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18th January 2009, 10:19 | #11 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Quote:
The behaviour is as intended by me, so I don't consider it a bug. Do you honestly have a real life situation where you need to add 960ms inside of the first second runtime of an audio track? I refuse to add any features if I don't even know exactly what they're good for. |
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