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18th July 2015, 08:08 | #31901 | Link |
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SuperRes with the right setting looks pretty good. Every other sharpener rings too much. If SuperRes could be adapted to Image Enhancements, I'd be set.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
18th July 2015, 10:28 | #31902 | Link | |||
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a blended frame is shown for 8.33 ms so the refresh rate doesn't really matter. Quote:
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a proper screen that supports 10 bit/12 bit input can just dither the input to 8 bit which looks smooth like madVR dither. AMD dithers 10 bit input to 8 bit for all displays that doesn't support 10 bit input. nvidia does the same for me too. getting 10 bit in a screen doesn't tell us anything about the bit deep of the screen. a true 10 bit display adobeRGB screen should show difference in the green ramp but mostly there. dithered 8 bit looks already like 11/12 bit. |
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18th July 2015, 12:42 | #31903 | Link | |||||||||||||||||||
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Does it occur with any video or just some? Do you get a madVR crash box? If so, I'd like to see the crash report. Quote:
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Why don't you simply stick to on-topic factual posts? Then we can all just get along fine. Thanks. Quote:
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Already on my to do list. Quote:
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Anyway, I do agree that some options are maybe named confusingly. But this is not really the time to spend hours on fine tuning option names. I will do that for 1.0, but not before. Quote:
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Should work just fine. Of course it will consume extra GPU power. But can't you just switch that monitor to 100Hz? Native framerate should always be superior to smooth motion FRC, if the display does native framerate correctly. |
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18th July 2015, 12:51 | #31904 | Link |
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So here's a new test build to further fine tune the SuperRes algorithm:
http://madshi.net/madVR8819b.rar All previous options are gone exact for "strength", which combines the previous "strength" and "passes" options. Please let me know if you're ok with the new "strength" option. There's one important new option for you to play with: The "radius". This option mostly affects aliasing, but also sharpness to some extent. There were some (justified) complaints about SuperRes introducing aliasing. The current radius default of 0.66 is probably set too low. Please try to find videos where SuperRes produces aliasing with 0.66, and then try to find a setting which gets rid of the aliasing. Generally higher radius settings reduce aliasing, but if you set it too high, we'll get other artifacts. So we need to find a good value. Please test with only SuperRes, without any of the other sharpeners active. Also please make sure you have "refine the image only once" activated. I'd suggest to test with the highest strength, even if it might not run in real time, so that changes to the radius can be judged better. Looking forward to your feedback - thanks! (P.S: leeperry, you can create an empty file called "BilinearSuperRes" in the madVR folder. That means HQ turned off. I pretty much hate the look it produces, though, so use it at your own "risk".) |
18th July 2015, 13:08 | #31905 | Link | |
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I just tested with and without "present several frames in advance" (windowed mode) but the problem happens in both modes. Last edited by sneaker_ger; 18th July 2015 at 15:34. |
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18th July 2015, 13:12 | #31906 | Link | |
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Last edited by TheLion; 18th July 2015 at 13:43. |
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18th July 2015, 13:21 | #31907 | Link | |||
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Anyone else here with an AMD APU who is willing to test this? I doubt its anything on my system "holding it down" as it is basically stock Win7 set up as a media center pc and network storage space. Nothing else running on there in the bg |
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18th July 2015, 13:30 | #31908 | Link | |
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The issue seems to be reduced by a bit in v0.88.19 but still very obvious so I went and did some testing. First, I activated debug mode and I was surprised because the issue was completely gone in all builds that had it. So maybe debug mode is doing something to prevent the stuttering? Anyway, I then went and reset everything to defaults and it played normally. I then activated my settings one by one to see which one is causing the stuttering and ended up with the culprit. It was the GPU/Present queues. More specifically, whenever the present queue is less than the GPU queue by a certain amount, the stuttering happens. As you saw in my screenshots before, my GPU queue was set to 10 and my present was set to 6. When I keep the present queue as 6 and decrease my GPU queue to 8, the stuttering is gone. When I then decrease the present queue to anything less than 6 it comes back. Similarly, when I increase my present queue to 8 and keep my GPU queue at 10, the stuttering is gone. However, when I go and increase the GPU queue to anything more than 10, the stuttering comes back. When I put madVR in debug mode, the stuttering goes away regardless of whatever queues I set. |
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18th July 2015, 13:38 | #31909 | Link | |
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Checking that option does almost gain nothing here. |
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18th July 2015, 14:06 | #31910 | Link | |
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I'll try and get a debug log to see if it shows anything, but I might have to wait to catch this particular stream again; I don't know if it happens with all of them.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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18th July 2015, 14:36 | #31912 | Link | |
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D3D11, FSE, there are may unreported skipped/dropped/repeated frames. The video is stuttering. *Present a frame for every Vsync, enabled or disabled. If a Youtube video is playing along with MPC-HC, this unreported frame skipping also happens in windowed fullscreen, D3D11. D3D9 works perfectly in all modes.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 18th July 2015 at 14:49. |
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18th July 2015, 15:25 | #31913 | Link |
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You're reporting an entirely different problem from me I'm specifically talking about how D3D9 'new' windowed mode throws a fit when there's a frame missing in the source. These repeated frames show up in the OSD. Windowed mode D3D11 actually fixes that problem: it just stutters. The 'old' D3D9 windowed mode ("present several frames in advance" unchecked) also doesn't exhibit the problem.
What you seem to be reporting is that D3D11 stutters more than can be explained through missing frames, and it doesn't show up in the madVR OSD. I haven't looked at that too closely.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
18th July 2015, 15:34 | #31914 | Link | |
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18th July 2015, 15:34 | #31915 | Link | |
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18th July 2015, 16:13 | #31916 | Link | |||||||
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It seems there are some odd problems out there atm, with v0.88.17+, but it seems to affect only few users, and every of them seems to have different problems, and I can't reproduce any of them. So it's really hard for me to do anything about it. Of course I could simply revert all changes I did, but then we would lose some important improvements that several media player devs have been wishing for and been quite happy to see introduced in v0.88.17 (like low latency OSD, smooth and low GPU power paused mode rendering etc). Quote:
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Yes, it's relevant. I think the "new path" can only be used if Aero is on, IIRC, but I'm not 100% sure right now. Also, the new path can only be used if it's also enabled in the FSE settings. |
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18th July 2015, 16:40 | #31919 | Link | ||
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Judder test videos 24fps I use the 10s 30 one. Just look at the line to see if it stutters. D3D11, FSE, = Stutter (All P states). D3D11, FS Window, Youtube, = Stutter (P8 only). D3d11, FS Window, Youtube paused, = No Stutter. *All stutters are unreported by madVR. Can anyone please confirm? EDIT: Windows 7 64bit, Nvidia GTX660.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 18th July 2015 at 16:52. |
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18th July 2015, 16:56 | #31920 | Link | |
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[...] which exact madVR build introduced it, whether you're using default flush settings or not, whether the problem only shows if any sort of OSD is visible or whether it always shows etc. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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