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Old 29th January 2008, 22:10   #1  |  Link
Wilbert
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Does anyone know avss.dll (ala DSS) from Haali?

According to http://forums.animesuki.com/showthread.php?t=48608, there is an AviSynth plugin called avss.dll created by Haali (which can be obtained from the Haali Media Splitter).

Quote:
DSS2 is Haali's implementation of Directshowsource. It has the advantage of being frame-accurate, but only supports VFR by converting it to CFR; at least that was the case when I tried it last time, it might have changed.
The point being is whether it is based on DSS, since DSS2 is closed source. I will ask him about it.
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Old 29th January 2008, 23:16   #2  |  Link
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As someone who happens to be in possession of the full source for dss2 I can tell you that it uses directshow and that's where the similarities end. There are no violations and in my opinion the only thing you'll develop with this line of questioning is a bad reputation...
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Old 29th January 2008, 23:25   #3  |  Link
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You didn't notice this plugin until now? It's been around for years.

Also I wonder how your logic behind posting this thread went, was it something like "hey it has 'directshow' in the name so it must be a derivative, I better post a thread on doom9 about it to stir up some drama while I wait for Haali to answer" or what?
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Old 29th January 2008, 23:30   #4  |  Link
Wilbert
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Oh c'mon, that was never my intension. I was just curious about the plugin since i hadn't seen it before. My apologies if anyone is offended and sorry that i took your words too literally.
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Old 29th January 2008, 23:40   #5  |  Link
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Well if this is going to be turned into a general DSS2 thread... the syntax is:
Code:
dss2(string infile, float fps)
i.e.
Code:
loadplugin("avss.dll")
dss2("X:/test.mkv",fps=23.976)
Unlike the original DSS, it does not support loading audio. It also always converts VFR to CFR; i.e. it acts like the original DSS with convertfps=true does.
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Old 9th October 2008, 07:23   #6  |  Link
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how do I load audio from my video as it doesn't with DSS2?
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Old 9th October 2008, 09:35   #7  |  Link
Myrsloik
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You don't, it's not supported in DSS2. Use another method and audiodub.
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Old 15th May 2009, 13:41   #8  |  Link
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For posterity and completeness of this thread, there were some reported "challenges" with it. See near the end of this post http://forum.doom9.org/showthread.ph...39#post1285639
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Old 11th July 2011, 04:06   #9  |  Link
Dogway
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Do I need to have Haali installed/registered in order to use dss2? because I just took avss.dll and uninstalled haali and now it doesn't work. I'd like to use it while keeping the system as clean of Haali as possible.
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Old 11th July 2011, 07:15   #10  |  Link
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Quote:
Originally Posted by Dogway View Post
Do I need to have Haali installed/registered in order to use dss2? because I just took avss.dll and uninstalled haali and now it doesn't work. I'd like to use it while keeping the system as clean of Haali as possible.
Well, DSS2 uses DirectShow, obviously. So you will need the suitable DirectShow filters (splitters and decoders) installed/registered on your system. Consequently for MKV or MP4 or TS files you'll need the Haali Media Splitter or something that can do the same job.
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Last edited by LoRd_MuldeR; 11th July 2011 at 08:43.
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Old 11th July 2011, 08:57   #11  |  Link
IanB
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Dss2 uses the frame grab feature of Haali's directshow renderer.

So you need that as a minimum.

It is does not normally include itself in default graphs.
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Old 11th July 2011, 14:36   #12  |  Link
Dogway
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It's for a wmv source.
I use lavfilters+ffdshow(wmv9)+madvr.

Can I then take the Haali's renderer files and copy them somewhere where it is requested?
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Old 11th July 2011, 14:46   #13  |  Link
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Quote:
Originally Posted by Dogway View Post
It's for a wmv source.
I use lavfilters+ffdshow(wmv9)+madvr.

Can I then take the Haali's renderer files and copy them somewhere where it is requested?
You will have to register the COM interface, I think.

Code:
C:\Program Files (x86)\Haali\MatroskaSplitter>regsvr32 splitter.ax
C:\Program Files (x86)\Haali\MatroskaSplitter>regsvr32 dxr.dll
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Old 11th July 2011, 14:51   #14  |  Link
Dogway
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Looks like it turns practically into a manual install, I will check. Is ffms2 a worse option than dss2 for VC-1 sources?
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Old 11th July 2011, 15:23   #15  |  Link
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Quote:
Originally Posted by Dogway View Post
Looks like it turns practically into a manual install, I will check. Is ffms2 a worse option than dss2 for VC-1 sources?
What container? TS will probably work very badly, other containers I don't know since I haven't tried it.
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Old 11th July 2011, 15:26   #16  |  Link
Dogway
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wmv, I get eventual artifacts when frameskipping with ffms2. Not sure if its so at encoding...
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Old 28th October 2011, 15:41   #17  |  Link
forclip
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Does anyone know how to contact the author of this plugin? Of course, assuming that he willing to fix (or at least take a look at) some bugs..
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Old 28th October 2011, 21:04   #18  |  Link
IanB
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Quote:
Originally Posted by forclip View Post
Does anyone know how to contact the author of this plugin?
These may be a little stale but may get you started :-

Mike Matsnev, aka Haali (Last Activity: 13th Oct 2009)

Haali Media Splitter Home (Last updated 03/03/2011)


Report your bug, others may know the answer ....
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Old 29th October 2011, 13:12   #19  |  Link
forclip
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Thanks.

The bugs:
1. This plugin can't handle a files that contains a symbols from my local CodePage. So it can't be used with (for example) C:\файл.mkv.

2. It may hangs when processing the last frames. Sure, this behavior may be related to splitters\decoders that's being used, but the same files works fine with DirectShowSource.

P.S. I don't looking for a workarounds, no need to point me to FFMS2, DGDecNV and so on.
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Old 30th October 2011, 06:19   #20  |  Link
IanB
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1. Avss.cpp
Code:
HRESULT hr = dss2->OpenFile(CA2WEX<128>(filename, CP_OEMCP), avgframe);
DirectShowSource.cpp
Code:
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, MAX_PATH);
There is a whole thread dedicated to non-ascii characters in scripts.

2. The avss code seems predictable, I suspect the frame grab code in the renderer is getting caught. (I don't have the renderer code ) Sorry I can't help.
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