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4th September 2019, 19:18 | #57301 | Link |
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Tried to disable them and instead of them i see "MPC video/audio/splitter" in the active filter list.
If i enable LAV as preferred i see instead that LAV is present in the list. So it's working.
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4th September 2019, 23:09 | #57303 | Link | |
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4th September 2019, 23:33 | #57304 | Link |
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The madman is back. He stopped by the HDR thread on AVS to drop a new test build. He had a few comments in the release notes for that test build that are rather interesting. So good to see him developing madvr again!
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5th September 2019, 00:03 | #57306 | Link |
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That would be nice if they fixed that. I'm running the 19h2 builds right now so I don't know if they've added that fix or not. I suppose I could test it at some point and see if anything's fixed.
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
5th September 2019, 00:49 | #57307 | Link |
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This wasn't something everyone experienced so you might not see an issue anyway, no idea what caused it..
I'll skip 1903 on the HTPC since 19H2 is basically out now, a shame it has been met with so many small but annoying issues.. but about six months later we're golden. |
5th September 2019, 01:01 | #57308 | Link |
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I was thinking it could be related to the micro-stuttering the RTX users like myself are seeing but maybe not. Would love to see that get fixed somehow.
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
5th September 2019, 16:56 | #57310 | Link | ||
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Quote:
EDIT: Correction to this statement. I had been testing so many combinations of settings that I think I must have left D3D11 enabled when I tested windowed overlay mode (which obviously negates the overlay option). I was testing another set of combinations and discovered that D3D9 windowed overlay mode does, in fact, resolve the issue. Does this suggest any particular source for the glitch? Quote:
Last edited by Alamei; 5th September 2019 at 21:57. |
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7th September 2019, 02:17 | #57313 | Link | |
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Have this behaviour been reported by others? |
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7th September 2019, 04:58 | #57315 | Link |
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Not sure if this has been raised. Does the studio driver of Nvidia performs better than the gamer driver?
I would appreciate if you could point me to the right thread if this has been discussed before. I can't seem find it Sent from my iPhone using Tapatalk
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7th September 2019, 18:38 | #57317 | Link | |
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Quote:
because win 1903 on nvidia is basically unusable.
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7th September 2019, 18:48 | #57318 | Link |
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the system wide banding was a problem for all including amd.
the not dithering with icm calibrations is not an issue when you are using madVR. the banding issue could be fix for month not all but the one madVR user care about. maybe even the audio issues! 1909/19h2 will be released "soon" time to forget 1903. |
7th September 2019, 22:35 | #57319 | Link |
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Join Date: Apr 2019
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Uninstalled and reinstalled the graphics driver. This did nothing, still stuttering. What is the trick about matching display framerates? I'm not even sure that's right what I'm trying to say. I'm unsure of what else to try, and then, I don't even know how to do that trick if that is even an option.
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8th September 2019, 08:30 | #57320 | Link |
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Posts: 55
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Been using MadVR for a while now on firstly a 1050ti and more recently a 1070. I now need to build/buy another machine for playback because I built another theatre - but it appears things got a lot more complex because Nvidia ended 3D frame packed support. From the driver thread I know that the newer cards can't be used with the older drivers that did support 3D frame packed.
Are there any alternatives if I don't want a used 1070? Does AMD support 3D frame packed playback? Or shall I just be resigned to using my Popcorn Hour VTEN has a 3D playblack? I wish the Envy would be available soon - I'm pretty frustrated at having to jiggle so many drivers/software versions/windows update etc! |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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