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Old 19th May 2016, 22:37   #38081  |  Link
sat4all
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Lads, if you have to choose between bicubic50,sofcubic50,dxva for image upscaling, which one will you pick-up for 1:1 bluray > 2160p.
Intel dxva upscaling is something similar to lanzcos, right?
With bicubic or sofcubic my hd5000 gpu load is arround 83% while 43% using dxva2.

Last edited by sat4all; 19th May 2016 at 22:50.
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Old 19th May 2016, 23:04   #38082  |  Link
castaway
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Quote:
Originally Posted by rvs75 View Post
You can find an old version here (2012).

From the same developer (ccrocker=KeyserSoze17) =>MeediOS - madVR Video Player, but i can't find source
Thanks a lot for the link. Funny as I had found the player already and he did an impressive job here.
I will see if I can use this interface for my needs!
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Old 20th May 2016, 07:03   #38083  |  Link
ionutm80
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Originally Posted by ashlar42 View Post
I created a custom resolution on my HTPC (Win 8.1 x64, Nvidia GTX660). It got accepted as 60, although it was for 59.940 (more 59.941 in my case, including clock deviation adjustment).

BUT

But apparently madVR, with FSE and DirectX11 path, decides to use the old 59 frequency from standard Nvidia Control Panel. A resolution I have no way of selecting manually, mind. And if I switch to Windowed DX11 or DX9 (both FSE and Windowed), madVR picks the correct resolution/refresh, the custom one I've created (which gives a repeat every 5.55 hours or so).
Your finding is exactly mine too, I thought that other tools that I'm using are to blame but in fact is madVR behavior ... I've also created a custom 59.941 resolution in my NVidia CP to try to match SVP output at 59.94 but strangely whenever I start a movie madVR shows for 1 sec 59.940 resolution for display but then immediately switch to 59.937xx which is in fact my NVidia resolution for 59Hz.

So you're saying that if I disable FSE my custom resolution should remain locked? (59.941 instead of 59.937xx)
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Old 20th May 2016, 07:36   #38084  |  Link
Nevilne
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why not change svp hz instead
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Old 20th May 2016, 07:46   #38085  |  Link
ionutm80
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Originally Posted by Nevilne View Post
why not change svp hz instead
That could be an option too ... I will ask on their forum if it's possible to interpolate to 59.937 instead of 59.94.
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Old 20th May 2016, 08:44   #38086  |  Link
vivan
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While interpolating to arbitrary framerates is possible, it's not a good idea. With 5:2 interpolation (24 * 5 / 2 = 60) you lose half of the original frames. But with 19998979:8000000 you basically lose all original frames.
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Old 20th May 2016, 09:34   #38087  |  Link
ionutm80
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Originally Posted by vivan View Post
While interpolating to arbitrary framerates is possible, it's not a good idea. With 5:2 interpolation (24 * 5 / 2 = 60) you lose half of the original frames.
You lost me here, why am I losing frames? The original 24 should still be there, is just that I see more frames now (the computed and interpolated ones), or you are referring to the fact that I still do not have a perfect multiple of the original frames by an integer number?
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Old 20th May 2016, 09:51   #38088  |  Link
Uoppi
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Here's another user really liking the deringing feature! (And this is coming from someone who usually finds it hard to spot any clear PQ differences between various madVR settings. )
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Old 20th May 2016, 13:13   #38089  |  Link
ashlar42
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Quote:
Originally Posted by ionutm80 View Post
Your finding is exactly mine too, I thought that other tools that I'm using are to blame but in fact is madVR behavior ... I've also created a custom 59.941 resolution in my NVidia CP to try to match SVP output at 59.94 but strangely whenever I start a movie madVR shows for 1 sec 59.940 resolution for display but then immediately switch to 59.937xx which is in fact my NVidia resolution for 59Hz.

So you're saying that if I disable FSE my custom resolution should remain locked? (59.941 instead of 59.937xx)
In my experience I could both disable FSE or switch to DX9 rendering.
I ended up using CRU to completely redo all resolutions. That solved the problem with resolution switching but I now find myself needing to use Limited RGB range, whereas previously I was using Full RGB range. Results appear correct with madVR set to 0-255, if I set it to 16-235 colors are washed out.
I described the problem fully here, if anyone is familiar with CRU: http://www.monitortests.com/forum/Th...d=5375#pid5375
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Old 20th May 2016, 13:52   #38090  |  Link
ionutm80
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Originally Posted by ashlar42 View Post
In my experience I could both disable FSE or switch to DX9 rendering.
So it's enough to switch tp D3D9 w/o disabling FSE?
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Old 20th May 2016, 17:15   #38091  |  Link
Plutotype
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Has any reviewers tested GTX 1080 with madvr? I´m looking at GTX 1070 as absolute overkill for HTPC, but wondering how these cards could perform in terms of all madvr features.
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Old 20th May 2016, 17:45   #38092  |  Link
Xaurus
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Quote:
Originally Posted by Plutotype View Post
Has any reviewers tested GTX 1080 with madvr? I´m looking at GTX 1070 as absolute overkill for HTPC, but wondering how these cards could perform in terms of all madvr features.
I'm gonna grab a 1080 for my HTPC. I am using a 980Ti now for 4k and believe me, it's far from overkill if you want the best quality.
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Old 20th May 2016, 18:03   #38093  |  Link
Warner306
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Quote:
Originally Posted by Plutotype View Post
Has any reviewers tested GTX 1080 with madvr? I´m looking at GTX 1070 as absolute overkill for HTPC, but wondering how these cards could perform in terms of all madvr features.
NNEDI3 is likely the only beneficiary of the GTX 1080 and 1070. super-xbr and any other post-processing can be handled by lesser cards.

Maybe the new cards will allow users to max out madVR at 4K?
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Old 20th May 2016, 18:06   #38094  |  Link
jkauff
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Quote:
Originally Posted by Plutotype View Post
Has any reviewers tested GTX 1080 with madvr? I´m looking at GTX 1070 as absolute overkill for HTPC, but wondering how these cards could perform in terms of all madvr features.
Do you have a 4K TV? GTX 1070/1080 seems like overkill for normal hi-def video but would be wonderful for upscaling to 4K. Plus, hardware support for HEVC decoding would help a lot if you have source material in that format.
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Old 20th May 2016, 18:52   #38095  |  Link
baii
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High frame rate or interlaced content upscaled to 4k with nnedi3 +SR + some toys will need the fastest card. I have a unlocked fury and I am struggling to add deringing on nnedi3 32 + SR for 1080i60.

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Old 20th May 2016, 20:07   #38096  |  Link
XTrojan
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Is it worth using SuperRes Anti-ringing and Bloat? With the new deringing and anti-halo, they take up the resources I use for SuperRes ringing, which one is worth more? I overall disliked de-haloing effects though.
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Old 20th May 2016, 20:47   #38097  |  Link
Warner306
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Originally Posted by XTrojan View Post
Is it worth using SuperRes Anti-ringing and Bloat? With the new deringing and anti-halo, they take up the resources I use for SuperRes ringing, which one is worth more? I overall disliked de-haloing effects though.
SuperRes has its own anti-ringing. In the test images I've looked at, SuperRes doesn't ring or bloat if the image isn't oversharpened. These settings are probably a waste of processing resources. Anti-bloating is more beneficial with sharpen edges where fat lines are obvious without test images.
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Old 21st May 2016, 07:23   #38098  |  Link
ryrynz
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Originally Posted by XTrojan View Post
I overall disliked de-haloing effects though.
Well you gotta have halos to begin with.

Last edited by ryrynz; 21st May 2016 at 13:03.
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Old 21st May 2016, 09:07   #38099  |  Link
Uoppi
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Any (theoretical) drawbacks to using SXBR AB 25 for BOTH doubling and quadrupling SD -> 1080p? Or would it be more advisable to use AB only for one of them (which one)?

I guess it depends on which one of the steps introduces more bloat, right? FWIW, I'm using "vanilla" SuperRes (strength 2) in addition as refinement but no other sharpeners. Most of my SD content are decent quality DVD rips.
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Old 21st May 2016, 10:46   #38100  |  Link
Asmodian
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I believe those settings are tuned to remove only the artifact caused by that step, so both anti-ringing and anti-bloating are meant to be used after every step they apply to. However, if you want to leave AB off for one, leave it off quadrupling; you do not want to double the bloat caused by doubling.
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