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7th October 2015, 19:33 | #541 | Link |
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1: Yes, the latest version of jpsdr's nnedi3 is recommended.
2: edi_rpow2 is a script, not a plugin. It can't change the main nnedi3ocl, eedi3, or eedi2 functions. 3: edi_rpow2 uses nnedi3, etc. directly and supports all of the main functions' parameters. It doesn't use the original rpow2 functions. 4: All of the improvements jpsdr made to nnedi3_rpow2 (not nnedi3 itself) are included in edi_rpow2 and also apply to the other edi types. 5: Not that I know of. If you find any, please let me know so I can fix them. 6: None currently, but I'm open to suggestions. 7: Currently, only AviSynth's internal resize kernels and Dither_resize16's kernels are supported. The SplineResize plugin's kernels (Spline144Resize, etc) are buggy and you should use Dither_resize16's generic spline kernel instead. I might add support for Jinc if a good anti-ringing algorithm like the one in madVR ever gets developed for AviSynth, but otherwise it doesn't seem worth using. |
7th October 2015, 20:47 | #542 | Link |
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Sinc 16, 36, 64, 128, 256; Lanczos 16, 36, 64, 128, 256: do you appreciate some of them over Spline144?
Speaking about Spline 144 (And Spline 6 taps), why it's buggy, if it is a Wilbert plug-in, not an Avisynth internal resizer? And why aren't dither_16 resize's generic splines buggy?
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7th October 2015, 21:30 | #543 | Link |
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Sinc and Lanczos are already supported. Use the taps parameter to set the number of sample points.
About the SplineResize plugin, see this thread. |
7th October 2015, 21:43 | #544 | Link |
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The guys, in post you send me, was making many iterations with Spline! This was crazy!
Well, I will follow the sugestion you gave me. Anyway, how I put spline 6 taps (aka Spline 144) present in Dither_16 resize on nnedi3 cshift parameter? Like: nnedi3_rpow2 (... cshift = spline 6 taps present in Dither_16 resize) (I know this way isn't the right). In my tests with Sinc and Lanczos, with every possible number of taps, no one outperformed Spline 144, in detail retention, sharpness and in minimal generation of artifacts. The computer where I made this test has a 3rd generation Intel i5 processor, so it's a relatively new device. In test I made with Wilbert plug-in, using Spline144Resize and Spline taps=6, the Spline144Resize was a little, little better than Spline taps=6.
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7th October 2015, 23:36 | #546 | Link |
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Warning to you: the link you subscribe (EDI v1.0) isn't opening - it's on MediaFire server.
In EDI v1.0, there's most recent jpsdr nnedi3, eedi3, nnedi3 ocl and eedi2, including their _rpow2 functions. But, in code example you wrote, it's edi_rpow2. Why? Your program doesn't give the option to choose the edi algorithm the person want use? If gives, how I choose it?
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8th October 2015, 00:44 | #547 | Link |
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The link works fine for me. Maybe try this link instead to go directly to the download page instead of the view page?
edi_rpow2 is its own function; it doesn't replace the rpow2 functions of nnedi3, etc. It uses nnedi3 by default, but you can use its edi parameter to set which plugin to use for the image enlargement. Read the documentation at the top of the script to learn how to use its parameters. |
8th October 2015, 14:59 | #548 | Link |
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Do you know about the core (Kernel) of nnedi3 and eedi3 (Including their _rpow2 functions)? Seemly, there's nothing more, unless do it compatible with RGB30 and RGB32, to do in peripherical aspects of edi algorithms. Maybe update kernel be the optimal choice... Although we will should train again the neural net. Here is some my ideas:
Deprecate the minimization of absolute error - L1 - and squared error - L2. Replacing it by the minimization of square root of absolute error - L0.5 (Idea of Tritical, but never was released (Go to page top of page 21 of this thread)). Increase the number of neurons and conections between them. I think 512 or 1024 neurons will be excelent Review the sets of image/frames Tritical has used in order to train the net. Review the weights of neurons. What do you think about my ideas?
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20th April 2016, 02:00 | #552 | Link | |
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Quote:
"Bob" is simple, fast... but often quite horrible to look at. Especially on scenes featuring strong straight or slightly curved edges; and even more so if those edges are moving. (For more details, read the documentation on Bob). EDI-based bobbing (in general) is more complicated, slower, but very often less horrible to look at in the cases I've mentioned. (For more details, google the phrase "Edge directed interpolation".) NNEDI is a way of doing EDI-based bobbing that, instead of being based on any one person's theory of "What's the best way to do EDI?", is based on a neural network (hence "NN") that has been trained with various sets of test cases, to give the best all-round results. (For more details, google the phrase "neural network"). |
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20th April 2016, 19:15 | #553 | Link | |
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Quote:
So really, you could have just said "Google edge-directed interpolation" and saved yourself a bit of time And I will Google it, thanks. EDIT: I got as far as the phrase "Wiener filtering" before deciding that I didn't want to read any more...
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I ask unusual questions but always give proper thanks to those who give correct and useful answers. Last edited by Katie Boundary; 20th April 2016 at 19:25. |
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11th July 2016, 03:05 | #554 | Link |
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Running this with the latest build of NNEDI3.
Code:
nnedi3_rpow2(2,nns=4,cshift="spline16") nnedi3_rpow2: error using env->invoke (function not found)! (it works if I remove 'spline16') AviSynth+ v2022 gives me System exception - Access Violation Perhaps we're due for an updated build? |
11th July 2016, 03:14 | #555 | Link | |
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Quote:
Here's the official thread for jpsdr's nnedi3 mod: http://forum.doom9.org/showthread.php?t=170083 |
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25th May 2017, 07:32 | #556 | Link | |
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Quote:
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I ask unusual questions but always give proper thanks to those who give correct and useful answers. Last edited by Katie Boundary; 25th May 2017 at 07:38. |
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25th May 2017, 18:11 | #560 | Link | |
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Quote:
Maybe someone should tell Katie she should post like a grown-up so she'd know her question was answered. I guess that's what happens when you try to help her despite herself. Her old DVD thread was littered with posts calling her a troll, but those who persisted the longest and put up with the most abuse also ended up on Katie's ignore list for their trouble. Last edited by hello_hello; 25th May 2017 at 19:26. |
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