nd December 2015, 11:02 | #34798 | Link | |
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>And if it worked I've no idea if that would screw up things like calibration and stuff. Are the change of backlight screw up calibration? >But this is not going to happen any time soon. And complete realization is not need (in first) - minimum adaptation is 1. Set max and min luminances of monitor in config screen instead of only one value. (And third, default luminance value - to set it on exit). 2. Write code to call external executables and pass there stream luminance(or min/max monitor value if stream luminance out of monitor range), as parameter in execution point where luminance is changed - and assume this value is current monitor luminance |
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22nd December 2015, 11:32 | #34799 | Link |
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I have a Samsung UN50JU6500 UHD TV and every time MadVR changes my refresh rate to 23Hz, my TV gets kicked off of 4:4:4 at 1080p. At 1080p 60hz I can do 4:4:4 or full RGB without a problem, but when it changes to any different refresh rate, my TV no longer stays in PC mode (4:4:4). Its immediately noticeable because when it fails to pass 4:4:4 all of the image customization (RGB / White Balance) become available.
Anyone have an idea why? Does my TV only support 4:4:4 at 60hz and no other refresh rates or could this be a setting in MadVR? Last edited by enphenate; 22nd December 2015 at 11:37. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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