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Old 14th January 2007, 14:12   #41  |  Link
sillKotscha
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what is the difference between:

- Nightly generic builds by clsid - ffdshow_rev770_20070113_clsid.exe and

- Nightly generic builds by xxl - ffdshow_rev770_20070113_xxl.exe

except the name/ person who compiled it ??

thank you
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Old 14th January 2007, 15:14   #42  |  Link
Spaceman-Spiff
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I was trying to find the same information, but doesn't seem to be shown anywhere on the ffdshow-tryout website or its build forums.

So far the only thing I notice is clsid's builds support MMX, some of xxl's builds support SSE, and that they use different compilers. Is Yamagata's build in Japanese? *shrug*

Would be nice if there's an explanation on what each build is best at doing compared to each others.
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Old 14th January 2007, 15:23   #43  |  Link
clsid
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You can get compiler information for my build by clicking on the clipboard icon on the SourceForge website.
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Old 14th January 2007, 15:23   #44  |  Link
sillKotscha
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Quote:
Originally Posted by Spaceman-Spiff View Post
Would be nice if there's an explanation on what each build is best at doing compared to each others.
my concern was not to ask which one is better compared to each one but to find out (because of testing) if different patches are used or what_not...

I ask because it is the same revision in both cases and they should be compiled with the same compilers (for generic use)...
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Old 14th January 2007, 16:14   #45  |  Link
cc979
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Quote:
Originally Posted by fastplayer View Post
Here the proper link:
http://www.a-film.nl/film/trailer/00...ktime_HOOG.mov
MPC crashes, MPUI plays the file back though.
mpc using built mp4/mov splitter with ffdshow-rev775 plays fine now, but hali's has problems - no audio, vid is slow
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Old 14th January 2007, 16:35   #46  |  Link
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ffdshow tryouts changelog + stylesheet

Changelog with basic CSS support. Feel free to change... everything
http://d.turboupload.com/d/1427404/ffdshow.zip.html
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Old 14th January 2007, 20:07   #47  |  Link
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Quote:
Originally Posted by sillKotscha View Post
my concern was not to ask which one is better compared to each one but to find out (because of testing) if different patches are used or what_not...
Same source code, different compiler versions and parameters, and a slightly different InnoSetup script. That's it. Just close your eyes and click on either one of the download links
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Old 14th January 2007, 21:15   #48  |  Link
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Why is VSSH decoding different than avc?
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Old 15th January 2007, 10:24   #49  |  Link
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Quote:
Originally Posted by cc979 View Post
mpc using built mp4/mov splitter with ffdshow-rev775 plays fine now, but hali's has problems - no audio, vid is slow
No problem too with the latest ffdshow version, thanks for the fix.

...but I have another issue with another mov file.

I use the version ffdshow_rev776_20070114_xxl and I try to play the mov file from http://www.jeuxvideo.fr/telecharger-...ler-38661.html

For the video all is ok but for the sound I have to enable the "Uncompressed=(all supported)" and the problem is that with the "Uncompressed" enabled the mov lags during the playback (and CPU usage 70%).

Without the "Uncompressed" enable I have no sound but the mov doesn't lag at all.

Thanks
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Old 15th January 2007, 11:49   #50  |  Link
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Well, it's PCM audio, so the uncompressed makes sense. I'm not seeing any cpu spike though. Things to check: Are any audio filters enabled? Is ffdshow being inserted more than once? (Info - multiple instances - should be set to only one, check previous.) Is audio being output in a format your drivers are having trouble with? (16bit integer is the most compatible.)

You can try building a graph in graphedit to see if anything looks out of place, as well.
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Old 15th January 2007, 12:04   #51  |  Link
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Quote:
Originally Posted by Peuj View Post
For the video all is ok but for the sound I have to enable the "Uncompressed=(all supported)" and the problem is that with the "Uncompressed" enabled the mov lags during the playback (and CPU usage 70%).
Thanks
MPC works ok for me with nero digital parser.
MPC is crashing with internal mp4 splitter.
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Old 15th January 2007, 12:11   #52  |  Link
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Quote:
Originally Posted by foxyshadis View Post
Well, it's PCM audio, so the uncompressed makes sense. I'm not seeing any cpu spike though. Things to check: Are any audio filters enabled? Is ffdshow being inserted more than once? (Info - multiple instances - should be set to only one, check previous.) Is audio being output in a format your drivers are having trouble with? (16bit integer is the most compatible.)

You can try building a graph in graphedit to see if anything looks out of place, as well.
Thanks for the reply.

I was not surprise by the use if the Uncompressed it was just to explain why I use it.
There are no other filters selected in ffdshow audio.
It is set to "only one, check previous only".
Only the 16bit integer is checked.

About the graphedit I don't know what to do but when I open the mov inside I get this:


And I use the latest version of MPC.

thanks
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Old 15th January 2007, 15:50   #53  |  Link
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Quote:
Originally Posted by fastplayer View Post
Changelog with basic CSS support. Feel free to change... everything
http://d.turboupload.com/d/1427404/ffdshow.zip.html
Thank you. Updated.

Excuse me, I forgot to tell you one thing.
I have a plan(may be just a dream) to build a help file(ffdshow.chm).
Microsoft HTML help 1.4 supports HTML 3.2.
So I would like to be keep compatibility with HTML 3.2.
As far as I see, it is compatible.
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Old 15th January 2007, 16:09   #54  |  Link
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Since IE is the rendering engine for HTML Help, I think the DOCTYPE should not matter or at least can be changed to something different in case the code is not rendered properly in HTML Help viewer.

Edit: In case the separate style.css is a problem for HTML Help, it can be embedded right into the index.html.

Last edited by fastplayer; 15th January 2007 at 16:18.
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Old 15th January 2007, 16:16   #55  |  Link
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HTML 3.2 is officially supported, but yes, IE is the rendering engine and XHTML should work in a computer that ffdshow works.
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Old 15th January 2007, 23:25   #56  |  Link
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Quote:
Originally Posted by sillKotscha View Post
my concern was not to ask which one is better compared to each one but to find out (because of testing) if different patches are used or what_not...

I ask because it is the same revision in both cases and they should be compiled with the same compilers (for generic use)...
I'm curious if SSE or MMX really makes a difference compared to normal builds.

I saw this on Wikipedia:
A common misconception is that ICL SSE/SSE2 builds will decode video better than "generic" builds. In fact, the video decoders are always compiled in gcc and are usually hand-optimized; it's the ffdshow filters that benefit from ICL.
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Old 16th January 2007, 03:23   #57  |  Link
Jeremy Duncan
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libavcodec decode:

Code:
int numthreads=deci->getParam2(IDFF_numLAVCdecThreads);
 if (numthreads>1 && mpeg12_codec(codecId))
  libavcodec->avcodec_thread_init(avctx,threadcount=numthreads);
 else
  threadcount=0;
libavcodec encode:

Code:
if (coCfg->numthreads>1 && sup_threads(coCfg->codecId))
  libavcodec->avcodec_thread_init(avctx,threadcount=coCfg->numthreads);
 else
  threadcount=0;
Is this tweak being used ?
Does it improve multithreading ?
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Old 17th January 2007, 06:51   #58  |  Link
Mangix
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smaller version of that PNG image that eragon4ever made :P

http://img180.imageshack.us/img180/1...gophpbbsz2.png
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Old 17th January 2007, 12:17   #59  |  Link
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Before everybody else starts "optimizing" file sizes, CHM files are compressed archives...
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Old 18th January 2007, 14:02   #60  |  Link
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Would it be possible to enable support for RealAudio files? When I try to play them with mplayer it works ok (ffcook/realaud) but when I play it in mplayerc I get this messages, cannot render pins etc:
Code:
Audio: RealAudio SIPR 16000Hz mono

AM_MEDIA_TYPE: 
majortype: MEDIATYPE_Audio {73647561-0000-0010-8000-00AA00389B71}
subtype: Unknown GUID Name {52504953-0000-0010-8000-00AA00389B71}
formattype: FORMAT_WaveFormatEx {05589F81-C356-11CE-BF01-00AA0055595A}
bFixedSizeSamples: 1
bTemporalCompression: 1
lSampleSize: 5120
cbFormat: 91
Media Type 0:
--------------------------
Audio: RealAudio COOK 44100Hz stereo

AM_MEDIA_TYPE: 
majortype: MEDIATYPE_Audio {73647561-0000-0010-8000-00AA00389B71}
subtype: Unknown GUID Name {4B4F4F43-0000-0010-8000-00AA00389B71}
formattype: FORMAT_WaveFormatEx {05589F81-C356-11CE-BF01-00AA0055595A}
bFixedSizeSamples: 1
bTemporalCompression: 1
lSampleSize: 10240
cbFormat: 112
I've tried to upload some samples here
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