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Old 9th November 2016, 11:56   #40001  |  Link
fedpul
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I want to leave news here, I have just discovered that reclock has gone open source!!! Now we can hope for a 64 bits version.

There is just a new verison. 1.9.0.0 I got excited when I read a thread that said ReClock GPL'ed Sources but then I realized it was dated at 2010.

Last edited by fedpul; 9th November 2016 at 13:31. Reason: I was wrong :(
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Old 9th November 2016, 13:03   #40002  |  Link
Betroz
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I want to leave news here, I have just discovered that reclock has gone open source!!! Now we can hope for a 64 bits version.
Great news!
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Old 9th November 2016, 13:32   #40003  |  Link
fedpul
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Sorry Betroz, I was wrong

There is a new version only.
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Old 9th November 2016, 14:30   #40004  |  Link
Mano
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just leave all activated. using external or internal lavfilter doesn't really matter.
so i enable everything in both source and transform filter?
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Old 9th November 2016, 17:26   #40005  |  Link
markanini
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I'd go with super-xbr. NEDI is too soft/blurry.

With that card, NNEDI3 would be possible and preferred. Chroma upscaling can be set to something lower like super-xbr. Then you can use all of your resources on image doubling (32 to 256 neurons).
With SR and enhance details enabled NEDI does a better job at it keeping aliasing and ringing down. SuperXBR-AR is very good though.
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Old 9th November 2016, 19:35   #40006  |  Link
AngelGraves13
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I'm really liking ReconSoft with SR 1. Looks much better than any other method, especially with compressed videos.

I wonder if NG1 is a type of bilateral or Recon method.
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Old 9th November 2016, 19:38   #40007  |  Link
Ver Greeneyes
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I wonder if NG1 is a type of bilateral or Recon method.
I think NG1 is an image doubling algorithm, not a chroma upscaler. IIRC Shiandow was talking about a new experimental chroma upscaler a few pages ago though.
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Old 9th November 2016, 19:54   #40008  |  Link
sneaker_ger
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Chroma upscaling is doubling, though, isn't it? (4:2:0 -> 4:4:4)
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Old 9th November 2016, 20:54   #40009  |  Link
Ver Greeneyes
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Chroma upscaling is doubling, though, isn't it? (4:2:0 -> 4:4:4)
Yes, but an algorithm that can be used for image doubling wouldn't be able to use bilateral or reconstruction type methods. A version specialized for chroma upscaling might, but not the version showed off by madshi.
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Old 9th November 2016, 21:03   #40010  |  Link
huhn
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so i enable everything in both source and transform filter?
yes and disable dxva native choice copyback or none (i prefer software.) and you should fine.
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Old 9th November 2016, 21:07   #40011  |  Link
Mr. Durden
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Hi there,

right now a little off topic from madshis new algo, but here's a little update on my automatic screen masking topic. Madvr is abolute mad awesome! Quite everything I need is already there and right before my eyes. You can easily use profile scripts to detect AR and switch profiles accordingly. There is an option "command line to execute when this profile is activated". Unfortunately there seems to be an issue with this option. I couldn't get a simple command to be executed (e. g. curl command for http get). I also found an old bug ticket: http://bugs.madshi.net/view.php?id=210 which hasn't been resolved. If anyone has experienced the same, do you have a workaround?

@madshi: It would be really awesome if you could have a look into this issue.

greeting,

Stefan
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Old 10th November 2016, 15:46   #40012  |  Link
phm
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Youtube now supposedly support HDR and this video is supposed to be HDR https://www.youtube.com/watch?v=tO01J-M3g0U

I downloaded the 1440p and 4k versions and run it with madvr but the video is not detected as HDR.

Is the video not truly HDR or does youtube not provide the HDR video if you have an SDR screen?
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Old 10th November 2016, 15:51   #40013  |  Link
sneaker_ger
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Latest MPC-BE supports Youtube-HDR with madVR so I assume it is your player (MPC-HC/LAV?) that doesn't yet support passing the metadata to madVR. Also make sure you are actually downloading the HDR streams.

http://forum.doom9.org/showpost.php?...postcount=4055
http://forum.doom9.org/showpost.php?...&postcount=543

Last edited by sneaker_ger; 10th November 2016 at 15:53.
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Old 10th November 2016, 15:56   #40014  |  Link
nevcairiel
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LAV will learn to read that metadata soon, maybe on the weekend. But it works differently to typical HEVC HDR10 metadata, hence why it doesn't work out-of-the-box.
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Old 10th November 2016, 17:10   #40015  |  Link
fhoech
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Originally Posted by phm View Post
Youtube now supposedly support HDR and this video is supposed to be HDR https://www.youtube.com/watch?v=tO01J-M3g0U

I downloaded the 1440p and 4k versions and run it with madvr but the video is not detected as HDR.
I can only talk about the 720p version (higher is not supported by the downloader I've uses), but the downloaded version of this specific video does not seem to have HDR metadata (resulting in a "flat" look).

Quote:
Originally Posted by phm View Post
Is the video not truly HDR or does youtube not provide the HDR video if you have an SDR screen?
This specific one seems to be true HDR apart from the missing metadata, but I've seen others [1] which seem to be delivered as already rendered to SDR (can't check on a HDR display because I don't have one).

[1] https://www.youtube.com/watch?v=9WrgRpOJr0I
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Old 10th November 2016, 17:14   #40016  |  Link
kolak
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For HDR upload to youtube you need as bare minimum- Rec.2020 flagging, but ideally use mkvmerge to add all detailed HDR metadata on container level and if you want to make it perfect you can also provide LUT for SDR version:

http://www.mysterybox.us/blog
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Old 10th November 2016, 17:16   #40017  |  Link
sneaker_ger
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@fhoech
The metadata is in the webm container for both of those videos but your player might not yet be suited to make use of it (as discussed above). You can use youtube-dl to download the HDR versions ("vp9.2" streams) and mkvinfo to confirm the HDR metadata is present. It's not a madVR issue.
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Old 10th November 2016, 19:46   #40018  |  Link
VictorLS
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madshi
I have seen your post http://forum.doom9.org/showthread.ph...10#post1785510 and remembered one simple question I wanted to ask you (I asked many people before - all answered: I don't know) about your great renderer (imho best for 23,976Hz films - never drop frames when set 47,952Hz - and in WinXP too): is there in settings of MadVR easy way to do the picture some less saturated (as EVR or even VMR7w shows)?
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Old 10th November 2016, 19:55   #40019  |  Link
sneaker_ger
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madVR settings->devices->[your display]->color & gamma->saturation

(Not that I think madvr saturation is different from EVR. Both should be neutral by default. You don't have any GPU driver "video enhancements" activated, do you?)

Last edited by sneaker_ger; 10th November 2016 at 19:59.
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Old 10th November 2016, 21:16   #40020  |  Link
huhn
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go to device -> "your device" -> properties -> the display expects the following RGB output levels: set it so TV level(16-235) and you will get the same nearly for sure wrong and under saturated image as VMR
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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