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Old 9th March 2013, 19:16   #17961  |  Link
tony359
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Any ideas on why I am not reading the D65 white coordinates then?
Hi,

Any help on the above?
To recap, I have a professional colour meter. Using the AVS test disk, I was checking the results and I found that the grayscale after calibration reads the following x and y: 0.313 0.322. Is that the proper white point? I thought that rec 709 was 0.3127 0.3290. I'm happy with x, but what about y?

Thanks
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Old 9th March 2013, 19:30   #17962  |  Link
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You are correct about D65.
yCMS has a tendency to get you close, but not correct, and does not offer controls to fine-tune the calibration. I would suggest trying to get your display closer to D65 with its own controls before creating the LUT, if possible.
Unfortunately yCMS development seems to have halted, so we will have to wait for Madshi's new CMS implementation before we get anything like that.
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Old 9th March 2013, 19:42   #17963  |  Link
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Ok, thanks. I just wanted to make sure I was not missing anything. It's still close enough for the time being.
Thanks for your advice, my display is calibrated under Windows and before calibrating it using my probe (X-rite, then I have a professional calibrated one that I use professionally) I did tweak the monitor's controls to reduce the amount of calibration required.

Thanks for your help, looking forward to future development of yCMS and madVR
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Old 9th March 2013, 23:57   #17964  |  Link
secvensor
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I already asked, but whether this principle in algorithms will be introduced?
http://mrhaandi.blogspot.com/
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Old 10th March 2013, 12:47   #17965  |  Link
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Don't mean to be a bother, but can someone take a look over my post again?

http://forum.doom9.org/showthread.php?p=1618394#post1618394
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Old 10th March 2013, 13:58   #17966  |  Link
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Hey fellow madVR users. I have a little of issue and I need help with it, please lend me your strength...!

The thing is, another fellow user of my guide isn't able to take screenshots with MPC-HC and madVR. But he is basically using the same setup as me with the same settings, the only difference is our hardware which made me think of the possibility of a driver's issue or madVR bug. He's using Windows 8 x64 and a GTX 670. If the drivers or madVR can't be the problem, do anyone have any heads up about what could cause this?
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Old 10th March 2013, 14:49   #17967  |  Link
DarkSpace
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The thing is, another fellow user of my guide isn't able to take screenshots with MPC-HC and madVR.
Sounds like Overlay Mode is being used, as by now, player-based Screenshot capability has been integrated into madVR for some time already. Under "rendering -> general settings", untick "enable windowed overlay (Windows 7 and newer)" and see if that fixes it.
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Old 10th March 2013, 14:55   #17968  |  Link
Niyawa
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Sounds like Overlay Mode is being used, as by now, player-based Screenshot capability has been integrated into madVR for some time already. Under "rendering -> general settings", untick "enable windowed overlay (Windows 7 and newer)" and see if that fixes it.
I thought of the same thing but he still didn't reply if he was using Overlay mode or not. I'll make sure he has it disabled. Thanks.
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Old 10th March 2013, 17:24   #17969  |  Link
Q-the-STORM
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if everything else fails, there is always "print screen" and paste in paint...
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Old 10th March 2013, 17:31   #17970  |  Link
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I thought of the same thing but he still didn't reply if he was using Overlay mode or not. I'll make sure he has it disabled. Thanks.
I also have Win 8 x64 with a GTX670 and even with overlay mode enabled I can use the alt+i combo to make screeenshots. It only goes awry if you use printscreen with overlay due to the way that overlay mode works.
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Old 10th March 2013, 18:04   #17971  |  Link
DarkSpace
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if everything else fails, there is always "print screen" and paste in paint...
Exactly that is what doesn't always work... as explained in the post below yours.

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Originally Posted by DeadlyEmbrace View Post
I also have Win 8 x64 with a GTX670 and even with overlay mode enabled I can use the alt+i combo to make screeenshots. It only goes awry if you use printscreen with overlay due to the way that overlay mode works.
That's why I thought that Overlay Mode may be the culprit. However, I don't have an nVidia Card, so thanks for confirming!
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Old 10th March 2013, 20:14   #17972  |  Link
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secvensor and cosmitz: madshi is probably the only one that can help. He usually puts a lot of effort replying when he comes around (which must take hours) but if he misses your posts try posting again while he's active.
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Old 11th March 2013, 01:20   #17973  |  Link
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turbojet
OK!
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Old 11th March 2013, 07:39   #17974  |  Link
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No idea if this is what the people above are experiencing, but screenshots taken by MPC-HC's screenshot function will come out blank if smooth motion is active and the video is unscaled. Someone filed a bug about that a few weeks ago.

Last edited by cyberbeing; 11th March 2013 at 10:58.
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Old 11th March 2013, 08:29   #17975  |  Link
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madshi is probably the only one that can help. He usually puts a lot of effort replying when he comes around (which must take hours) but if he misses your posts try posting again while he's active.
Yes, and very admirable and a big thanks to madshi for all the time he spends on this.
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Old 11th March 2013, 10:04   #17976  |  Link
LigH
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There is a report in the german doom9/Gleitz forum that Canopus DV AVIs (FourCC: 'CDVC', decoded by Canopus DV decoder, neither ffdshow nor lav are installed) are not played with current versions of madVR via MPC-HC 1.6.5, but it worked with a very old version (0.09, from VideoHelp archives). Converted to MS DV, playback works.

Where might be the reason, are there raw video formats not supported anymore by madVR?
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Old 11th March 2013, 10:11   #17977  |  Link
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Just recently tried enabling Intelligent Frame Creation on my Panasonic Plasma along with Smooth Motion with animated content, for the most part I got amazing results but there was the odd time I had artifacts of particular areas spread out across multiple frames. Madshi you own a Panasonic Plasma don't you? Is this something that could be improved upon? or are the two just not really suitable being used together?
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Old 11th March 2013, 11:21   #17978  |  Link
pie1394
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Just curious if madVR could support the option of D3DFMT_A2R10G10B10 display buffer at FSE display mode ?

According to Microsoft, such mode is only valid at FSE for a display device. I am curious if there will be any further color processing rather than LUT on it --- when the display device is RAMDAC, DP or HDMI 1.3 deep-color?
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Old 11th March 2013, 11:55   #17979  |  Link
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http://forum.themaister.net/viewtopic.php?id=127
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Old 12th March 2013, 18:47   #17980  |  Link
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Just recently tried enabling Intelligent Frame Creation on my Panasonic Plasma along with Smooth Motion with animated content, for the most part I got amazing results but there was the odd time I had artifacts of particular areas spread out across multiple frames. Madshi you own a Panasonic Plasma don't you? Is this something that could be improved upon? or are the two just not really suitable being used together?
If you're using a TV surely you can just use the native frame rate rather than Smooth Motion? It's only really needed when the monitor's refresh rate can't be matched to the frame rate (very common for PC monitors).
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