Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Hardware & Software > Software players

Reply
 
Thread Tools Search this Thread Display Modes
Old 20th November 2015, 01:33   #34321  |  Link
Shiandow
Registered User
 
Join Date: Dec 2013
Posts: 752
Quote:
Originally Posted by everlast4291987 View Post
I have a 4K TV that can do Chroma Sampling
8bit @ YCbCR 4:2:0, 4:2:2, 4:4:4 & RGB 4:4:4
10bit & 12bit @ YCbCr 4:2:0, 4:2:2
I'm just wondering what I should use. I mostly have 8bit movies though I do have some 10 bit Animes. I have a GTX 980ti for anyone wondering. Any benefit to changing 8Bit 4:4:4 to 12bit 4:2:2?
I'd go for the 8 bit RGB 4:4:4. If you use ordered dithering or error diffusion then seeing the difference between 8 bit and 12 bit is nearly impossible. The difference between 4:4:4 and 4:2:2 is a lot easier to see if you know where to look.
Shiandow is offline   Reply With Quote
Old 20th November 2015, 03:24   #34322  |  Link
djsolidsnake86
Registered User
 
Join Date: Mar 2010
Posts: 111
madshi have you found how fix the stuttering when open a file and go to fullscreen?
no one experienced this? i'm on windows 10, with 2 monitors cloned
djsolidsnake86 is offline   Reply With Quote
Old 20th November 2015, 07:15   #34323  |  Link
Asmodian
Registered User
 
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,683
Quote:
Originally Posted by Shiandow View Post
I'd go for the 8 bit RGB 4:4:4. If you use ordered dithering or error diffusion then seeing the difference between 8 bit and 12 bit is nearly impossible. The difference between 4:4:4 and 4:2:2 is a lot easier to see if you know where to look.
I strongly agree!
__________________
madVR options explained
Asmodian is offline   Reply With Quote
Old 20th November 2015, 10:34   #34324  |  Link
Siso
Registered User
 
Siso's Avatar
 
Join Date: Sep 2013
Location: Bulgaria
Posts: 402
Is it me or the latest madvr versions take screenshots in 16-235 instead of 0-255? EVR cp is ok.

Last edited by Siso; 20th November 2015 at 10:58.
Siso is offline   Reply With Quote
Old 20th November 2015, 13:55   #34325  |  Link
nlnl
Registered User
 
Join Date: Aug 2008
Posts: 176
madshi

Quote:
Argh. Ok, can you create another log with the next madVR build? I've added some more logging output, maybe it helps me finding out what's going on there.
That is another log. Thanks!
https://drive.google.com/file/d/0B7a...ew?usp=sharing
nlnl is offline   Reply With Quote
Old 20th November 2015, 17:48   #34326  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 5,891
Quote:
Originally Posted by Siso View Post
Is it me or the latest madvr versions take screenshots in 16-235 instead of 0-255? EVR cp is ok.
did a short test and it's working fine for me.

Quote:
Originally Posted by avinab View Post
Os is windows 10 build 1511 ,nvidia gtx 980 and latest nvidia driver version 358.91 .NNEDI3 was working on madvr 0.89.16. but in 0.89.17 NNEDI3 is not enabled.It goes to JINC
this is looking fine to me and is works fine for me too with these driver and OS.
huhn is offline   Reply With Quote
Old 20th November 2015, 20:31   #34327  |  Link
firewater
Registered User
 
Join Date: Sep 2015
Posts: 4
I think of MPC-HC as the perfect player in every possible way, but there's literally one thing about it that I dislike, and not only I dislike it, I hate it. I can't stand the seekbar, it's the only thing I have enabled on the UI because it's the only thing that I need, but the thing sticks out like a sore thumb. Looking at it makes me irritable. I tried MPC-BE just for this change, and it's slightly better, but still looks very 2003 design wise (gradient and such).

I like the fullscreen exclusive seekbar of madvr because it only appears in fullscreen mode, but I also dislike the purple color, the font, and background (ideally I would love to only have the time and the bar without background). My question is, any chance you could add an option in the future to modify this bar via images or something like that?
firewater is offline   Reply With Quote
Old 20th November 2015, 23:16   #34328  |  Link
dansrfe
Registered User
 
Join Date: Jan 2009
Posts: 1,212
What exactly does enhance detail do?
dansrfe is offline   Reply With Quote
Old 20th November 2015, 23:27   #34329  |  Link
Asmodian
Registered User
 
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,683
Quote:
Originally Posted by dansrfe View Post
What exactly does enhance detail do?
Heh, I too would like to know.
__________________
madVR options explained
Asmodian is offline   Reply With Quote
Old 20th November 2015, 23:55   #34330  |  Link
e-t172
Registered User
 
Join Date: Jan 2008
Posts: 568
What do you mean? It enhances, of course.
e-t172 is offline   Reply With Quote
Old 21st November 2015, 00:36   #34331  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 5,891
it enhances mostly things like "noise" it makes small "stuff" more noticeable.

on an anime you enhance mostly compression artefact's.
huhn is offline   Reply With Quote
Old 21st November 2015, 01:22   #34332  |  Link
JarrettH
Registered User
 
Join Date: Aug 2004
Posts: 838
Quote:
Originally Posted by e-t172 View Post
What do you mean? It enhances, of course.
Hahahaha
JarrettH is offline   Reply With Quote
Old 21st November 2015, 02:01   #34333  |  Link
Warner306
Registered User
 
Join Date: Dec 2014
Posts: 1,124
Quote:
Originally Posted by dansrfe View Post
What exactly does enhance detail do?
It is not that bad. At settings of 1.0 or less, I find it enhances details like people's faces more than grain and artifacts. It is definitely an enhancement if you find the image is too flat. I have been experimenting with this shader with SuperRes and I'm not certain if I like it or not, but it does give the entire image a lift, rather than just the edges of objects.
Warner306 is offline   Reply With Quote
Old 21st November 2015, 02:38   #34334  |  Link
Nullack
Registered User
 
Join Date: May 2015
Posts: 188
When using the current madVR on a 4K UHD display with high DPI say 300%, the madVR CTRL J renderer stats are too small to read.
Nullack is offline   Reply With Quote
Old 21st November 2015, 02:46   #34335  |  Link
Warner306
Registered User
 
Join Date: Dec 2014
Posts: 1,124
Quote:
Originally Posted by Nullack View Post
When using the current madVR on a 4K UHD display with high DPI say 300%, the madVR CTRL J renderer stats are too small to read.
It has always been this way to keep the stats from covering the image. And the amount of information in this panel necessitates small writing. But I can agree they are hard to read.
Warner306 is offline   Reply With Quote
Old 21st November 2015, 07:42   #34336  |  Link
x7007
Registered User
 
Join Date: Apr 2013
Posts: 251
Quote:
Originally Posted by djsolidsnake86 View Post
madshi have you found how fix the stuttering when open a file and go to fullscreen?
no one experienced this? i'm on windows 10, with 2 monitors cloned
What stuttering do you mean ? I had stuttering fixed it using PreRender 3 in Nvidia Control Panel and Madvr PreRender 4
x7007 is offline   Reply With Quote
Old 21st November 2015, 07:58   #34337  |  Link
Warner306
Registered User
 
Join Date: Dec 2014
Posts: 1,124
Is there any benefit to using thin edges with sharpen edges? I am wondering if the two cancel each other out.
Warner306 is offline   Reply With Quote
Old 21st November 2015, 09:55   #34338  |  Link
ryrynz
Registered User
 
ryrynz's Avatar
 
Join Date: Mar 2009
Posts: 3,214
Quote:
Originally Posted by Warner306 View Post
Is there any benefit to using thin edges with sharpen edges? I am wondering if the two cancel each other out.
There's no cancelling, they all work together. Thinning and edge sharpening work very well together, just don't go too high.

Last edited by ryrynz; 21st November 2015 at 10:06.
ryrynz is offline   Reply With Quote
Old 21st November 2015, 12:55   #34339  |  Link
aufkrawall
Registered User
 
Join Date: Dec 2011
Posts: 1,716
Yep. I just wouldn't use it together with SuperRes with a strength of 3 for high scaling factors, this will make aliasing a problem for thin sctructures.
Instead, a strength of 2 for SR and a higher sharpen edges value looks better to me.

I must say that SR + a low enhance detail strength really looks nice for filmed content.
aufkrawall is offline   Reply With Quote
Old 21st November 2015, 15:29   #34340  |  Link
truexfan81
Registered User
 
truexfan81's Avatar
 
Join Date: Nov 2012
Posts: 138
Quote:
Originally Posted by aufkrawall View Post
Yep. I just wouldn't use it together with SuperRes with a strength of 3 for high scaling factors, this will make aliasing a problem for thin sctructures.
Instead, a strength of 2 for SR and a higher sharpen edges value looks better to me.

I must say that SR + a low enhance detail strength really looks nice for filmed content.
not sure what the new algos are running, but the only one i can use with my gtx650 is enhance detail, all the others turn it into a slideshow.
truexfan81 is offline   Reply With Quote
Reply

Tags
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 12:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.