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Old 2nd January 2005, 00:44   #1  |  Link
Soulhunter
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SSXSharpen in realtime....

Well, its not really SSXSharpen...

But this combo looks imo 90% the same!

Code:
# The plugins

aSharp(0.4,0,0).aWarpsharp(3,1,bm=3,cm=0,thresh=0.99)
Source:


SSXSharpen:


The combo:



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Last edited by Soulhunter; 4th May 2006 at 02:56.
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Old 2nd January 2005, 00:51   #2  |  Link
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Very nice indeed. At the same time, it looks like in some areas that the combo gives even more detail enhancement then SSXSharpen.
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Old 2nd January 2005, 01:04   #3  |  Link
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If you dont like this effect, just lower the tresh of aSharp!

Btw, if you "hack" this combo into LimitedSharpen...

Code:

# LimitedSharpen
#
# A multi-purpose sharpener by Didée, hacked by Akirasuto n' Soulhunter... ^^
#

function LimitedSharpen2( clip clp,
 \                       float "ss_x",   float "ss_y",
 \                       int   "dest_x", int   "dest_y",
 \                       int   "Smode" , int   "strength", int  "radius",
 \                       int   "Lmode",  bool  "wide",     int  "overshoot",
 \                       bool  "soft",   int   "edgemode", bool "special",
 \                       int   "exborder" )
{
ox = clp.width
oy = clp.height
ss_x =     default( ss_x, 1.5 )
ss_y =     default( ss_y, 1.5 )
dest_x =   default( dest_x, ox )
dest_y =   default( dest_y, oy )
Smode =    default( Smode, 4 )
strength = Smode==1
 \       ? default( strength, 160 )
 \       : default( strength, 100 )
strength = Smode==2&&strength>100 ? 100 : strength
radius =   default( radius, 2 )
Lmode =    default( Lmode, 1 )
wide =     default( wide, false )
overshoot= default( overshoot, 1)
overshoot= overshoot<0 ? 0 : overshoot
soft =     default( soft, false )
edgemode = default( edgemode, 0 )
special =  default( special, false )
exborder = default( exborder, 0)
xxs=round(ox*ss_x/8)*8
yys=round(oy*ss_y/8)*8
smx=exborder==0?dest_x:round(dest_x/Exborder/4)*4
smy=exborder==0?dest_y:round(dest_y/Exborder/4)*4

clp.isYV12() ? clp : clp.converttoyv12()

ss_x != 1.0 || ss_y != 1.0 ? last.lanczosresize(xxs,yys) : last
tmp = last

edge = logic( tmp.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=2)
 \           ,tmp.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=2)
 \           ,"max").levels(0,0.86,128,0,255,false)

bright_limit = (soft == true) ? tmp.blur(1.0) : tmp
dark_limit   = bright_limit.inpand()
bright_limit = bright_limit.expand()
dark_limit   = (wide==false) ? dark_limit   : dark_limit  .inflate.deflate.inpand()
bright_limit = (wide==false) ? bright_limit : bright_limit.deflate.inflate.expand()
minmaxavg    = special==false
 \           ? yv12lutxy(bright_limit,dark_limit,yexpr="x y + 2 /")
\            : maskedmerge(dark_limit,bright_limit,tmp,Y=3,U=-128,V=-128)

Str=string(float(strength)/100.0)
normsharp = Smode==1 ? unsharpmask(strength,radius,0)
 \             : Smode==2 ? sharpen(float(strength)/100.0)
 \             : Smode==3 ? yv12lutxy(tmp,minmaxavg,yexpr="x x y - "+Str+" * +")
 \             : asharp(2,0,0).awarpsharp(3,1,bm=3,cm=0,thresh=0.99)

OS = string(overshoot)
Lmode == 1 ? yv12lutxy( bright_limit, normsharp, yexpr="y x "+OS+" + < y x "+OS+" + ?")
 \         : yv12lutxy( bright_limit, normsharp, yexpr="y x "+OS+" + < y x y x - "+OS+" - 1 2 / ^ + "+OS+" + ?")
Lmode == 1 ? yv12lutxy( dark_limit,   last,      yexpr="y x "+OS+" - > y x "+OS+" - ?")
 \         : yv12lutxy( dark_limit,   last,      yexpr="y x "+OS+" - > y x x y - "+OS+" - 1 2 / ^ - "+OS+" - ?")

edgemode==0 ? NOP
 \          : edgemode==1
 \            ? MaskedMerge(tmp,last,edge.inflate.inflate.blur(1.0),Y=3,U=1,V=1)
 \            : MaskedMerge(last,tmp,edge.inflate.inflate.blur(1.0),Y=3,U=1,V=1)

     (ss_x != 1.0 || ss_y != 1.0)
\ || (dest_x != ox || dest_y != oy) ? lanczosresize(dest_x,dest_y) : last

ex=blankclip(last,width=smx,height=smy,color=$FFFFFF).addborders(2,2,2,2).coloryuv(levels="TV->PC")
 \.blur(1.3).inpand().blur(1.3).bicubicresize(dest_x,dest_y,1.0,.0)
tmp=clp.lanczosresize(dest_x,dest_y)

clp.isYV12() ? ( exborder==0 ? tmp.mergeluma(last)
 \                           : maskedmerge(tmp,last,ex,Y=3,U=1,V=1) )
 \           : ( exborder==0 ? tmp.mergeluma(last.converttoyuy2())
 \                           : tmp.mergeluma( maskedmerge(tmp.converttoyv12(),last,ex,Y=3,U=1,V=1)
 \                                           .converttoyuy2()) )
 
return last
}
#
It produces something like this...




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Last edited by Soulhunter; 4th May 2006 at 03:15.
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Old 2nd January 2005, 01:06   #4  |  Link
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Even better looking. I will definitely be doing some testing with that.
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Old 2nd January 2005, 01:36   #5  |  Link
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hmm, vdub doesnt even load when i use this hack.
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Old 2nd January 2005, 02:04   #6  |  Link
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Quote:
Originally posted by Dreassica

hmm, vdub doesnt even load when i use this hack.
Does the "non hacked" version of LimitedSharpen work for you?


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Last edited by Soulhunter; 4th May 2006 at 02:58.
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Old 2nd January 2005, 02:12   #7  |  Link
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Going to test this LimitedSharpen hack my self the pic looks pretty damn nice.

BTW Soulhunter what does the call script for the hacked LimitedSharpen look like?



Last edited by Socio; 2nd January 2005 at 02:15.
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Old 2nd January 2005, 02:12   #8  |  Link
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Looks like textpad (which i used to edit this into) i steh culprit, with its whining about unicode/ansi crap. resaved it properly and now it does load. Let the mfps rendering begin ;0
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Old 2nd January 2005, 02:17   #9  |  Link
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Quote:
Originally posted by Dreassica

Let the mfps rendering begin ;0
Nah, not at all...

The combo itself should run @ "above realtime" speed!


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Last edited by Soulhunter; 4th May 2006 at 03:16.
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Old 2nd January 2005, 02:26   #10  |  Link
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Not in the script I'll be using this in :P
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Old 2nd January 2005, 02:32   #11  |  Link
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Quote:
Originally posted by Socio

BTW Soulhunter what does the call script for the hacked LimitedSharpen look like?
The default is...

LimitedSharpen2(Smode=4)


But you can disable super-sampling...

LimitedSharpen2(ss_x=1,ss_y=1,Smode=4)


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Last edited by Soulhunter; 4th May 2006 at 03:01.
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Old 2nd January 2005, 02:39   #12  |  Link
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Thanks!

Looks like the only real change is Smode to 4 so one could still use the full LimitedSharpen call like the following correct?

LimitedSharpen2( ss_x=1.0, ss_y=1.0,
\ Smode=4, strength=40, radius=2,
\ Lmode=1, wide=false, overshoot=1,
\ soft=false, edgemode=0, special=false,
\ exborder=0 )
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Old 2nd January 2005, 02:47   #13  |  Link
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Yeah, you should be able to use it with all the other stuff!


Update:
Code:

# aSaWLimitedSharpen
#
# A multi-purpose sharpener by Didée, midified by Akirasuto n' Soulhunter
#

function aSaWLimitedSharpen( clip clp,
 \                       float "ss_x",   float "ss_y",
 \                       int   "dest_x", int   "dest_y",
 \                       int   "Smode" , int   "strength", int  "radius",
 \                       int   "Lmode",  bool  "wide",     int  "overshoot",
 \                       bool  "soft",   int   "edgemode", bool "special",
 \                       float "aSharpS", float "aWThresh", int   "exborder" )
{
ox = clp.width
oy = clp.height
ss_x =     default( ss_x, 1 )
ss_y =     default( ss_y, 1 )
dest_x =   default( dest_x, ox )
dest_y =   default( dest_y, oy )
Smode =    default( Smode, 4 )
strength = Smode==1
 \       ? default( strength, 160 )
 \       : default( strength, 100 )
strength = Smode==2&&strength>100 ? 100 : strength
radius =   default( radius, 2 )
Lmode =    default( Lmode, 1 )
aSharpS = default(aSharpS, 0.5)
aWThresh = default(aWThresh,0.75)
wide =     default( wide, false )
overshoot= default( overshoot, 1)
overshoot= overshoot<0 ? 0 : overshoot
soft =     default( soft, false )
edgemode = default( edgemode, 0 )
special =  default( special, false )
exborder = default( exborder, 0)
xxs=round(ox*ss_x/8)*8
yys=round(oy*ss_y/8)*8
smx=exborder==0?dest_x:round(dest_x/Exborder/4)*4
smy=exborder==0?dest_y:round(dest_y/Exborder/4)*4

clp.isYV12() ? clp : clp.converttoyv12()

ss_x != 1.0 || ss_y != 1.0 ? last.lanczosresize(xxs,yys) : last
tmp = last

edge = logic( tmp.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=2)
 \           ,tmp.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=2)
 \           ,"max").levels(0,0.86,128,0,255,false)

bright_limit = (soft == true) ? tmp.blur(1.0) : tmp
dark_limit   = bright_limit.inpand()
bright_limit = bright_limit.expand()
dark_limit   = (wide==false) ? dark_limit   : dark_limit  .inflate.deflate.inpand()
bright_limit = (wide==false) ? bright_limit : bright_limit.deflate.inflate.expand()
minmaxavg    = special==false
 \           ? yv12lutxy(bright_limit,dark_limit,yexpr="x y + 2 /")
\            : maskedmerge(dark_limit,bright_limit,tmp,Y=3,U=-128,V=-128)

Str=string(float(strength)/100.0)
normsharp = Smode==1 ? unsharpmask(strength,radius,0)
 \             : Smode==2 ? sharpen(float(strength)/100.0)
 \             : Smode==3 ? yv12lutxy(tmp,minmaxavg,yexpr="x x y - "+Str+" * +")
 \             : asharp(aSharpS,0,0).awarpsharp(3,1,bm=3,cm=0,aWThresh)

OS = string(overshoot)
Lmode == 1 ? yv12lutxy( bright_limit, normsharp, yexpr="y x "+OS+" + < y x "+OS+" + ?")
 \         : yv12lutxy( bright_limit, normsharp, yexpr="y x "+OS+" + < y x y x - "+OS+" - 1 2 / ^ + "+OS+" + ?")
Lmode == 1 ? yv12lutxy( dark_limit,   last,      yexpr="y x "+OS+" - > y x "+OS+" - ?")
 \         : yv12lutxy( dark_limit,   last,      yexpr="y x "+OS+" - > y x x y - "+OS+" - 1 2 / ^ - "+OS+" - ?")

edgemode==0 ? NOP
 \          : edgemode==1
 \            ? MaskedMerge(tmp,last,edge.inflate.inflate.blur(1.0),Y=3,U=1,V=1)
 \            : MaskedMerge(last,tmp,edge.inflate.inflate.blur(1.0),Y=3,U=1,V=1)

     (ss_x != 1.0 || ss_y != 1.0)
\ || (dest_x != ox || dest_y != oy) ? lanczosresize(dest_x,dest_y) : last

ex=blankclip(last,width=smx,height=smy,color=$FFFFFF).addborders(2,2,2,2).coloryuv(levels="TV->PC")
 \.blur(1.3).inpand().blur(1.3).bicubicresize(dest_x,dest_y,1.0,.0)
tmp=clp.lanczosresize(dest_x,dest_y)

clp.isYV12() ? ( exborder==0 ? tmp.mergeluma(last)
 \                           : maskedmerge(tmp,last,ex,Y=3,U=1,V=1) )
 \           : ( exborder==0 ? tmp.mergeluma(last.converttoyuy2())
 \                           : tmp.mergeluma( maskedmerge(tmp.converttoyv12(),last,ex,Y=3,U=1,V=1)
 \                                           .converttoyuy2()) )
 
return last
}
#
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Last edited by Soulhunter; 4th May 2006 at 03:17.
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Old 2nd January 2005, 03:13   #14  |  Link
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Under investigation. Looks promising, but I have some doubts about speed advantage in LS (the currently used sharpeners by themselves aren't slow, as well ... it's the complete bunch of operations together that suck the CPU time).

And let me ask here, too: in *what* way have the used DLLs of aSharp and aWarpSharp been modified? To know what's actually going on would help on further improvement ... after all, LimitedSharpenEX gets closer to completion - but perhaps a few days more would be beneficial
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Old 2nd January 2005, 03:16   #15  |  Link
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Quote:
Originally posted by Didée
And let me ask here, too: in *what* way have the used DLLs of aSharp and aWarpSharp been modified?
Changed from what? They haven't been changed for quite some time since MarcFD stopped coding.
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Old 2nd January 2005, 03:29   #16  |  Link
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I heard a rumour those DLLs were "slightly modified". But looking at the file dates, and remembering that MarcFD wasn't the busyiest with releasing sources ...

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Old 2nd January 2005, 03:37   #17  |  Link
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Quote:
Originally posted by Didée

Under investigation. Looks promising, but I have some doubts about speed advantage in LS (the currently used sharpeners by themselves aren't slow, as well ... it's the complete bunch of operations together that suck the CPU time).
Well, at least you dont need super-sampling anymore...

And getting SSXS a'like results in realtime is enough for me!


Quote:
Originally posted by Didée

And let me ask here, too: in *what* way have the used DLLs of aSharp and aWarpSharp been modified? To know what's actually going on would help on further improvement ... after all, LimitedSharpenEX gets closer to completion - but perhaps a few days more would be beneficial
Have to ask pruned for the exact changes...

IIRC it was about "finer precision" or something like this!?


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Last edited by Soulhunter; 4th May 2006 at 03:02.
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Old 2nd January 2005, 12:33   #18  |  Link
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Quote:
Originally posted by Soulhunter
Have to ask pruned for the exact changes...

IIRC it was about "finer precision" or something like this !?!
Well, since it looks like he reverse engineered it (adding an extra tweak parameter (what's it do? ) and more chroma modes doesn't really work with mere patching) - could you ask him if he'd release the source? The aWarpSharp used in ffdshow never really worked right for me, and this would be a great opportunity to get it working...

One can dream, right?

np: Autechre - Lowride (Incunabula)
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Old 2nd January 2005, 14:54   #19  |  Link
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He didn't reversed engineered awarpsharp since he made awarpsharp to begin with ^_~

The modified awarpsharp does a shock filtering and the asharp to do real sharpening, iirc. I could be wrong, though ^^;

Edit: Oops, I was corrected... wrong person.

Last edited by AS; 2nd January 2005 at 16:42.
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Old 2nd January 2005, 15:09   #20  |  Link
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I thought aWarpSharp was made by marcFD?

btw, the source of asharp should be available (at least I have the "old" source) since it's GPL.
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