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28th July 2013, 18:49 | #862 | Link | |
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Here's RC2. I also put a windows compile of AssVapour in the installer for those who want to try it out on windows easily.
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28th July 2013, 19:14 | #863 | Link |
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Another small problem, Chikuzen's port of FineSharp (http://forum.doom9.org/showthread.php?t=166524) now throws the error "Lut2: plane index out of range"
(Apologies if I should have posted it in Chikuzen's thread) |
28th July 2013, 19:38 | #864 | Link | |
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
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28th July 2013, 20:00 | #865 | Link |
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Hey Myrsloik.
I wanted to try out AssVapour but I can't get it loaded. Code:
>>> import vapoursynth as vs >>> core = vs.get_core() >>> core.std.LoadPlugin(path=r'C:\VapourSynth\AssVapour\assvapour.dll') Code:
--------------------------- python.exe - Entry Point Not Found --------------------------- The procedure entry point strnlen could not be located in the dynamic link library msvcrt.dll. Code:
Traceback (most recent call last): File "<pyshell#2>", line 1, in <module> core.std.LoadPlugin(path=r'C:\VapourSynth\AssVapour\assvapour.dll') File "vapoursynth.pyx", line 978, in vapoursynth.Function.__call__ (src\cython\vapoursynth.c:15485) vapoursynth.Error: 'Failed to load C:\\VapourSynth\\AssVapour\\assvapour.dll' |
28th July 2013, 20:40 | #866 | Link | |
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http://pastebin.com/1a0yXNbJ (Although a reason is not known, I cannot update Gist now.) Code:
import vapoursynth as vs import finesharp core = vs.get_core() core.avs.LoadPlugin('/path/to/RemoveGrain.dll') core.avs.LoadPlugin('/path/to/Repair.dll') clip = something fs = finesharp.FineSharp() #You do not need to set core any longer. clip = fs.sharpen(clip, other options...) clip.set_output()
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28th July 2013, 21:03 | #867 | Link |
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It was very miscompiled. lachs0r is making a second attempt at it now...
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29th July 2013, 18:08 | #868 | Link | |
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Also, vsscript_evaluateFile assumes that the input file is UTF-8 encoded. I know that this is because vsscript_evaluateScript expects an UTF-8 encoded string, but in order to avoid future "why my script doesn't work" complaints maybe it would be better to take the ugly way and change it so that the file is decoded first with the right codec (something like check for BOM -> if not found assume UTF-8 and decode it -> if decoding fails decode with the system's encoding) and encoded back to UTF-8 before passing it to vsscript_evaluateScript. Or just put somewhere EVERYTHING IS UTF-8. |
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29th July 2013, 18:25 | #869 | Link | |
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And yes. EVERYTHING IS UTF-8. Just like the encoding assumed by python 3 for all scripts everywhere. So now it works like python, that's good enough for me...
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30th July 2013, 11:33 | #870 | Link |
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30th July 2013, 14:22 | #872 | Link |
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You're using an old copy of vspipe.exe. Delete all copies and reinstall.
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30th July 2013, 20:21 | #874 | Link |
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R19 has been released. See the usual blog post for notes and stuff. Changelog in the first post in the thread.
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30th July 2013, 20:34 | #876 | Link |
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No, lachs0r hasn't made a working compile yet. I was hoping to have it ready too but it needs lots of libraries that kinda hate windows. And a very recent mingw. It should be fairly easy to compile for linux and osx users though...
I'm going to poke him every day until there's a working compile.
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2nd August 2013, 12:00 | #877 | Link |
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What about x64 versions of both VapourSynth and its plug-ins? Very complex scripts call for larger memory usage, and AviSynth crashes whenever used memory approaches 4GB even in x64 version.
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2nd August 2013, 12:06 | #878 | Link | |
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If you want to try x64 stuff right now run vs on linux or mac.
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2nd August 2013, 20:11 | #879 | Link |
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Today I have added VaporSynth support to my x264 GUI and I have to say VSPipe works exactly as expected
Anyway, I have two more small feature requests: 1. Add an option like "-version" to VSPipe so the installed VaporSynth version can be checked easily. 2. Automatically convert RGB formats to YUV when "-y4m" switch is used rather than aborting. BTW: What is the recommend way to detect VapourSynth on Windows? I currently use the "Uninstall" registry entry to find the "InstallLocation". Is that reliable?
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2nd August 2013, 20:39 | #880 | Link | |
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Code:
HMODULE h = LoadLibrary("vsscript"); if (h) { installed } else { not installed } There is no need to find where vapoursynth.dll was installed since you can access VS via vsscript.
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