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Old 22nd July 2017, 15:39   #3561  |  Link
Metal
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Join Date: Jun 2016
Posts: 9
Quote:
Originally Posted by LigH View Post
Then, next steps: download and unpack AVSMeter, and check
  • AVSMeter.exe -avsinfo
  • AVSMeter64.exe -avsinfo
  • AVSMeter.exe yourscript.avs
  • AVSMeter64.exe yourscript.avs
for error messages. I guess "the specified module" which is missing may be the Microsoft Visual C++ Runtime in the required version.
Yes!!! Finally!!!
Thank you so much LigH, I updated the Microsoft Visual C++ Runtime and it worked.
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Old 23rd July 2017, 15:13   #3562  |  Link
edcrfv94
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Join Date: Apr 2015
Posts: 38
Maybe auto one processes for each C/C++ filter(auto switch 32bit if 64bit not available) and auto adjustment prefetch and keep frames cache, can temporarily solve the multi-threaded problem until a new method appears.

Code:
colorbars(width = 1920, height = 1080, pixel_type = "yv12")

src = last
mcdn = src.kf_MCDegrainN(clip c, int "tr")

rfs(src, mcdn, mappings="[1000 2000] [3000 4000]") #Remap Frames

function kf_MCDegrainN(clip c, int "tr")
{	
	
	tr       = default(tr,          6)
	
	super  = MSuper(levels=0)

	multi_vec = MAnalyse(super, multi=true, delta=tr)
	
	c.MDeGrainN(super, multi_vec, tr)
	
	return last
}
Code:
colorbars(width = 1920, height = 1080, pixel_type = "yv12")

src = last

#1 processes prefetch 16 keep 14
#export last, src
#pass

mcdn = src.kf_MCDegrainN(clip c, int "tr")
	function kf_MCDegrainN(clip c, int "tr")
	{	
		
		tr       = default(tr,          6)
		
		super  = MSuper(levels=0)
		#2 processes prefetch 14 keep 12
		#export super
		#pass last, c

		multi_vec = MAnalyse(super, multi=true, delta=tr)
		#3 processes prefetch 12 keep 10
		#export multi_vec
		#pass last, c, super
		
		c.MDeGrainN(super, multi_vec, tr)
		#4 processes prefetch 10 keep 8
		#export last
		#pass
		
		return last
	}

rfs(src, mcdn, mappings="[1000 2000] [3000 4000]") #Remap Frames
#5 processes prefetch 8 keep 6
#export last
MP_Pipeline cann't pass audio, just for example.
Code:
MP_Pipeline("""
	
	SetMemoryMax(500)
	
	colorbars(width = 1920, height = 1080, pixel_type = "yv12")
	src = last
	
### export clip:src
### prefetch: 14,12
### ###

	SetMemoryMax(500)
	
	c = src
	super  = MSuper(levels=0)
	
### export clip:c, super
### pass clip:src
### prefetch: 12,10
### ###

	SetMemoryMax(500)
	
	multi_vec = MAnalyse(super, multi=true, delta=tr)
	
### export clip:multi_vec
### pass clip:src, c, super
### prefetch: 10,8
### ###
	
	SetMemoryMax(500)
	
	mcdn = c.MDeGrainN(super, multi_vec, tr)
	
### export clip:mcdn
### pass clip:src
### prefetch: 8,6
### ###
	
	SetMemoryMax(500)
	
	rfs(src, mcdn, mappings="[1000 2000] [3000 4000]") #Remap Frames
	
""")

Last edited by edcrfv94; 23rd July 2017 at 15:16.
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Old 23rd July 2017, 15:31   #3563  |  Link
real.finder
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Join Date: Jan 2012
Location: Mesopotamia
Posts: 732
Quote:
Originally Posted by edcrfv94 View Post

MP_Pipeline cann't pass audio, just for example.
yes, Unfortunately

I wish someone did these changes https://github.com/SAPikachu/MP_Pipe...ment-269108878
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Old 13th August 2017, 05:18   #3564  |  Link
real.finder
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Join Date: Jan 2012
Location: Mesopotamia
Posts: 732
hi pinterf

when you back can you check this, I didn't note it before since I use mpp(MP_Pipeline) most of the time and by using mpp it seems to work!

edit: this one too https://forum.doom9.org/showpost.php...postcount=2709 since you will touch the autoload things

edit2: this one too https://forum.doom9.org/showthread.p...12#post1814912
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Last edited by real.finder; 13th August 2017 at 09:33.
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