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Old 13th January 2013, 02:16   #481  |  Link
SubJunk
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I can make the Faster preset use overlap:1 in the next version?
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Old 13th January 2013, 04:37   #482  |  Link
mark0077
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I will leave that upto your judgement. Not sure how much impact it has on your machine or others. On mine it has a huge impact on performance. Not sure what you think of it in terms of quality?
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Old 13th January 2013, 13:06   #483  |  Link
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Not much difference, but overall there is some- in some case can be actually better than overlap=2. Performance boost is much bigger than relative quality loss.
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Old 13th January 2013, 20:34   #484  |  Link
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there is a parameter to avoid blending on scenechanges?
like blend=false in mflowfps
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Last edited by Motenai Yoda; 13th January 2013 at 20:52.
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Old 13th January 2013, 22:19   #485  |  Link
SubJunk
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Quote:
Originally Posted by Motenai Yoda View Post
there is a parameter to avoid blending on scenechanges?
like blend=false in mflowfps
Yes, there is a parameter for that, but it is not recommended because it will make high-action scenes juddery
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Old 15th January 2013, 23:34   #486  |  Link
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2.4.0 RC1 is released
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Old 16th January 2013, 10:26   #487  |  Link
heizenberg
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Hello Subjunk

i have updated to your 2.4.0,

I have a little more gpu usage ( now is +- 8 % on 670 GTX , before +- 3 % )



just a little question,

how to choice your new preset with the script for megui for encoding ? ( fast, smooth... )

and its possible to skip the input convertion task ? or its not CPU / GPU change if skip this task ?


Setmemorymax(512)
SetMTMode(3,4)
PluginPath = "C:\Program Files (x86)\MeGUI\tools\avisynth_plugin\"
LoadPlugin(PluginPath+"svpflow1.dll")
LoadPlugin(PluginPath+"svpflow2.dll")
Import(PluginPath+"InterFrame2.avsi")
<input>.ConvertToYV12()
SetMTMode(2)
<deinterlace>
<crop>
<denoise>
<Resize>
InterFrame(Cores=4, GPU=true)

thank you !

Last edited by heizenberg; 16th January 2013 at 10:51.
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Old 17th January 2013, 04:25   #488  |  Link
YGPMOLE
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Sorry for asking here, but I have the same issue using Interframe or Framedoubling scripts with AviSynth, and I don't know how to resolve...

I'm using MPC-HC with LAV Splitter (video and audio decoder), FFDShow, ReClock and madVR on a Windows 7 64 bit O.S and Intel I7 860 CPU.: Avisynth is used for frame doubling and (added two day ago) Finesharp scripts.

Not problems at all when the DVDs menus have some moving backgrounds (i.e. films scene), but when they just have a static image (and this often happens with the older DVDs), I'm not able to highlight the various entries and when click on one of them the backgroud image remains the same even if I entered in the new menu (so I'm not able to go back to the previous menu or to know what selection I'm going to do in the actual one).

Trying to explain better...

Suppose to be in the main menu of a TV series DVD with 4 episodes. If I wanted to choose one of them, the highlighting doesn't follow the cursor, so I can't make my choice using the remote: I have to use the mouse and follow the cursor, clicking when it changes from the "little arrow" to the "little hand".

If I do that to change the menu (i.e. to go in the audio language and subtitles menu, or in the extras menu), the background image remains the one of the main menu, so from this moment I'm even not able to know where the menu entries are, and how to go back.
I discover that leaving just the Finesharp script everything works perfectly, so the problem is on the frame doubler or Interframe script.

I figure out that when there is a static menu on the screen, as if the buffer isn't able to drainy and it shows the last image in it's memory, so when I try to highlight a selection the image remains the same.
Changing the values of back/ahead buffer changes the background "frozen" image just of a single frame when I try to highlight a selection, which means that when I move the cursor (or I use the remote) it's like I "forward one step" in a slow motion (I hope I have explained it in an understandable way...) but this happens just once.

Any ideas and/or suggestions?
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Old 18th January 2013, 02:37   #489  |  Link
SubJunk
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Quote:
Originally Posted by heizenberg View Post
Hello Subjunk

i have updated to your 2.4.0,

I have a little more gpu usage ( now is +- 8 % on 670 GTX , before +- 3 % )



just a little question,

how to choice your new preset with the script for megui for encoding ? ( fast, smooth... )

and its possible to skip the input convertion task ? or its not CPU / GPU change if skip this task ?


Setmemorymax(512)
SetMTMode(3,4)
PluginPath = "C:\Program Files (x86)\MeGUI\tools\avisynth_plugin\"
LoadPlugin(PluginPath+"svpflow1.dll")
LoadPlugin(PluginPath+"svpflow2.dll")
Import(PluginPath+"InterFrame2.avsi")
<input>.ConvertToYV12()
SetMTMode(2)
<deinterlace>
<crop>
<denoise>
<Resize>
InterFrame(Cores=4, GPU=true)

thank you !
Like this: InterFrame(Cores=4, GPU=true, Tuning="Smooth")
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Old 24th January 2013, 03:51   #490  |  Link
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Version 2.4.0 is released
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Old 18th February 2013, 05:07   #491  |  Link
SubJunk
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Version 2.5.0 is released, and I updated the video samples in the first post
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Old 18th February 2013, 17:33   #492  |  Link
heizenberg
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thank you SubJunk !
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Old 18th February 2013, 18:13   #493  |  Link
johnmeyer
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Many thanks, SubJunk. I just used it to convert a 1964 Kinescope from 24p to 60i and it worked quite well. It sure is fast!
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Old 18th February 2013, 19:56   #494  |  Link
mark0077
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Cheers SubJunk. This one is definitely much harder on my system, the price to pay for more smoothness

I was again trying some tweaks to your script for my own system. I'm working off Preset Medium with Smooth Tuning. I have to use overlap:0 as it doubles cpu usage on my core i7 leaving almost all presets unusable. I also use algo 13 as algo 23 seems to push my cpu too much with the new block size 8. Looks pretty good.

I notice one error when trying out the Weak Tuning option with Medium Preset. Not sure if you can also see this error on your side with Weak / Medium. Thought I should mention it.

"Overlap size must be >=1 after recalculation"

Last edited by mark0077; 18th February 2013 at 19:59.
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Old 18th February 2013, 20:57   #495  |  Link
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Hi mark0077, yeah it is definitely slower than before But I like the result much more.
I think the error you see is because of your edits to the overlap values, you'll have to adjust some other values to fit (probably remove the refine step, which can also be done by using Preset="Faster"
Hope that helps

Quote:
Originally Posted by heizenberg View Post
thank you SubJunk !
Thanks for using it

Quote:
Originally Posted by johnmeyer View Post
Many thanks, SubJunk. I just used it to convert a 1964 Kinescope from 24p to 60i and it worked quite well. It sure is fast!
Glad to hear it!
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Old 18th February 2013, 21:06   #496  |  Link
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Thanks SubJunk, looks like I'll need alot of tweaking to get this to play 1080 with 0 drops Any recommendations as to what might have a big reduction in cpu usage / gpu usage, but relatively minimal drop in quality for Film / Smooth + Medium preset. Overlap 0 was my first change, but its just not enough Still getting a drop every few seconds. Not sure whats the next best tweak without having to go full blown "Fast" or "Faster"
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Old 18th February 2013, 21:30   #497  |  Link
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You could just change blocksize back to 16 and that will bring the speed back to what it was in 2.4.0, and you will still get the benefit of less artifacts
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Old 18th February 2013, 21:33   #498  |  Link
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Sounds like a good compromize. Thank you.
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Old 19th February 2013, 00:11   #499  |  Link
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I just converted a trailer for Fast and the Fursious 6 overnight using 2.5.0 and it was superb!
I can see a much improved visual presentation with the updates compared to recent updates.

Definitely pleased with all the fine tunings going around.
I found on a different forum where someone has DCP trailers to convert to logo-free 1080p with much better encodings than QuickTime will ever offer.
I found that with 2.4.0, there were heavy artifacts if I converted to 720p. I had to convert to a much smaller resolution to get less artifacts so I opted for 480p all the time.
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Old 19th February 2013, 19:25   #500  |  Link
kolak
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SubJunk:

Latest dlls compared to ones from version 2.01 give worse quality (with the same script, non-GPU mode).
New ones seams to make object edges more rough with more artefacts (like a not smooth pixels). Edges are also not as well defined and more "doubled".
On a plus side looks like areas around frame edges are better converted.
Any idea?

Last edited by kolak; 19th February 2013 at 19:35.
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