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24th November 2016, 21:09 | #40702 | Link |
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Join Date: Jan 2010
Posts: 60
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I mostly watch 1080p sources on my benq w1070 which is projecting onto a 92" screen. My watching distance is about 2,30m and I appreciate what NGU does with chroma, it really makes a difference. I own a gtx960 and set NGU to high. Average rendering time is about 37ms, it's pretty high but as long as I don't get dropped frames I'm cool with it.
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24th November 2016, 23:34 | #40704 | Link |
MPC-HC Developer
Join Date: May 2010
Location: Poland
Posts: 586
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Have you noticed high CPU usage when using NGU? https://i.imgbox.com/CNYlkAXK.png I have i7 5820K so it is ~88% of thread power so not much left here. Correct me, but most of workload should be GPU so is this some busy waiting? Or some memory copy back and forth? Probably not much can be done here but I figured I will ask
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25th November 2016, 01:04 | #40708 | Link | |||
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 200
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I feel sorry if I'm not adding anything useful..... Quote:
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Sorry for this... Coil whine is something really scary when you hear it and I would want to prolong the useful life of anything I have as much as I can. I did the same for my DAPs even though I sell every one of them after an year and a half or so, it's just the spirit to ind every thing I own. I feel like I am to blame for opening my mouth here..............
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Visual Novels! https://www.facebook.com/seventh.heart.studios/ https://audiophile-heaven.blogspot.com/ https://www.youtube.com/watch?v=27VWU3ydRY8 |
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25th November 2016, 06:01 | #40709 | Link |
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Join Date: Feb 2014
Posts: 139
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Coil whine is completely harmless to GPUs. Sometimes, once your GPU ages enough, the coil whine will go away by itself. I wouldn't worry about it, although I understand how annoying it is to deal with.
In any case, if coil whine exists, it will generally happen under a good number of other high load situations. It's not really something that's fixable with software changes. You could try for an RMA? |
25th November 2016, 06:01 | #40710 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,406
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At the same time Madshi mentioned it will triple directly too, which would be ideal for 720p on 2160p.
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madVR options explained |
25th November 2016, 06:51 | #40711 | Link | |
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Join Date: Oct 2015
Posts: 33
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I'm also NOT using smoothen edges for SD content it is not required. It is required for HD... Which one looks best to you? I should mention I'm getting a much better render performance with ngu low versus nnedi3 128 with SR3 thanks! http://imgur.com/a/8MY6H |
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25th November 2016, 08:41 | #40713 | Link | |
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Join Date: Aug 2006
Posts: 2,229
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25th November 2016, 11:26 | #40715 | Link |
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Join Date: May 2015
Posts: 36
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Does Madshi had his own recommended settings for MadVR? Because I know there are others like me who doesn't want to be a scientist just to try all the settings and combinations possible for MadVR, and would just like to have an optimized, author/creator recommended settings.
If anyone of you happens to spot Madshi's own recommended settings, then I'm all ears and eyes. Guess I'm just getting tired of trying all the possibilities and just want to spend that testing time into quality time with my collection of Anime's and Movies. |
25th November 2016, 12:22 | #40717 | Link | |
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Join Date: Oct 2015
Posts: 99
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Here are some reasonable starting points partly based on recent posts by madshi and others, according to which I've set up my madvr: 1. Use NGU low/med/high (depending on your system's performance) for luma doubling. Choma doubling not as "necessary". 2. For luma upscaler, pick Jinc AR if you have the horsepower or Catmull-Rom 75 AR for a less taxing option. 3. Set chroma upscaling to NGU (I can't see a difference in normal viewing between low/med/high) or Catmull-Rom 75 AR. 4. Downscaling: Bicubic 150 AR. When downscaling straight without upscaling/doubling first (i.e. native 4K to 1080p screen), you might want to try SSIM 1D or 2D. 4. For dithering, Error Diffusion 2 or ordered dithering (I can see no difference between these in normal viewing) 5. For SD content, use option "add grain", for HD (I'd say 720p and up) use "soften edges". Both either at strength 1 or 2. 6. If you have the horsepower and want some (sometimes placebo) improvement, feel free to crank up the settings but watch the temps! Last edited by Uoppi; 25th November 2016 at 12:24. |
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25th November 2016, 13:28 | #40718 | Link |
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Join Date: May 2012
Posts: 447
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Just remember that this will also be the upscaler used for chroma doubling if you're only doubling luma, so if you turned off chroma doubling for performance reasons you might want to pick a less demanding image upscaler to go along with it.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
25th November 2016, 14:53 | #40719 | Link |
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Join Date: Aug 2006
Location: Stockholm/Helsinki
Posts: 805
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Since I pretty much always upscale, I thought it always said ">" for the algorithm in the OSD. So now I just realized that > is upscaling and < is downscaling. Isn't that kind of backwards? A > looks like it becomes smaller (because we read left to right) and < becomes bigger.
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25th November 2016, 15:42 | #40720 | Link |
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Join Date: Jan 2016
Posts: 52
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So after messing around for a week this is the result on 1440p(I miss my 1080p monitor for lowres content purposes).
r9 390 nitro/i72600 win10 x64 http://imgur.com/efwtjWw 640x480 839kbsp debandingl med/high no anti ringing sharpen edges 1.0, thin edges 1.0, anti bloat 100, anti-ringing crhoma NGU med, superes 1 SSIM 1D 100/AR/LL/AB100 Doubling luma always x2 super sampling NGU med image upscaling Lanczos 3/AR/SL image refiniment SR2 AR(no LL) any advice on improvement? no NNDI3 though I hate toasting my hardware Last edited by Backflash; 25th November 2016 at 15:45. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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