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Old 3rd January 2010, 17:30   #821  |  Link
JoeH
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Originally Posted by neuron2 View Post
If Vegas can support opening an Avisynth script, then yes.
It doesn't support AVS unfortunately.

I've had some luck wrapping AVS files in VFAPI to make an AVI file and importing that into Vegas, but not always (I've only tried with DGIndex, not the paid version).

Has anyone tried different methods to open up DG-NV files (wrapping them as an AVI I imagine) in Vegas (or in Adobe Premiere - it would likely be the same process)?
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Old 3rd January 2010, 17:54   #822  |  Link
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What is the meaning/interpretation when the Sequence is Interlaced and the Frame Struct toggles between 'Field Interlaced' (I, P and B types) and 'Frame Interlaced' (B-B, I-P, P-P type) during playback? Are such sources sometimes called "hybrid"?
It's the analog of PAFF in AVC. I've never heard it referred to as "hybrid".

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Just to mention that DG..NV decodes these (exceptional) clips correctly - it's actually the only decoder on my system which handles such sources properly!
Nice to know. Thanks, Nvidia.
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Old 3rd January 2010, 17:57   #823  |  Link
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Has anyone tried different methods to open up DG-NV files (wrapping them as an AVI I imagine) in Vegas (or in Adobe Premiere - it would likely be the same process)?
Can one open the script in VirtualDub and then frameserve from there to Vegas?
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Old 4th January 2010, 04:26   #824  |  Link
MrVideo
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Originally Posted by JoeH View Post
I would like to be able to edit H264 / VC1 streams in Sony Vegas without using an intermediate codec (I currently convert to UTVideo-RGB and edit with that...). Is this possible to do using this program?
Um, Vegas Video will edit H.264 transport stream right out of the box. Am I missing something?
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Old 4th January 2010, 04:40   #825  |  Link
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Hey neuron2, get better soon! You're in my prayers.

Quote:
Originally Posted by JoeH View Post
Has anyone tried different methods to open up DG-NV files (wrapping them as an AVI I imagine) in Vegas (or in Adobe Premiere - it would likely be the same process)?
Try AVFS, it will probably work fine for what you need.
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Old 4th January 2010, 04:40   #826  |  Link
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CLI for DGIndexNV

Because the documentation isn't done yet for DGIndexNV, and because I use the CLI inside a Zshell script (cygwin), I need to know if the syntax for DGIndexNV follows the syntax for DGIndex or for DGAVCIndex.

My new PNY GT240 card will arrive later in the week, so when it gets here, I'll be ready to install it and then use DGIndexNV. And yes, I'm ready to license as well. That part is already done.

It will be nice having one program for both H.264 and MPEG-2 files.

Thanks.
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Old 4th January 2010, 10:05   #827  |  Link
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Can one open the script in VirtualDub and then frameserve from there to Vegas?
I tried a few different combinations of frame serving from VirtualDub but have yet to get it to work properly. I will continue trying if the suggestion below of AVFS doesn't work.

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Originally Posted by MrVideo View Post
Um, Vegas Video will edit H.264 transport stream right out of the box. Am I missing something?
It will edit SOME H264 transport streams out of the box - mainly ones from personal cameras. There are LOTS that it still will not read (for example, most X264 streams). Same goes for VC1. So, I'm stuck using intermediate codecs most of the time (Adobe Premiere has the same limitations, by the way, at least last time I checked).

Plus, if I can get the NVidia card to do the decoding my hope is that the render speed will slightly increase, or at least be close enough to the intermediate codec render speed that it will make the use of an intermediate file totally unnecessary.

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Try AVFS, it will probably work fine for what you need.
Thanks for the suggestion. This looks like exactly what I'm looking for. I'll give it a try and let you know how it goes.
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Old 4th January 2010, 10:12   #828  |  Link
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i have an GeForce 8600GTS with the latest Nvidia drivers, but when i try to open a vc1 file with DGIndexNV (on the box - not remote) i get licence file missing. Also, when i open DGIndex from MeGui the DGIndexNV option is greyed out.

Can anyone help please? thx
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Old 4th January 2010, 11:28   #829  |  Link
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DG Tools NV & Crashing NV Drivers

Hi @ll.

First of all a big Thx to Donald for creating such a useful Tool.

But with exact this one i got a very BIG Problem. My Nvidia Driver crashes all the Time on using DG NG Tools.

Code:
" Display Driver nvlddmkm stopped responding, has successfully recovered "
1st Solution was checking if my PCIe Freq is @100 Mhz and it is.

Next one was reverting my Rockstable OC to Defaults witch makes no difference (

Maybe its because Win7 X64.

HW is also ok, no RAM Problems or something like this.

Machine is C2Q 9550 with 8 GB ram and Nvidia GTS260.

NV Driver is the latest from NVidia Site (x64). Avisynth is V 2.5.8.

Ive tested now so much things but i still dunno why it crashes. It encodes for some minutes well but thats it then.. After the Crash the Cuvid Server reports error because no more frameserving...

Does anybody maybe have a suggestion?

Thx in advance

Chris

Edit: I also checked the Speeds of the Graphics Card and all are default. Card was never OCd.


CUDA Driver is 3.0.1
NV Driver is 195.55


Edit 2: I CHanged Driver to latest WHQL (195.62), same issues.

I Checked the Web for that and found something about TDR but all different. (Problems while Gaming and so on)
I also run Benchmarks on 3D Stress Tests to check if the Device Driver also crashes on 3D but nothing. (Furmark 1 hr Extreme Heat) .. Then sopme loops 3DMark Vantage but all flawless.

So its Def. something with that CUDA thinggy.

Last edited by MOS-Marauder; 4th January 2010 at 15:01.
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Old 4th January 2010, 15:19   #830  |  Link
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Originally Posted by linyx View Post
Try AVFS, it will probably work fine for what you need.
This did the trick! It works great - thanks! Perfectly reliable so far and worked the first time.

It causes my final render from Vegas to be between 20 and 40% slower than using UTVideo as an intermediate codec (although it is actually faster than if I use Lagarith as an intermediate codec). But that is something I may be able to optimize yet, and using the DGIndex-NV version may also resolve that problem (I will hopefully buy it soon).
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Old 4th January 2010, 16:14   #831  |  Link
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Originally Posted by MOS-Marauder View Post
...it crashes. It encodes for some minutes well but thats it then.. After the Crash the Cuvid Server reports error because no more frameserving...

Does anybody maybe have a suggestion?
Instead of using CUVIDServer try instead DGMultiSource.
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Old 4th January 2010, 16:23   #832  |  Link
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Originally Posted by laserfan View Post
Instead of using CUVIDServer try instead DGMultiSource.
I tried, but its the same. Normally i would use DGAVCIndex 1.0.9 and its DLLs but with that one i cannot use ArteHD or ARD/ZDF HD Streams in 720p.. .Crashes avisynth or playing app after exact 6 seconds.



Chris

Last edited by MOS-Marauder; 4th January 2010 at 16:47.
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Old 4th January 2010, 19:42   #833  |  Link
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JoeH a DG based framework for Vegas seems nice (also in terms of costs) but in your case i guess it's better to use a Native Vegas Plugin solution like that from Divide Frame
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Old 4th January 2010, 20:21   #834  |  Link
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Because the documentation isn't done yet for DGIndexNV, and because I use the CLI inside a Zshell script (cygwin), I need to know if the syntax for DGIndexNV follows the syntax for DGIndex or for DGAVCIndex.
Neither. It will follow DGAVCIndexNV.

I'll try to get some up-to-date manuals ready.
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Old 4th January 2010, 20:22   #835  |  Link
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i have an GeForce 8600GTS with the latest Nvidia drivers, but when i try to open a vc1 file with DGIndexNV (on the box - not remote) i get licence file missing. Also, when i open DGIndex from MeGui the DGIndexNV option is greyed out.
Do you have a valid license? Where have you put your license.txt file and your DGIndexNV.exe?
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Old 4th January 2010, 20:51   #836  |  Link
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Do you have a valid license? Where have you put your license.txt file and your DGIndexNV.exe?
I have NGIndexNV installed as part of the latest MeGUI updates. Therefore it is under the C:\Progam Files (x86)\MeGUI\Tools\NGIndexNV

license.txt? where is it supposed to come from? I have a genuine 8600 card and the drivers installed from the NVidia site. I have never seen/heard of a license.txt for it before. please elaborate.

cheers
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Old 4th January 2010, 21:07   #837  |  Link
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I have never seen/heard of a license.txt for it before. please elaborate.
Read this page:

http://neuron2.net/dgdecnv/dgdecnv.html
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Old 4th January 2010, 21:21   #838  |  Link
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ah yes, i see. I wouldn't have a problem with it, but i need to see with the MeGUI team if that is the reason, it option remains grayed.

will come back to you.
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Old 4th January 2010, 22:28   #839  |  Link
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Originally Posted by gwaitsi View Post
ah yes, i see. I wouldn't have a problem with it, but i need to see with the MeGUI team if that is the reason, it option remains grayed.
You have to copy the license.txt to the tools\dgindexnv folder in the megui directory. If it is still not working please post in the MeGUI thread:
http://forum.doom9.org/showthread.php?t=151159
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Old 5th January 2010, 03:21   #840  |  Link
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Originally Posted by neuron2 View Post
Neither. It will follow DGAVCIndexNV.

I'll try to get some up-to-date manuals ready.
Great, thanks. I do not expect to be able to do anything until Saturday, as the system will be busy all week capturing.
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