Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Video Encoding > New and alternative video codecs
Register FAQ Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
Old 12th October 2007, 20:20   #2161  |  Link
clsid
*****
 
Join Date: Feb 2005
Posts: 5,647
Interlaced pictures + spatial direct mode is not yet supported by libavcodec.

^ maybe your sample uses that.
__________________
MPC-HC 2.2.1
clsid is offline   Reply With Quote
Old 13th October 2007, 06:24   #2162  |  Link
gunnerhkjp
Registered User
 
Join Date: Feb 2005
Posts: 13
Quote:
Originally Posted by Leak View Post
Uncheck all YUV formats on the output page so only the RGB format(s) you want to use is/are checked.

np: The Orb - Majestic (Mix 1) (U.F.Orb Remixes)
I'm not very knowledgeable about this stuff, but when I did that, the black seems to be "proper" black instead of dark grey.

I have a Nvidia 7900gs and it had been bothering me for a while.

Is this the intended outcome?
Anyways, whoohoo!
gunnerhkjp is offline   Reply With Quote
Old 13th October 2007, 08:33   #2163  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
Quote:
Originally Posted by gunnerhkjp View Post
I'm not very knowledgeable about this stuff, but when I did that, the black seems to be "proper" black instead of dark grey.

I have a Nvidia 7900gs and it had been bothering me for a while.

Is this the intended outcome?
Anyways, whoohoo!
Yes, I use Nvidia 7900GS. Its YUV->RGB conversion is not reliable. VMR7 is totally broken. VMR9 is bit better but it always use full range. That's why I always use YUV->RGB conversion in ffdshow.
__________________
[ Download ffdshow | Wiki ]
haruhiko_yamagata is offline   Reply With Quote
Old 13th October 2007, 09:00   #2164  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
7.1ch audio processing

This patch add 6.0/6.1/7.0/7.1ch audio processing.
Please test.
__________________
[ Download ffdshow | Wiki ]
haruhiko_yamagata is offline   Reply With Quote
Old 13th October 2007, 11:40   #2165  |  Link
LotharZ
Registered User
 
Join Date: Oct 2001
Posts: 47
Quote:
Originally Posted by haruhiko_yamagata View Post
Quote:
Originally Posted by LotharZ View Post
Hi, I found 2 sub/idx (vobsub) files that seems ffdshow can't handle.

Track1 show the first line but then freezes and Track2 isnt showed. They were merged on a mkv file but no works in and out of the file.

They come from a Cromatine (anime) episode.
[a-s]_sakigaki!!_cromartie_high_school_-_23_-_stone_cold_crazy__ranmasaotome_[AC5956B4].mkv

Files: http://sharebee.com/ff3a1f10
OK, confirmed. I can reproduce if I check "Obey positional settings from Subtitles page". If I uncheck it, I can watch the subtitles but its color is wrong.


Quote:
Originally Posted by LotharZ View Post
At same time, I've a request, could you add a feature on the Subtitles section that discarts the SSA tangs on that kind of subs, It could be really useful to watch some subtitles that have annoying gothic fonts or extremely small sizes coded.
It's not too hard to implement. The problem is that the dialog is too crowded.
Ok now the .idx/.sub files works properly but only if its external, If I mux it on a mkv file continue no working.

And I've found another sub that gives problems if its embedded, externally shows correctly all characters but internally for example "É","é" aren't shown.
If its useful, MPC doesn't have problems showing this embedded subs.

thx
Code:
http://massmirror.com/69c2dca1ade8b6d089c7ef3968e2cd9c.html
LotharZ is offline   Reply With Quote
Old 13th October 2007, 12:34   #2166  |  Link
ACrowley
Registered User
 
Join Date: Apr 2006
Posts: 1,008
Quote:
Originally Posted by haruhiko_yamagata View Post
This patch add 6.0/6.1/7.0/7.1ch audio processing.
Please test.

How do i apply the Patch on latest ffdshow tryouts build ?
ACrowley is offline   Reply With Quote
Old 13th October 2007, 12:50   #2167  |  Link
fastplayer
Registered User
 
Join Date: Nov 2006
Posts: 799
Quote:
Originally Posted by ACrowley View Post
How do i apply the Patch on latest ffdshow tryouts build ?
If you use TortoiseSVN:
http://tortoisesvn.tigris.org/TortoiseMerge.html#patch
fastplayer is offline   Reply With Quote
Old 13th October 2007, 13:09   #2168  |  Link
cc979
Curious BetaTester
 
Join Date: Oct 2005
Posts: 430
has anybody tried to build a unicode version of ffdshow with gcc ?

is it actually possible ?
__________________
Asrock N68-S AMD Athlon(tm) II X4 620 Processor (2.6GHz) - Crucial 2GB PC6400 800MHz DDR2 - Nvidia 9600GT

Tools: ProcessExplorer & ProcessMonitor - BatchCompressor

Guide: MinGW Compiling GCC
cc979 is offline   Reply With Quote
Old 13th October 2007, 13:20   #2169  |  Link
ACrowley
Registered User
 
Join Date: Apr 2006
Posts: 1,008
Quote:
Originally Posted by fastplayer View Post
little bit more ffdshow specific ?! ...i never used a patch
ACrowley is offline   Reply With Quote
Old 13th October 2007, 13:23   #2170  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
Quote:
Originally Posted by haruhiko_yamagata View Post
OK. I'm trying to process 1080i mpeg2 file (.mpg), but no luck. It freezes for me. Smaller resolution works.
Excuse me, it was the splitter. Haali's mpg-ps splitter was used. After I have installed gabest's splitter, it works fine.
__________________
[ Download ffdshow | Wiki ]
haruhiko_yamagata is offline   Reply With Quote
Old 13th October 2007, 13:26   #2171  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
Quote:
Originally Posted by cc979 View Post
has anybody tried to build a unicode version of ffdshow with gcc ?

is it actually possible ?
I have never succeeded.
__________________
[ Download ffdshow | Wiki ]
haruhiko_yamagata is offline   Reply With Quote
Old 13th October 2007, 13:27   #2172  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
Quote:
Originally Posted by ACrowley View Post
little bit more ffdshow specific ?! ...i never used a patch
The patch is used for sourcecode. You have to compile ffdshow.
__________________
[ Download ffdshow | Wiki ]
haruhiko_yamagata is offline   Reply With Quote
Old 13th October 2007, 13:28   #2173  |  Link
haruhiko_yamagata
Registered User
 
Join Date: Feb 2006
Location: Japan
Posts: 1,560
Quote:
Originally Posted by LotharZ View Post
Ok now the .idx/.sub files works properly but only if its external, If I mux it on a mkv file continue no working.

And I've found another sub that gives problems if its embedded, externally shows correctly all characters but internally for example "É","é" aren't shown.
If its useful, MPC doesn't have problems showing this embedded subs.

thx
Code:
http://massmirror.com/69c2dca1ade8b6d089c7ef3968e2cd9c.html
Thanks, I'll look into it.
__________________
[ Download ffdshow | Wiki ]
haruhiko_yamagata is offline   Reply With Quote
Old 13th October 2007, 14:59   #2174  |  Link
Wilbert
Moderator
 
Join Date: Nov 2001
Location: Netherlands
Posts: 6,364
@yesgrey3,

Quote:
Yes, that's a good one. I assume those given in the Rec.709 standard are correct. Perhaps the best is to send him an e-mail.

It's also possible that the coefficients are changed in Rec.709 (you can find multiple revisions of the standard on the ITU site). I will try to get the first version and look up the coefficients. As a reference to those coefficients, it gives the following note: "The coefficients for the equations have been calculated following the rules laid down in SMPTE RP177-1993." Perhaps it's possible to get that document somewhere.
I finally downloaded the first draft of Rec.709. Here the other values are used: kr = 0.2125, kg = 0.7154, kb = 0.0721.

It's not clear to me why these values are changed during the adaptation, although they some something about it in Annex I and II (those are removed in the final spec). Check your pm.
Wilbert is offline   Reply With Quote
Old 13th October 2007, 14:59   #2175  |  Link
_xxl
ffdshow user
 
_xxl's Avatar
 
Join Date: Oct 2005
Location: Romania
Posts: 818
Quote:
This patch add 6.0/6.1/7.0/7.1ch audio processing.
Please test.
Bin:
http://rapidshare.com/files/62266102...3_xxl.exe.html
_xxl is offline   Reply With Quote
Old 13th October 2007, 17:53   #2176  |  Link
rickardk
Registered User
 
Join Date: Jul 2007
Posts: 259
Quote:
Originally Posted by _xxl View Post
I tried to duplicate the back speakers into side speakers...

I can't get the sound out of the right SIDE speaker using custom matrix (can't route any audio out of this one using custom matrix). I can get sound out of left SIDE speaker and by using channel swap I can get sound out of right SIDE speaker.
rickardk is offline   Reply With Quote
Old 13th October 2007, 21:54   #2177  |  Link
Kado
Otaku
 
Kado's Avatar
 
Join Date: Sep 2006
Location: Portugal
Posts: 576
@haruhiko_yamagata

Thanks for the patch, don't forget to eventually add the meters along with the solo and mute buttons on the volume filter for the back center and side surround speakers.
Unfortunately I can't help test because I only have a 5.1 setup and an Audigy 2 ZS witch uses those 3 channel jacks for the surround speakers.
Also, I was wondering if you can add a filter that could load directsound audio processing filters from within ffdshow, when you have the time of course.

@_xxl

Thanks for the build.
__________________
In the school, the three guys met. Their relation had been changed in the season, and turned into three love stories.
Kado is offline   Reply With Quote
Old 14th October 2007, 01:01   #2178  |  Link
clsid
*****
 
Join Date: Feb 2005
Posts: 5,647
Overlay + RGB output gives bad quality output for me. The picture is a bit blurred. No problems with VMR9 or Haali renderer.

It this a simple matter of crappy graphics hardware/drivers? Or is it a limitation of Overlay or perhaps an ffdshow bug?
__________________
MPC-HC 2.2.1
clsid is offline   Reply With Quote
Old 14th October 2007, 07:00   #2179  |  Link
gunnerhkjp
Registered User
 
Join Date: Feb 2005
Posts: 13
Quote:
Originally Posted by haruhiko_yamagata View Post
Yes, I use Nvidia 7900GS. Its YUV->RGB conversion is not reliable. VMR7 is totally broken. VMR9 is bit better but it always use full range. That's why I always use YUV->RGB conversion in ffdshow.
Thanks for the clarification. The picture seems a lot more "crispier" and vibrant.

I guess the side effect of using the conversion in FFDSHOW is that "modify full-screen video options" in forceware no longer works for me.

But who cares, the picture quality is billion times better
This should be default for anyone with Nvidia cards. I can't get over how good video looks now.

Last edited by gunnerhkjp; 14th October 2007 at 07:03.
gunnerhkjp is offline   Reply With Quote
Old 14th October 2007, 11:16   #2180  |  Link
Kado
Otaku
 
Kado's Avatar
 
Join Date: Sep 2006
Location: Portugal
Posts: 576
@clsid

That goes for me as well. I get a pixelrated image like it uses a different resizer for RGB32. For RGB 24 or lower I even get a different aspect ratio with overlay, haali and vmr7, for vmr9/evr it does not connect.
6800gs/163.75

[EDIT]VMR7/9 windowed looks like crap as well with RGB32[/EDIT]
__________________
In the school, the three guys met. Their relation had been changed in the season, and turned into three love stories.

Last edited by Kado; 14th October 2007 at 11:21.
Kado is offline   Reply With Quote
Reply

Tags
ffdshow, ffdshow tryouts, ffdshow-mt, ffplay, icl


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 23:39.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.