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Old 11th March 2016, 18:01   #36821  |  Link
leeperry
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Quote:
Originally Posted by huhn View Post
older driver than 14.something are always outputting 10 bit if the device supports that (and i haven't seen a TV that doesn't support 12 bit input) regardless of the input bit deep. which is hopefully just adding some 0 zeros and nothing else but you got an extra conversation step with older driver.
Fair enough but did anyone run benchmarks with mVR between 13.12 and newer ones? Unkeen on wasting hours to lose 10% performance.
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Old 11th March 2016, 18:05   #36822  |  Link
James Freeman
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Originally Posted by nevcairiel View Post
I'm sure he has read the appropriate specifications.
Well, I am sure too, but It does not look like the content below 100nit keeps the same light output level, it changes with the "HDR Peak Luminance" setting in madVR.
I don't doubt madshi's decisions about the remapping algorithm for a second, that is why I asked if it is the right time to talk about the whole HDR to SDR remapping issue so that madshi will be open to suggestions.
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Old 11th March 2016, 18:42   #36823  |  Link
huhn
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Quote:
Originally Posted by leeperry View Post
Fair enough but did anyone run benchmarks with mVR between 13.12 and newer ones? Unkeen on wasting hours to lose 10% performance.
i don't know about the performance difference and i don't need to max out my GPU when i'm using madVR but i need the new driver.
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Old 11th March 2016, 19:00   #36824  |  Link
nevcairiel
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Quote:
Originally Posted by James Freeman View Post
Well, I am sure too, but It does not look like the content below 100nit keeps the same light output level, it changes with the "HDR Peak Luminance" setting in madVR.
I don't doubt madshi's decisions about the remapping algorithm for a second, that is why I asked if it is the right time to talk about the whole HDR to SDR remapping issue so that madshi will be open to suggestions.
None of these HDR standards really define a way to convert them to SDR, so you can't judge any behavior thats supposed to happen on a HDR display when converted to SDR.
Just judge if it looks good - which it certainly does.

PS:
I don't see anything concerning "content below 100nits" in SMPTE ST 2084 in any case. Its literally just an equation to convert non-linear (gamma) to linear.
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Last edited by nevcairiel; 11th March 2016 at 19:07.
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Old 11th March 2016, 21:49   #36825  |  Link
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I'm really excited about the recent 3D/MVC developments! Huge thank you to Madshi and Nevcairiel. The only problem I seem to have is that subtitles are not rendered with depth. Source is 3D Blu-ray. Playing the disc with TMT6 results in the subtitles being displayed with varying amounts of (usually negative) parallax. With MadVR subtitles are always at the screen plane. I'm currently using MadVR 0.90.15 and Lav 0.68.0-2.
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Old 11th March 2016, 22:00   #36826  |  Link
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Just a quick reply to this. I'll reply to the other posts in detail in the next 2 days.
Quote:
Originally Posted by RenderGuy2 View Post
I'm really excited about the recent 3D/MVC developments! Huge thank you to Madshi and Nevcairiel. The only problem I seem to have is that subtitles are not rendered with depth. Source is 3D Blu-ray. Playing the disc with TMT6 results in the subtitles being displayed with varying amounts of (usually negative) parallax. With MadVR subtitles are always at the screen plane. I'm currently using MadVR 0.90.15 and Lav 0.68.0-2.
Subtitle 3D depth should work just fine with XySubFilter. Or if you're using the MPC-HC/BE internal subtitle renderer, you need to update to the latest MPC-HC/BE nightly build.
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Old 11th March 2016, 22:57   #36827  |  Link
leeperry
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Originally Posted by huhn View Post
i don't know about the performance difference and i don't need to max out my GPU when i'm using madVR but i need the new driver.
higher perfs = higher efficiency = lower power consumption = cheaper energy bill
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Old 12th March 2016, 00:59   #36828  |  Link
aufkrawall
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I compared madVR's current super-xbr implementation with Shiandow's latest for MPDN.

Images with 200% super-xbr scaling:

madVR:


Shiandow's:


When watched very closely or with some magnification, madVR shows less aliasing.
But I guess this is due to the tweaked parameters by Hilian, and not because of his improved anti-ringing filter. I think there's not such a case where the anti-ringing filter would remove actual details in a crucial way.
I'd really like to see how the improved deband filter behaves without the other tweaked parameters. Then we'd know for sure.
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Old 12th March 2016, 01:16   #36829  |  Link
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Yes, the new params slightly add aliasing. Madshi already had spot that when I showed to him and that's the reason he didn't incorporate in madVR.

Other than that, I think the new params improves in fine details, like pixel art, subtitles, etc.

If Shiandow prefer to get rid of all aliasing, he can reverse the changes or add then as an option.
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Old 12th March 2016, 01:16   #36830  |  Link
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Quote:
Originally Posted by madshi View Post
Subtitle 3D depth should work just fine with XySubFilter. Or if you're using the MPC-HC/BE internal subtitle renderer, you need to update to the latest MPC-HC/BE nightly build.
Thanks, using XySubFilter worked. For some reason MPC-HC's (1.7.10.101 x64) internal subtitle renderer doesn't render with depth on my system.
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Old 12th March 2016, 01:50   #36831  |  Link
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Quote:
Originally Posted by Hyllian View Post
If Shiandow prefer to get rid of all aliasing, he can reverse the changes or add then as an option.
But did I get it right that the changes for pixelart and ringing are two separate things?
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Old 12th March 2016, 01:56   #36832  |  Link
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Originally Posted by huhn View Post
amd crimson deint is simply broken it is using a low quality bob. i haven't tested the newest beta yet.

and nvidia deint was kind of "broken" the last time i check and had issue with telecine/hybrid content. the high quality CUVID deint is not usable at all under windows 10.
Can't you just activate it through registery or DXVA Checker ?
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Old 12th March 2016, 02:08   #36833  |  Link
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Originally Posted by Hyllian View Post
Yes, the new params slightly add aliasing.
Is having an anti-aliasing filter in future a good idea?
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Old 12th March 2016, 02:09   #36834  |  Link
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Quote:
Originally Posted by aufkrawall View Post
But did I get it right that the changes for pixelart and ringing are two separate things?
The ringing didn't change with new params. The anti-ringing is independent of these params.

If you're comparing anti-ringing codes, then nervermind my comments.
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Old 12th March 2016, 02:18   #36835  |  Link
janos666
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I had to increase my CPU and GPU queue depths from 4 (my old setting, the minimum allowed) to 8 and activate the "alternative glitch handling" in order to get smooth 3D playback (otherwise, it stuttered like hell with my i5-2500K + 290X + Win10 system).
But now, it works unsurprisingly well (MPC-HC + madVR changed to 3D a lot faster and smoother than PowerDVD [which ends up in 3D with a 50-50 chance after vibrating the screen for several seconds]).
Thank you for this! (Even if 3D is going out of the TV business, I didn't care to watch any 3D content since late 2012, so I have some movies to attend to for this special occasion ).
Separate 3DLUTs would be welcomed though (2D/3D) because my plasma TV behaves extremely differently in 3D mode (but considering how scarce the 3D materials are, it's not that painful to change this manually).
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Old 12th March 2016, 02:19   #36836  |  Link
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Originally Posted by ryrynz View Post
Is having an anti-aliasing filter in future a good idea?
I don't think so.

If you use the old params, you get rid of all aliasing. No need of specific code to get rid of it.

What could upgrade sxbr would be a way to squeeze edge gradients. I've read some papers about it: Source 1, Source 2, Source 3, Source 4, but don't know how to implement a fast way to do it.
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Old 12th March 2016, 05:59   #36837  |  Link
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Originally Posted by Hyllian View Post
What could upgrade sxbr would be a way to squeeze edge gradients. I've read some papers about it, but don't know how to implement a fast way to do it.
Someone else on the forum might be of some help, could be worth creating a new thread.

madshi, NNEDI3 quadrupling is broken with 720 res content.



Regarding max line thinning, since all upscaling refinement options max at 4 I assume you'll just change the degree of strength per point rather than changing the max value like I suggested.
I think you could increase it per point by 25-50%, users would need to update their settings.. but it keeps it all in line then.

Last edited by ryrynz; 12th March 2016 at 11:16.
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Old 12th March 2016, 12:17   #36838  |  Link
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Subtitles position

Hi everyone,

When using MadVR with XySubFilter to display subtitles outside of the video area with the option "move subtitles to bottom of the screen/window" of the "zoom control" menu, when an italic subtitle appears (<i> tag), the italic subtitle and all the following subtitles are displayed into active video area.

Can this bug be fixed by madVR ?

Example with a normal subtitle :



Here comes the italic subtitle :



All the following subtitles are placed like this :


Last edited by Neo-XP; 12th March 2016 at 12:33. Reason: Precision
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Old 12th March 2016, 12:31   #36839  |  Link
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Quote:
Originally Posted by ryrynz View Post
madshi, NNEDI3 quadrupling is broken with 720 res content.

http://i.imgur.com/72PGUbSl.jpg
what should be broken on that screen. there is no word of super sampling in quadruple.
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Old 12th March 2016, 13:12   #36840  |  Link
ryrynz
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There is no word of super sampling in quadruple.
Right.. Didn't expect that limitation.

Guess I'm waiting for support for quadrupling super sampling then.
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