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27th November 2010, 02:04 | #861 | Link | |
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2nd December 2010, 11:32 | #862 | Link |
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Any idea of why FFT3DGPU does not use the full power of modern video cards? I mean, they can move millions of triangles but they are so slow in fft.. I hope somebody starts using CUDA or OPENCL to deploy some really fast avisynth filters. =P
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11th June 2011, 11:20 | #869 | Link |
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Do you still get horrible ghosting using fft3dGPU in combination with MCTemporalDenoise? Last time I checked fft3dGPU was pretty useless.
I have a GTX 580 now, though. Would be nice if something out there could acually make use of it. :)
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2nd August 2011, 20:12 | #870 | Link |
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Can fft3dgpu be made to work under Windows 7? It's first complaint on loading an AVS script was that it couldn't find d3dx9_30.dll, so I got that from somewhere and put in the plugins folder, but since doing that it instead says it's unable to load fft3dgpu.dll.
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2nd August 2011, 22:38 | #871 | Link | |
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4th August 2011, 05:26 | #872 | Link | |
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4th August 2011, 23:12 | #873 | Link |
Formerly davidh*****
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Thanks, that worked (I put it in SYSWOW64 as I'm on x64). I assumed that because I was getting different errors depending on whether d3dx9_30.dll was in plugins or not, that it was an okay place to put it.
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20th August 2011, 13:46 | #874 | Link |
Two bit encoder
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Thanks for this.
By the way, am I going crazy? It appears that the filter kind of stalls whenever my computer goes into locked mode (win key and L, or from screen saver), but continues as usual when back at the desktop. I use Windows 7. I can provide any other information should you need it, but I wondered if this was a known limitation. Last edited by Zero1; 20th August 2011 at 13:50. |
7th December 2011, 07:16 | #875 | Link |
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I have trouble with Seven x64, error " can't find fftw3.dll". I have put the dll in the system32 folder so i don't understand.
Inputs are welcome. I have put the dll in sysWOW64 now the normal version seems to work but i still have a hard time with the GPU version error: unable to load LoadPlugin("C:\Program Files\AviSynth 2.5\plugins\FFT3dGPU.dll") What the hell ?! edit: Oh well, i've put the FFT3dGPU.dll in C:\ directly, seems to work now perhaps it's an issue with the blank in the path which is by default: C:\Program Files (x86)\ Last edited by Mounir; 7th December 2011 at 07:44. |
7th December 2011, 11:27 | #876 | Link | |
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21st February 2012, 22:47 | #878 | Link |
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Additional verical pixel lines
Hello there,
when i am using AviSynth Script Creator in MeGui using fftgpu, some vertical pixel lines appear as soon as i activate the preview. It happens with some avi, mp4 and wmv videos. My Script: LoadPlugin("C:\Program Files (x86)\MeGUI\tools\ffms\ffms2.dll") FFVideoSource("C:\Users\Christian\Rehearsal.mp4", threads=1) #crop ConvertToYV12() #gradfun2db() fft3dgpu(sigma=4.0, sigma2=4.0, sigma3=3.0, sigma4=2.0, beta=1.0, bw=32, bh=32, bt=4, plane=4, mode=1, bordersize=1, precision=2, degrid=1.0, scutoff=0.3, svr=1.0, smin=4.0, smax=20.0, kratio=2.0, ow=16, oh=16, wintype=0, interlaced=false) #resize #limitedsharpenfaster(smode=4, strength=72) #fastlinedarkenmod(strength=48, threshold=8) #AAA(US=1, DS=2, chroma=false) What could be the reason? |
21st August 2012, 16:47 | #879 | Link |
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I can't get fft3dGPU to work. This is my code:
Code:
McTemporalDenoise(settings="medium", interlaced=true, GPU=true) I ran the fft3dgpu0.8.2a.exe installer. I also have DirectX 11 installed. I see the following files in SysWOW64: d3dx9_30.dll d3dx9_31.dll D3DX9_42.dll Last edited by VideoFanatic; 21st August 2012 at 17:10. |
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