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#641 | Link | |
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Join Date: May 2003
Posts: 132
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![]() No OSD developer would/can argue with that (and be found in the right). |
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#643 | Link | ||
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Join Date: Nov 2001
Posts: 174
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#645 | Link | |
Registered User
Join Date: Nov 2001
Posts: 174
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Also this only mentions resampling and not changing the pitch which is what the timestretching option is doing. The readme file only mentions that the timestretching option degrades quality. I was wondering if the pitch also is done in hardware if you chose do resampling with hardware or if it is always done in software and still degrades the quality. |
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#646 | Link | |
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Join Date: May 2003
Posts: 132
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I don't think anyone will sue him but what he did was wrong, and as I see it the only way he can make that up to the OSD community is by releasing the full source code on those binaries. Worst case senario if he doesn't (and no ones sues) is that he gets 'black-listed' by the OSD community which is not a nice thing. |
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#647 | Link | |
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Join Date: Apr 2003
Posts: 13
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Quote:
However, the right thing to do that is play PAL with 24fps. Everything else is just not optimal anyways.
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#648 | Link | |
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Join Date: Nov 2001
Posts: 174
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#649 | Link | |
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Join Date: Apr 2003
Posts: 13
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#650 | Link | |
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Join Date: Mar 2002
Posts: 1,075
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Whether it's legal now depends on whether he stopped distributing the GPL'ed code ... and AFAICS he has not. This thread should have been locked/removed a long time ago. Specifically he is still breaking the following part of the GPL : "These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it." Im pretty sure he knows it too, since he says this "This is more GPL compliant" in the changelog ... which is like being a bit pregnant. Ogo, if you are still reading this after all this time ... it's not in the spirit of the GPL what you have done, the spirit of the GPL is share and share alike under the same conditions. When people want to license something under the LGPL or BSD licenses they do so, when they don't they don't. Sure, it was your own big mouth which brought this to light but that is hardly an excuse now is it. Last edited by MfA; 8th February 2006 at 04:08. |
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#651 | Link |
Angel of Night
![]() Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,562
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I guess part of the problem is that GPL is still a voluntary license. You pick it up and you're expected to obey it, but almost invariably there's no teams of lawyers, no court appearances, no judgements, and very little anyone can do about it except try to get the word out about violations. For all its strong language, it asks people to follow the rules out of the goodness of their hearts, knowing there will be no effective punishment for ignoring them.
Sveasoft for one has been thumbing its nose at a company as huge as cisco and the wrt54g's extensive fanbase for years, and diluting the "scariness" of the license, because cisco just doesn't care about enforcing its GPL rights. They might as well have made it BSD/X11. |
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#652 | Link |
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Join Date: May 2003
Posts: 132
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Non the less, the GPL is a legal contact and you are bound by law to follow it if you choose to use GPL code in your project, the original authors do have the right to sue (and probebly would winn in this case), though in most cases they probebely don't have the money, time and/or interest to do so, ...however know that there 'Pro Bono' orginazations and firms available that volunteer for free to protect the rights of OSD (Open Source Development) projects, but these foremost prioritize cases when big companies violate GPL/LGPL licenses and make money by doing so, not the individuals who borrow GPL/LGPL code for use in their software for which they don't charge anything for.
http://www.gnu.org/philosophy/enforcing-gpl.html http://www.fsf.org http://www.softwarefreedom.org http://www.open-mag.com/features/Vol_66/GNU/GNU.htm |
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#654 | Link |
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Join Date: Jul 2006
Posts: 1
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This thread is a little old but hopefully this is the right place.. could someone tell me what the correct method is to correct a PAL 25fps movie encoded from 24fps or 23~fps using ReClock?
Specifically, I'm playing the new Battlestar PAL Season 2 DVDs, which I think have been incorrectly transfered from 24fps or NTSC 23~fps (unless the HDTV format they record in is PAL 25fps - I'm asking some fan forums right now) because the voices are pretty chipmunky compared to the Region 1 box set I have which runs at 23~fps. So I think they avoided timestretching.. edit: found out in this thread at avsforum that the correct method is to run at 24fps and tick PAL SpeedDown. Last edited by Harmonica; 6th September 2006 at 22:56. |
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#655 | Link |
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Join Date: Mar 2005
Posts: 34
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Help - I can't get rid of reclock even after uninstall!
This reclock thing is messing with AutoGk - if I run autogk with windows locked, reclock comes up with some message about my video card being incompatible, yet this messages doesn't appear if I've not locked the machine.
I don't want to leave windows unlocked, so I uninstalled ReClock. Except it's not gone! How do I rid of all traces of it, properly, so it doesn't interfere? Thanks |
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#657 | Link |
Registered User
Join Date: Feb 2004
Posts: 399
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Since:
- ReClock's forum on free.fr is dead - Ogo may be watching this thread, who knows ^^; - The ReClock code sold to slysoft hasn't been put to good use so far (and what's up with DVDRecClock, I certainly use ReClock for media too..) Here's a compilation of enhancements and bugs for the latest ReClock 1.7b4. Enhancements: - Add support for EVR and Haali's video renderers. (the "Tearing test" on those would be most interesting..) - Add detection of framerate from h.264 video streams - Option to blacklist some file extensions or video stream types from being treated by ReClock (I'm thinking of those crazy WMV files @ 120fps which make ReClock alternate all the time between 24fps and 30fps modes while the media is playing, and no, my display cannot do 120hz :/) - Allow the user to define his own shortcuts to access the "Tearing Test" and "Show Vsync on screen". Shift+Ctrl+Alt+F9 or F10 is very impractical and very hard to emulate via an IR remote control (it works 2-3 times out of 10 button presses at most :/) I would be perfectly happy with just "F9" & "F10" without all the rest hehe. Bugs: - Enabling/Disabling the "Tearing Test" doesn't sem to work the way it is supposed to. The problem is that when enabling the "Tearing Test", Reclock will automatically enable the "Show Vsync on screen" feature as well. And if we disable the "Show VSync on Screen feature", then everything disappears. It's not possible to have the "Tearing Test" running alone. Therefore why the need for 2 checkboxs (and 2 shortcuts)? - The major and most annoying bug: Pc specs: XPSP2, Geforce8500GT, nvidia 169.44, IntelE2180 Screen: sony hdtv with 1080p@48, 1080p@50 & 1080p@60 Reclock settings: Speed:"Auto (best)", always in PCM mode, no vsync correction for VMR9. ZP video renderer: VMR9 windowed (VMR9 renderless & windowless have too much problems being displayed correctly after RunEvent.vbs resolution change, getting a persistent black screen most of the time with those renderers) The bug : If I let a video play without any interruption from start to finish, it will always be perfectly smooth all the time (the joys of watching the "tearing test" for 1h30 ![]() But If i interract with the video, using fast-forward or rewind, maybe 2 times out of 10 when the video resumes at normal speed, it will be totally jerky. I'm *not* talking about tearing, more in details, the "tearing test" will show the line "jumping", although the "vsync on screen" is perfectly stable and there's no tearing whatsoever. A very easy way to correct this issue is to simply to pause, wait 2 seconds and then resume the video. Then everything becomes perfectly synced again. What could be the cause of this? It happens with all renderers (VMR7, Overlay, all VMR9s and EVEN VMR9 Renderless Exclusive.) It happens will all video stream types, DVD movies included. It happens under any frequency 48hz, 50Hz & 60hz. Ogo, is the above issue what you are talking about here: "You may experience permanent jerky playback sometimes (maybe 10% of the time). Seeking the movie or Pause/Play will solve the problem. This is caused by the video renderer drawing each frame exactly during vertical blank which is not a good idea. This problem is exacerbated with ReClock, because the video renderer will stay in sync with the video card, thus drawing each frame during vertical blank. I don't know yet how to solve this (writing a new video renderer would be a solution but this is not an option !)" Is there trully no solution to this even as of now? (that Ogo quote is old, to say the least) How come this problem doesn't seem to bother anyone? Thanks for reading and here's hoping Ogo still has plans for his wonderful creation. It can't be dead, not just yet, please. ![]() Later, TSR |
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#658 | Link |
Registered User
Join Date: Feb 2008
Posts: 18
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Without really knowing the reason you are using reclock i suggest you to read the following thread :
http://forum.doom9.org/showthread.php?t=135504 you might find it more helpful than keep on waiting/using reclock Last edited by hagayg; 11th March 2008 at 13:17. |
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#660 | Link |
Registered User
Join Date: Feb 2008
Posts: 18
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if your eyes see 24fps as smooth you are somewhat lucky
![]() also i wonder what you do when you get a 25fps file or ~30fps file. I suggest you to try the convertfps on a well encoded mkv or avi... and btw , if all you need is 23.976->24 conversion you could use the assumefps of avisynth, same effect much less overhead... |
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