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10th February 2016, 21:45 | #36021 | Link | |
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Quote:
Hey madshi how about a compact OSD? Just showing dropped/delayed frames, render time etc? Something that can be checked during playback that's a little less intrusive. |
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10th February 2016, 22:09 | #36022 | Link | |
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I'm certainly not buying a display without 3D support, so the recent development is welcome. I can't wait for BDMV/ISO support, which hopefully is still in the making (although that's a LAV development, it's out of Madshi's hands).
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10th February 2016, 22:23 | #36023 | Link | |
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so I'm still able to get posterizing with the .8 build:
here's a sample that can easily reproduce the problem on my box, it only happens in FS and it requires forcing the AR to 4.3 in PotP + NNEDI3 doubling + SSIM. BTW I just realized that it's possible to use NNEDI doubling together with sxbr quad on top hah All this said it's hard to deny that SSIM is far more effective than any kind of bicubic downscaling duh, but NNEDI3 & SR even with a strength of 1 are extremely sharp all together.....might try my luck adding a very slightly blurring PS script or something as it's pointless feeding an inferior downscaler with an oversharp picture and I'm not willing to make do without SR(because I love what it does to motion blur) and NNEDI3(because it's unmatched for lowres). What I would really need is softer SR coz even a strength of 1 is über-sharp, if SSIM is not subjective at all being mathematically accurate and all, any chance for softer SR strengths please? sharp doubling + sharp SR + sharp downscaling end up making everything look like a friggin pixar anime =( Quote:
We can all quit anytime, eventually Last edited by leeperry; 10th February 2016 at 22:26. |
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10th February 2016, 22:54 | #36024 | Link | |
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Quote:
Can't wait for 3D iso support from LAV/madVR too Last edited by scollaco; 10th February 2016 at 23:24. |
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11th February 2016, 00:13 | #36025 | Link | |
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Quote:
and BTW, I definitely prefer LL for SSIM and don't like the 1.6 gamma option as it does kill picture depth. Last edited by leeperry; 11th February 2016 at 07:17. |
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11th February 2016, 01:50 | #36026 | Link |
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Anyone else having issues with dragging MPC-HC from screen to screen with the latest MadVR update? When you drag it to another screen now the video freezes and you need to pause and play the video again. Around version 0.90.4 the video would just keep playing.
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11th February 2016, 01:50 | #36027 | Link |
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just a quick question....
is nnedi3 only for dx11 mode? cause i cant use nnedi3 anymore, nether in chroma upsampling nor in image doubling.. if i change it, the video stops, sound is playing for a bit and black screen, mpchc+madvr crash.. im using dx9 render mode.. greetz |
11th February 2016, 02:32 | #36028 | Link |
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No, NNEDI3 is not restricted to DX11 mode.
However it can cause problems if CUDA or other OpenCL applications are also running due to a bug in Nvidia's drivers.
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11th February 2016, 04:05 | #36030 | Link | |
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Quote:
No sense in eliminating support which is already in place.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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11th February 2016, 08:10 | #36031 | Link |
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Posted this in the display calibration thread but no responses.
How will madVR handle UHD bluray? Let's say the color space is Rec. 2020, but the info is limited to DCI-P3, and you're watching it on a sRGB/Rec. 709 display. Will it look normal, and will you need a 3D LUT? What if you're watching the same content on a wide gamut display, that supports >98% DCI-P3. Will you be able to take advantage of the new standard? I know windows is bad at color management, but will we never move to higher gamut monitors/tv's/projectors for this sole reason? Seems like you must to benefit from the new larger color space and the higher 10 bit color depth. |
11th February 2016, 11:49 | #36032 | Link | |
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Quote:
madVR v0.89.18 * added tone mapping support for HDR content * added gamut mapping support for HDR BT.2020/DCI-P3 content * added support for SMPTE 2084 transfer function decoding * added support for receiving HDR metadata from LAV Video Decoder * added "maximum display luminance" option to display properties page * added "HDR" profile variable * SuperRes now supports being run after every ~2x upscaling step (again) * improved JVC projector ip control connection reliability |
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11th February 2016, 17:00 | #36033 | Link | |
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Quote:
Madshi already stated that he'll only be able to implement HDR support when HDR will be supported at GPU/Driver/API level, which won't happen until Arctic Islands next summer. The good news is that Cyberlink have confirmed they are working on UHD Bluray support for PowerDVD, which means that we'll get some BDXL players able to read the content. From there, everything is possible...
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11th February 2016, 17:17 | #36034 | Link |
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Apparently my i7 3770k (3900 Mhz each core) is no good for UHD with madVR....
GPU Nvidia GTX660 is not used for decoding. I downloaded THIS nice 4k 10bit HEVC 60fps demo and it stutters even with madVR on Nearest Neighbor on all scalers, and all quality compromise options are on, no dithering, no smooth motion. The CPU runs maxed out on all cores... BUT, when I select EVR (Custom) as my video renderer, everything is smooth without dropped frames. I was expecting madVR to be able to play the top spec of the UHD 4K standard, at least with its lowest settings on a "not so old" PC. Anyone cares to help me solve this?
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 11th February 2016 at 17:34. |
11th February 2016, 18:27 | #36037 | Link | |
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Quote:
http://i.imgur.com/19DsGV0.jpg http://i.imgur.com/ROxICgA.jpg Do you have it working when playing a DVD back as an actual disc, either inserted into your PC or otherwise? |
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11th February 2016, 18:31 | #36038 | Link | |
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Quote:
Here's the crash report on v0.90.8 64bit: https://drive.google.com/open?id=0B9...DlSMk5xa2F2Yzg |
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11th February 2016, 21:17 | #36040 | Link | |
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Quote:
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Laptop Lenovo Legion 5 17IMH05: i5-10300H, 16 GB Ram, NVIDIA GTX 1650 Ti (+ Intel UHD 630), Windows 10 x64, madVR (x64), MPC-HC (x64), LAV Filter (x64), XySubfilter (x64) (K-lite codec pack) |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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