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9th March 2011, 11:48 | #3 | Link | |
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good, modern design. work harder. qualified. & this 1 too: others = disqualified. Last edited by Sina™; 13th March 2011 at 16:33. |
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9th March 2011, 13:56 | #4 | Link |
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@Sina™: I don't know what is "qualified" and "disqualified". Can you explain more?
I just made an interface concept only :/ don't know much @fastplayer: I read his post and I know that thread is closed but my concept IS related to it :\ so I posted here 'cause I don't wanna make a new thread :| |
9th March 2011, 14:32 | #5 | Link | |
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remember, gui your should be: very light, modern & stylish. i'm a designer (web, gui, etc... designer). Last edited by Sina™; 11th March 2011 at 22:17. |
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9th March 2011, 16:13 | #7 | Link |
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These are just photoshopped images. Actually implementing such a GUI would take thousands of man-hours of very skilled people. Even super rich commercial companies are often not able to make such a nice GUI.
The MPC-HC project currently doesn't even have developers available to make much more simple improvements. If there was anyone available to make such a GUI, I can imagine that person would develop his own player and sell it instead of doing lots of work for free.
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9th March 2011, 21:00 | #8 | Link |
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I have no problem with people posting mockups. I don't judge how people waste their time, and it might even inspire someone. What I won't have is people arguing over GUIs and mockups when there's no one available to implement them anyway, especially not Sina, who seems to consider himself the arbiter without any of the people or programming skills to actually get it in. Once someone actually posts a prototype build, then you can go nuts with posting what it should and shouldn't have. This should be strictly a mockup thread, not a discussion thread.
Splitting. Last edited by foxyshadis; 9th March 2011 at 21:11. |
9th March 2011, 22:03 | #9 | Link | |
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But I don't know if it could be usable in window mode. I guess yes, since we can play games in windows mode. In fact, in order to have this interface, the player himself has to be based on the video renderer... |
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13th March 2011, 15:31 | #10 | Link |
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Media Player Classic - Home Cinema
Screenshot: Proposed mock-up: Minimal enhancement based on WMP12 seekbar. Since the original MPC interface was based on the old windows media player, it seems very fitting that the latest MPC-HC take a styling cue from the modern windows media player. Hopefully it will inspire someone to make it happen. |
13th March 2011, 21:55 | #11 | Link |
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@mr.duck see Media Player Classic HomeCinema - BE Mod (near the end of the page)
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14th March 2011, 03:09 | #12 | Link | |
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17th March 2011, 17:18 | #15 | Link |
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^^^^ Looks good but in practice the file icons do not work too well.
Would be better for just 2 icons. One for video and one for audio. They should not be on a file background, just the picture on a transparent background with no writing. Just those 2 icons should be much smaller too. Not 7MB. I just made this 128x128 icon... It should replace the ugly 321 icon for the program in the taskbar when MPC is running. Like the .exe icon I mean. Can someone do this? |
17th March 2011, 18:46 | #16 | Link | |
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It seems to be wrong, because, at least, me, I like this "ugly" icon. |
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19th March 2011, 15:54 | #18 | Link | |
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SERIOUSLY. If MPC-HC doesn't get this layout, I really hope you can work with another player (or even find people to build one around this) to make this design come true. Or you can sell this to the ZoomPlayer people, or Splash. They seem very concerned with interface too. Last edited by Dark Eiri; 19th March 2011 at 15:57. |
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30th March 2011, 10:35 | #20 | Link |
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That Seekbar Thumb Preview is a nice useful idea indeed fits to Vista/7 especially nice skill jinsk8r, i guess a lot of your gui could be fast realized inside PotPlayer if i saw it right it has a very good Interface Engine that supports skinning via XML and also works In DirectX Exclusive Mode, though implementing that dynamic parts indeed would be a lot of work, in the context of Dshow based for every format getting it from the stream without an enormous amount of overhead (so time lags not fluid) you can see this btw inside a lot of Flash Players working efficiently but even their it needs time. Especially in the context of Usability Frame accuracy would be highly needed i mean you see a picture click on it and you land 20 frames away from its not going to work also if you seeked backwards before and then forward landing @ some random frame would be problematic it would need super stable splitter/decoder first to even think about something like that
Never saw this in any Windows Player the ISV (company, guy or girl) who realizes this in a very fluid way should get a award not even Cyberlink,Arcsoft or Corel/Intervideo got this and they surely thought about it As said for now we only gonna see that in some Flash Player (as the Mainconcept core it uses is very Frame accurate and not Dshow bound, for the supported formats)
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 30th March 2011 at 11:15. |
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