Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Video Encoding > New and alternative video codecs

Reply
 
Thread Tools Search this Thread Display Modes
Old 14th January 2007, 14:12   #41  |  Link
sillKotscha
what's this for?
 
sillKotscha's Avatar
 
Join Date: Apr 2002
Location: Berlin, Germany
Posts: 993
what is the difference between:

- Nightly generic builds by clsid - ffdshow_rev770_20070113_clsid.exe and

- Nightly generic builds by xxl - ffdshow_rev770_20070113_xxl.exe

except the name/ person who compiled it ??

thank you
__________________
latest mix sets: http://soundcloud.com/sill
sillKotscha is offline   Reply With Quote
Old 14th January 2007, 15:14   #42  |  Link
Spaceman-Spiff
Registered User
 
Join Date: Apr 2006
Posts: 17
I was trying to find the same information, but doesn't seem to be shown anywhere on the ffdshow-tryout website or its build forums.

So far the only thing I notice is clsid's builds support MMX, some of xxl's builds support SSE, and that they use different compilers. Is Yamagata's build in Japanese? *shrug*

Would be nice if there's an explanation on what each build is best at doing compared to each others.
Spaceman-Spiff is offline   Reply With Quote
Old 14th January 2007, 15:23   #43  |  Link
clsid
Registered User
 
Join Date: Feb 2005
Posts: 4,668
You can get compiler information for my build by clicking on the clipboard icon on the SourceForge website.
clsid is offline   Reply With Quote
Old 14th January 2007, 15:23   #44  |  Link
sillKotscha
what's this for?
 
sillKotscha's Avatar
 
Join Date: Apr 2002
Location: Berlin, Germany
Posts: 993
Quote:
Originally Posted by Spaceman-Spiff View Post
Would be nice if there's an explanation on what each build is best at doing compared to each others.
my concern was not to ask which one is better compared to each one but to find out (because of testing) if different patches are used or what_not...

I ask because it is the same revision in both cases and they should be compiled with the same compilers (for generic use)...
__________________
latest mix sets: http://soundcloud.com/sill
sillKotscha is offline   Reply With Quote
Old 14th January 2007, 16:14   #45  |  Link
cc979
Curious BetaTester
 
Join Date: Oct 2005
Posts: 430
Quote:
Originally Posted by fastplayer View Post
Here the proper link:
http://www.a-film.nl/film/trailer/00...ktime_HOOG.mov
MPC crashes, MPUI plays the file back though.
mpc using built mp4/mov splitter with ffdshow-rev775 plays fine now, but hali's has problems - no audio, vid is slow
__________________
Asrock N68-S AMD Athlon(tm) II X4 620 Processor (2.6GHz) - Crucial 2GB PC6400 800MHz DDR2 - Nvidia 9600GT

Tools: ProcessExplorer & ProcessMonitor - BatchCompressor

Guide: MinGW Compiling GCC
cc979 is offline   Reply With Quote
Old 14th January 2007, 16:35   #46  |  Link
fastplayer
Registered User
 
Join Date: Nov 2006
Posts: 799
ffdshow tryouts changelog + stylesheet

Changelog with basic CSS support. Feel free to change... everything
http://d.turboupload.com/d/1427404/ffdshow.zip.html
fastplayer is offline   Reply With Quote
Old 14th January 2007, 20:07   #47  |  Link
fastplayer
Registered User
 
Join Date: Nov 2006
Posts: 799
Quote:
Originally Posted by sillKotscha View Post
my concern was not to ask which one is better compared to each one but to find out (because of testing) if different patches are used or what_not...
Same source code, different compiler versions and parameters, and a slightly different InnoSetup script. That's it. Just close your eyes and click on either one of the download links
fastplayer is offline   Reply With Quote
Old 14th January 2007, 21:15   #48  |  Link
shon3i
BluRay Maniac
 
shon3i's Avatar
 
Join Date: Dec 2005
Posts: 2,426
Why is VSSH decoding different than avc?
shon3i is offline   Reply With Quote
Old 15th January 2007, 10:24   #49  |  Link
Peuj
Registered User
 
Peuj's Avatar
 
Join Date: Oct 2004
Posts: 224
Quote:
Originally Posted by cc979 View Post
mpc using built mp4/mov splitter with ffdshow-rev775 plays fine now, but hali's has problems - no audio, vid is slow
No problem too with the latest ffdshow version, thanks for the fix.

...but I have another issue with another mov file.

I use the version ffdshow_rev776_20070114_xxl and I try to play the mov file from http://www.jeuxvideo.fr/telecharger-...ler-38661.html

For the video all is ok but for the sound I have to enable the "Uncompressed=(all supported)" and the problem is that with the "Uncompressed" enabled the mov lags during the playback (and CPU usage 70%).

Without the "Uncompressed" enable I have no sound but the mov doesn't lag at all.

Thanks
Peuj is offline   Reply With Quote
Old 15th January 2007, 11:49   #50  |  Link
foxyshadis
ангел смерти
 
foxyshadis's Avatar
 
Join Date: Nov 2004
Location: Lost
Posts: 9,175
Well, it's PCM audio, so the uncompressed makes sense. I'm not seeing any cpu spike though. Things to check: Are any audio filters enabled? Is ffdshow being inserted more than once? (Info - multiple instances - should be set to only one, check previous.) Is audio being output in a format your drivers are having trouble with? (16bit integer is the most compatible.)

You can try building a graph in graphedit to see if anything looks out of place, as well.
__________________
There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order. ~ Ed Howdershelt
foxyshadis is offline   Reply With Quote
Old 15th January 2007, 12:04   #51  |  Link
_xxl
ffdshow user
 
_xxl's Avatar
 
Join Date: Oct 2005
Location: Romania
Posts: 818
Quote:
Originally Posted by Peuj View Post
For the video all is ok but for the sound I have to enable the "Uncompressed=(all supported)" and the problem is that with the "Uncompressed" enabled the mov lags during the playback (and CPU usage 70%).
Thanks
MPC works ok for me with nero digital parser.
MPC is crashing with internal mp4 splitter.
_xxl is offline   Reply With Quote
Old 15th January 2007, 12:11   #52  |  Link
Peuj
Registered User
 
Peuj's Avatar
 
Join Date: Oct 2004
Posts: 224
Quote:
Originally Posted by foxyshadis View Post
Well, it's PCM audio, so the uncompressed makes sense. I'm not seeing any cpu spike though. Things to check: Are any audio filters enabled? Is ffdshow being inserted more than once? (Info - multiple instances - should be set to only one, check previous.) Is audio being output in a format your drivers are having trouble with? (16bit integer is the most compatible.)

You can try building a graph in graphedit to see if anything looks out of place, as well.
Thanks for the reply.

I was not surprise by the use if the Uncompressed it was just to explain why I use it.
There are no other filters selected in ffdshow audio.
It is set to "only one, check previous only".
Only the 16bit integer is checked.

About the graphedit I don't know what to do but when I open the mov inside I get this:


And I use the latest version of MPC.

thanks
Peuj is offline   Reply With Quote
Old 15th January 2007, 15:50   #53  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
Quote:
Originally Posted by fastplayer View Post
Changelog with basic CSS support. Feel free to change... everything
http://d.turboupload.com/d/1427404/ffdshow.zip.html
Thank you. Updated.

Excuse me, I forgot to tell you one thing.
I have a plan(may be just a dream) to build a help file(ffdshow.chm).
Microsoft HTML help 1.4 supports HTML 3.2.
So I would like to be keep compatibility with HTML 3.2.
As far as I see, it is compatible.
haruhiko_yamagata is offline   Reply With Quote
Old 15th January 2007, 16:09   #54  |  Link
fastplayer
Registered User
 
Join Date: Nov 2006
Posts: 799
Since IE is the rendering engine for HTML Help, I think the DOCTYPE should not matter or at least can be changed to something different in case the code is not rendered properly in HTML Help viewer.

Edit: In case the separate style.css is a problem for HTML Help, it can be embedded right into the index.html.

Last edited by fastplayer; 15th January 2007 at 16:18.
fastplayer is offline   Reply With Quote
Old 15th January 2007, 16:16   #55  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
HTML 3.2 is officially supported, but yes, IE is the rendering engine and XHTML should work in a computer that ffdshow works.
haruhiko_yamagata is offline   Reply With Quote
Old 15th January 2007, 23:25   #56  |  Link
Spaceman-Spiff
Registered User
 
Join Date: Apr 2006
Posts: 17
Quote:
Originally Posted by sillKotscha View Post
my concern was not to ask which one is better compared to each one but to find out (because of testing) if different patches are used or what_not...

I ask because it is the same revision in both cases and they should be compiled with the same compilers (for generic use)...
I'm curious if SSE or MMX really makes a difference compared to normal builds.

I saw this on Wikipedia:
A common misconception is that ICL SSE/SSE2 builds will decode video better than "generic" builds. In fact, the video decoders are always compiled in gcc and are usually hand-optimized; it's the ffdshow filters that benefit from ICL.
Spaceman-Spiff is offline   Reply With Quote
Old 16th January 2007, 03:23   #57  |  Link
Jeremy Duncan
Didée Fan
 
Jeremy Duncan's Avatar
 
Join Date: Feb 2006
Location: Canada
Posts: 1,079
libavcodec decode:

Code:
int numthreads=deci->getParam2(IDFF_numLAVCdecThreads);
 if (numthreads>1 && mpeg12_codec(codecId))
  libavcodec->avcodec_thread_init(avctx,threadcount=numthreads);
 else
  threadcount=0;
libavcodec encode:

Code:
if (coCfg->numthreads>1 && sup_threads(coCfg->codecId))
  libavcodec->avcodec_thread_init(avctx,threadcount=coCfg->numthreads);
 else
  threadcount=0;
Is this tweak being used ?
Does it improve multithreading ?
Jeremy Duncan is offline   Reply With Quote
Old 17th January 2007, 06:51   #58  |  Link
Mangix
Audiophile
 
Join Date: Oct 2006
Posts: 353
smaller version of that PNG image that eragon4ever made :P

http://img180.imageshack.us/img180/1...gophpbbsz2.png
Mangix is offline   Reply With Quote
Old 17th January 2007, 12:17   #59  |  Link
fastplayer
Registered User
 
Join Date: Nov 2006
Posts: 799
Before everybody else starts "optimizing" file sizes, CHM files are compressed archives...
fastplayer is offline   Reply With Quote
Old 18th January 2007, 14:02   #60  |  Link
Wedgedkc
Registered User
 
Join Date: Oct 2002
Location: Sweden
Posts: 32
Would it be possible to enable support for RealAudio files? When I try to play them with mplayer it works ok (ffcook/realaud) but when I play it in mplayerc I get this messages, cannot render pins etc:
Code:
Audio: RealAudio SIPR 16000Hz mono

AM_MEDIA_TYPE: 
majortype: MEDIATYPE_Audio {73647561-0000-0010-8000-00AA00389B71}
subtype: Unknown GUID Name {52504953-0000-0010-8000-00AA00389B71}
formattype: FORMAT_WaveFormatEx {05589F81-C356-11CE-BF01-00AA0055595A}
bFixedSizeSamples: 1
bTemporalCompression: 1
lSampleSize: 5120
cbFormat: 91
Media Type 0:
--------------------------
Audio: RealAudio COOK 44100Hz stereo

AM_MEDIA_TYPE: 
majortype: MEDIATYPE_Audio {73647561-0000-0010-8000-00AA00389B71}
subtype: Unknown GUID Name {4B4F4F43-0000-0010-8000-00AA00389B71}
formattype: FORMAT_WaveFormatEx {05589F81-C356-11CE-BF01-00AA0055595A}
bFixedSizeSamples: 1
bTemporalCompression: 1
lSampleSize: 10240
cbFormat: 112
I've tried to upload some samples here
Wedgedkc is offline   Reply With Quote
Reply

Tags
ffdshow, ffdshow tryouts, ffdshow-mt, ffplay, icl

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 22:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.