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Old 8th January 2004, 23:28   #201  |  Link
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Define "poor".
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Old 10th January 2004, 00:04   #202  |  Link
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Well has ringing and seems to be overly sharp.

I will try and get a sample up tommorow because my ecplenation is probably not very helpful, plus does cartoon mode help or not.
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Old 10th January 2004, 23:23   #203  |  Link
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Heres a link for the download of the test sample i did,
http://renault5archive.donnchadh.co.uk/cow.avi

how could i make this better, to me it looks like the lines are to thick and its overly bright, what settings do i need to change to alter these factors

cheers
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Old 12th January 2004, 00:02   #204  |  Link
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Hi mf, could you please fix this annoying "strength" bug? I hardly ever use full strength linedarkening, unless the source I have to work on is blurred as hell or features chroma ghosting etc. So I can put mftoon only to limited use atm

mrfil13: The clip doesn't looks "wrong" to me, but I don't know how it's supposed to look
You can thin lines using the warpsharp filter. Brighness adjustment can be done via the levels filter. Use the vdub version of the filter to find the correct values, then enter them in your avs script. However, unless you know that you colours/brightness are off, I wouldn't start fiddling around with it.

CU,
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Old 12th January 2004, 10:20   #205  |  Link
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Quote:
Originally posted by lamer_de
Hi mf, could you please fix this annoying "strength" bug? I hardly ever use full strength linedarkening, unless the source I have to work on is blurred as hell or features chroma ghosting etc. So I can put mftoon only to limited use atm
You should be able to fix it yourself . replace the linemask = line with linemaskpre =, and then add a line linemask = (strength=255) ? linemaskpre : linemaskpre.Levels(0, 1.0, 255, 0, strength), or something like that. Of course you then also have to get rid of that other strength conditional. (I'm not at home atm so I can't really check everything literally) I'll prep mfToon-v0.52 for release later today and I'll incorporate that into it. I just didn't before cause I grew kinda tired of cleaning the script and the other stuff I gotta do before releasing a version of mfToon .
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Old 12th January 2004, 19:58   #206  |  Link
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Is there no other way of using mftoon without that specific warpsharp.dll? It's phenominally bug-ridden - I recall MarcFD taking just the warpsharp code because one of the other parts of the filter kept causing crashes all the time.
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Old 12th January 2004, 20:01   #207  |  Link
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Quote:
Originally posted by zettai
Is there no other way of using mftoon without that specific warpsharp.dll? It's phenominally bug-ridden - I recall MarcFD taking just the warpsharp code because one of the other parts of the filter kept causing crashes all the time.
If someone could compile a version that only includes these filters:
Unsharpmask()
XSharpen()
FrameCache()

Then I'd be happy enough.
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Old 13th January 2004, 14:58   #208  |  Link
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BTW, the warpsharp.dll pack posted on this site:

http://www.geocities.co.jp/SiliconValley-PaloAlto/2382/

Created Nov '03 184k, is much more stable than the 127k version you have linked to at the start of the thread and doesn't cause any crashing with autoloading so far.

Are you aware of this version? It seems to work fine for me.
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Old 13th January 2004, 15:44   #209  |  Link
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Quote:
Originally posted by zettai
BTW, the warpsharp.dll pack posted on this site:

http://www.geocities.co.jp/SiliconValley-PaloAlto/2382/

Created Nov '03 184k, is much more stable than the 127k version you have linked to at the start of the thread and doesn't cause any crashing with autoloading so far.

Are you aware of this version? It seems to work fine for me.
Looks like it's from the same site as I got the original version I have from. So apparently it's been updated in the meantime.
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Old 14th January 2004, 11:23   #210  |  Link
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Was that to use warpsharp before or after mftoon() or is there a way to do the line thinning using mftoon

Also will it be worth just waiting for .52 with the cartoon edge detection.
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Old 14th January 2004, 12:04   #211  |  Link
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Quote:
Originally posted by mrfil13
Also will it be worth just waiting for .52 with the cartoon edge detection.
Only for dark or contrastful anime. The cartoon edge detection (which is multiplied by sobel (or did I use roberts?) because of the weakness of the cartoon edgemask) only (partly) fixes shadow contours (the edges of a shadow fill are detected as a line and get darkened). So if it's never bothered you before I don't think it'll be such a big fix.
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Old 14th January 2004, 17:58   #212  |  Link
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repost.. Help please Tk you []

Well, I'm just restarting to backup my Dvd's, so some questions here will be somewhat dumb or lamme.. I've been trying to backup Gits into 2 Cd's, with 2 ogg streams (jap, Eng), and the Dvd is interlanced, so I'm using Toms to deinterlace it.. The bitrate reported by Gknot ia around 1911, with a 704*368 pal Anamorphic aspect.. my question is.. What settings should I use.. I don't know if I'm choosing this right.. Size and audio are what I want, because I need extreme quality.. But I'm not sure about filtering and related issues..

Could all you help the newbie here?? Im using Knot latest build, VdubMod included in Gknot, and Avisynth 2.5 :P

PS: The image back there was really cool.. I liked it.. Ohh, I don't mind speed.. I'm more consourned with the final quality

Once again Thank you [[[]]]

Arrakis_Dune OUT

PS2:

#
# Created with Gordian Knot
#
# http://gknot.doom9.org
#
# PLUGINS
LoadPlugin("C:\PROGRA~1\GORDIA~1\mpeg2dec3.dll")
LoadPlugin("C:\PROGRA~1\GORDIA~1\undot.dll")
LoadPlugin("C:\PROGRA~1\GORDIA~1\TomsMoComp.dll")
#
# SOURCE
mpeg2source("E:\GHOST_IN_THE_SHELL\VIDEO_TS\New Folder\GITS Main.d2v")
#
# CROPPING
crop(6,16,708,540)
#
# DEINTERLACING (1)
#FieldDeinterlace()
#FieldDeinterlace(blend=false)
TomsMoComp(1,5,1)
#
# RESIZING
LanczosResize(704,368)
#
#
Undot()
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Old 14th January 2004, 18:16   #213  |  Link
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And this is related to mfToon in what way?
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Old 14th January 2004, 18:49   #214  |  Link
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Well, I was wondering if I could use your filters to help my backup.. I've read a lot, and they seem to be the ideal ones for the "job".. The only problem Is how to apply them to the rip.. If you could help I would be appreciated

[[[]]]

Arrakis_Dune OUT
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Old 14th January 2004, 21:26   #215  |  Link
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Well, like it says on the top of the thread.
Import("X:\Path\to\avs_stuff\mfToon-v0.51.avs")

[your filters]

mfToon()
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Old 14th January 2004, 22:30   #216  |  Link
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Thanks.. I was encoding a tinny bit to fast, without any improvementes to the eye.. So I knew something was wrong.. I was missing

mfToon()

Anyway, on Ghost In The Shell, I must say your filters are the greates.. I've seen major improvments in the image quality and in the lines definition.. Once again, thank you

Arrakis_Dune OUT
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Old 14th January 2004, 22:36   #217  |  Link
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Sorry for the useless interruption. I splitted Arrakis_Dune's post from this thread, because I thought it was totally unrelated.

I guess it was not, since he added it back again.

Sorry for the troubles!
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Old 15th January 2004, 11:47   #218  |  Link
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Quote:
Originally posted by Arrakis_Dune
Anyway, on Ghost In The Shell, I must say your filters are the greates.. I've seen major improvments in the image quality and in the lines definition.. Once again, thank you
No problem .
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Old 15th January 2004, 18:18   #219  |  Link
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And here it is once again!

mfToon-v0.52


Have fun .
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Old 16th January 2004, 16:29   #220  |  Link
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Do you have new links to those 3 plugins you need? I can't get the ones in your first post to work at all! Thanks!
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