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14th July 2021, 22:27 | #1241 | Link |
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Hey guys is it possible to interleave a bluray 1080p source to an encoded sample x265? I use pretty much the same script when interleaving x264 to the bluray source and it works fine. When I try the same script with x265 it gives me the error "Interleave formats do not match." Any way to remedy this so I can check my x265 10bit samples? Here is the script I am trying to use and I use this for testing x264:
a=Import("C:\Bluray\Avatar.avs") \.subtitle("Source" , y=0, size=16, align=7) b=FFVideoSource("C:Bluray\test.x265.mkv") \.ffinfo(framenum=true,frametype=true,cfrtime=false,vfrtime=false) \.subtitle("CRFnew", y=40, size=16, align=7) Interleave (a,b) Thanks for any help! |
15th July 2021, 09:32 | #1242 | Link |
HeartlessS Usurer
Join Date: Dec 2009
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Just comment out the interleave line, and use at end, Return a.Info, and then Return b.Info
to see what properties are different. [EDIT: For instance, You cannot join clips of different dimensions, or if one clip is YV12, and the other is RGB32]
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 15th July 2021 at 11:43. |
28th August 2021, 14:40 | #1244 | Link |
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Join Date: Jan 2021
Posts: 1
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Hello
Tried AvsPMod 2.5.1 on Win10 x64 "--------------------------- Error --------------------------- Cannot load a 64 bit DLL in 32 bit Avisynth: 'C:/Programs/AviSynth+/plugins64+/AddGrainC.dll'. (B:\RE\re3\re3_analysis.avs, line 6) --------------------------- ОК --------------------------- " Yes, i know about bitness Yes, everything works fine outside AvsPMod (x64, ffmpeg etc) Yes, custom directory for Avisynth+ x64 and plugins has been specified So, what is wrong? |
24th January 2022, 18:56 | #1245 | Link |
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User Defined Information in Status Line
https://github.com/gispos/AvsPmod says this is the discussion of the recent AvsPMod, which I like and use really much ‒ thank you, gispos! - so I'll give it a try.
I wonder how I could display informations from the script without subtitles, because they distort clip statistics, get unreadable when I zoom out, demand a switch between dev/production script etc. And because there is a quite versatile status line in AvsPMod, maybe it can check if some global variables are defined, say AvsPUser0 to AvsPUser9 or so, and if so, display them at the locations where the user entered %AU0 ... %AU9 like the values it can display today? Or even the user can give arbitrary names: unknown names in the status line definition after the percent sign are checked for being global script variables? (I think of run time values here, that change frame by frame and can be watched more conveniently in a status line than in the debug output which is a different window and logs much more) Thank you for reading this, and even more for considering the idea |
24th January 2022, 19:03 | #1246 | Link | |
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Quote:
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24th January 2022, 20:39 | #1247 | Link | |
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Quote:
Simple example. Code:
Sub1 = "I'm Subtitle 1" Sub2 = "I'm Subtitle 2" propSet("Sub1", Sub1) propSet("Sub2", Sub2) propSet("Subs", [Sub1, Sub2]) And as Reel.Deel wrote, the discussion moved to here: https://forum.doom9.org/showthread.php?t=175823
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26th January 2022, 12:05 | #1248 | Link |
Formerly davidh*****
Join Date: Jan 2004
Posts: 2,493
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Out of curiosity, what happens under the hood when you move a filter's sliders? Is the whole filter chain rebuilt from scratch? Or is AvsPmod parsing the text itself and keeping track of invokes (or something) so it only has to to back as far as the changed filter?
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26th January 2022, 18:07 | #1249 | Link | |
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Quote:
https://forum.doom9.org/showthread.p...97#post1962397
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13th April 2023, 10:25 | #1250 | Link | |
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Join Date: Nov 2006
Posts: 773
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I'm in trouble with AVSpMod
it used to work ok, now i can't even encode (with script encoder VFW) the most basic script. Enlighten me pls. Quote:
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13th April 2023, 16:26 | #1251 | Link | |
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Location: Germany
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Quote:
Please delete the files avs2avi_gui.pyo and avs2avi_gui.dat in the AvsPmod\Tools folder and try again. Current AvsPmod thread https://forum.doom9.org/showthread.php?t=175823 Edit: https://drive.google.com/file/d/1cCf...ew?usp=sharing Swap the avs2avi_gui.py in the tools directory with the one in the archive. Added an error message if your folders where AvsPmod is located are write protected. Then please change. What version of AvsPmpd are you using?
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Live and let live Last edited by gispos; 13th April 2023 at 16:49. |
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29th April 2023, 16:19 | #1254 | Link | |
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Location: Germany
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Quote:
The current AvsPmod thread opens when you click on the AvsPmod Doom9 Forum link under Version Information. I had just posted a new version... now the old thread is over it again. AvsPmod Thread https://forum.doom9.org/showthread.php?t=175823
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2nd May 2023, 15:15 | #1256 | Link | |
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Quote:
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InpaintDelogo, DoomDelogo, JerkyWEB Fixer, Standalone Faster-Whisper - AI subtitling |
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