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2nd June 2005, 04:01 | #22 | Link |
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Hello Tobias,
Any new rev in process? Just stumble on a blocky mpeg capture and appreciate testing your Smoothd; Tried the 0.0.9 pre2 and went back to 0.0.8 Will try the 2 4 0 3 params, Will use extra speed if any in new rev. Thanks Did
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2nd June 2005, 11:57 | #23 | Link | |
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P.S.: I don't understand why you all seem to like 0.0.8 (you're not the only one)? It so broken in my view. bis besser, Tobias
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3rd June 2005, 01:07 | #24 | Link |
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Hello Tobias,
Dunno what you mean by broken, new to filtering and params thingie. Finished toying with my source, some infos, hope it may be useful. Source: Air analog capt, big macroblocks in moving scenes, due ( I believe) to poor quality and/or too strong compression, capt in mpeg2 8500kb/ps Output: Xvid quant2 1 pass Ref with no smoothd 96588k Params tested: 1 4 0 1 -> 77262k 2 4 0 4 -> 76924k 3 4 0 5 -> 76252k Wanted to test the params for approx same level of details in the end. I prefer 3 4 0 5 a little smoother than the 2 other but nearly no difference regarding the blocks processed. Wanted to use 2 4 1 1 (75658k) adaptative? but got small blocks replacing big ones: posterization? Will now try 3 4 0 5 on the whole movie instead of the small clip. Did
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11th July 2005, 17:05 | #25 | Link | |
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I released ELDERchap last week and am currently porting it to Windows. It's hell! After that I'll do SmoothD 0.1, promise. bis besser, Tobias
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11th July 2005, 19:29 | #26 | Link | |
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But my purse is still flat and the prices are not really falling. When possible I will equip with a 754/low end mobo and a 2800 or 3000 depending on prices In the meanwhile, good news for the 0.1 realease, keep going Did
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12th July 2005, 16:18 | #27 | Link | |
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V0.0.8 should work but is not feature complete (Flat quant 8, no UV, adaptive) Did anyone find a setting which is good for macro blocks and doesn't smooth details much? Maybe "2 4 0 2" or "3 4 0 2"? bis besser, Tobias
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13th October 2005, 13:08 | #28 | Link |
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Just to keep you updated on the progress: there is none.
But the good news is: It's not forgotten. I currently spend all my hobby-computer-spare-time on ELDER, a parallel encoder for xvid (and x264 later on). http://forum.doom9.org/showthread.php?t=100766 bis besser, Tobias
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19th November 2005, 21:42 | #29 | Link |
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Script
Hi,
I try to use this filter, however I noticed it shifts color little bit. So I made shis script. Can be improved and tuned but is not bad IMO. Check it if you like. Code:
LoadPlugin("mt_MaskTools.dll") LoadPlugin("SmoothD.dll") orig=AviSource("blocks.avi") U_channel=orig.UtoY.SmoothD(2,8,0,1) V_channel=orig.VtoY.SmoothD(2,8,0,1) deblock_1=YtoUV(U_channel,V_channel,orig.SmoothD(1,8,0,1)) diff_1=Subtract(orig,deblock_1).ColorYUV(off_y=2) smooth=diff_1.mt_Convolution(horizontal="1 1 1 2 2 2 1 1 1", vertical="1 1 1 2 2 2 1 1 1", y=3, u=3, v=3) diff_2=Subtract(diff_1,smooth) deblock_2=Subtract(orig,diff_2) deblock_2 |
19th November 2005, 22:19 | #30 | Link | |
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But I guess I'll redo SmoothD from scratch anyway once I return to the project (and optimize for quality and speed from the beginning). I had some ideas how to avoid too much blur and color shift while speeding the whole thing up bis besser, T0B1A5
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20th November 2005, 06:45 | #32 | Link |
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He's working on ELDER right now.
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2nd January 2006, 21:21 | #33 | Link | |
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Beside that a happy new year and best wishes of health (good for coding) happyness (good for efficiency) and prosperity (good for motivation) Did
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3rd January 2006, 11:05 | #34 | Link | |
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But as job and other real-life gets higher priority all these fun coding gets only idle prio bis besser, T0B1A5
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3rd January 2006, 13:09 | #35 | Link |
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i have the much respect for idle priority
BHH
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17th May 2006, 22:36 | #37 | Link | |
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bis besser, Tobias
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17th May 2006, 23:31 | #38 | Link |
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Hehe, I won't alter anything;-)
I don't speak C or whatever you use. But I am working on similar principle directly in AviSynth scripting, so I was curious. First I will implement 3 shifts, but I am interested to maybe make more. If you remember it, could you give me example of the 8shifts vectors? Tnx R |
18th May 2006, 11:42 | #39 | Link | |
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xshifts: 408263715 yshifts: 517362804 #1: 4,5 #2: 0,1 #3: 8,7 #4: 2,3 ... I was halfway doing an avs script based version as well... if I find it again I'll paste my code. bis besser, T0B1A5
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18th May 2006, 14:41 | #40 | Link |
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A see...
I am doing now covering the grid of 4 pixels with 4^1 shifts which would be 0044 0404 where on 0,0 is not aplied DCT... the next option I see was covering the grid of 2 with 4^2 shifts, and thats quite lot..;-) |
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