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23rd March 2012, 07:26 | #322 | Link | |
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I'm using "avs2pipemod -benchmark interframe.avs" for testing. My script is here: https://raw.github.com/AlexFolland/i...interframe.avs By the way, before you say it's because there's no setmtmode(3) before the source function calls, I tried that. It didn't change anything. Also, ffmpegsource seems to be multi-threaded anyway, even without that. I would be very happy if I could use interframe at full speed! :) |
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24th March 2012, 12:49 | #328 | Link |
The speed of stupid
Join Date: Sep 2011
Posts: 317
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Yeah, I'd believe that's the issue. Since in my brief testing of the new plugins, pumping the SCD way too high up resulted in the same effect.
Edit: Though it seems strange that I can't seem to find neither "Scene: x" nor "Blocks: y" definitions. Last edited by Bloax; 24th March 2012 at 12:55. |
24th March 2012, 12:52 | #329 | Link |
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Hello SubJunk,
Thanks for your hard work. In one your ealier post you said that the SVP DLLs did not work on AVIsynth 2.6. Is this still a work in progress? I get an error for both svpflow_cpu.dll and svpflow_gpu.dll. Plugin "__" is not an AVIsynth 2.5 plugin. I'm using 2.6 MT on 32bit XP. |
24th March 2012, 13:15 | #330 | Link | |
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24th March 2012, 13:31 | #331 | Link |
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Thanks Noee.
I had tried that but didn't realize that it only works when GPU=True. When GPU=False I get an error. SVSmoothFps: overlap must be even with CPU frame composition. (__\Interframe2.avsi, line 98) (__\Interframe2.avsi, line 51) |
24th March 2012, 16:40 | #333 | Link |
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Subjunk, I remember in pre 2.0 versions of InterFrame your documentation states that usage of the GPU results in softer output. Your documentation for 2.0 does not state this. Does it mean that GPU and non-GPU output are of the same quality, more or less?
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25th March 2012, 00:22 | #334 | Link | |||
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Yes Last edited by SubJunk; 25th March 2012 at 00:31. |
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25th March 2012, 01:42 | #339 | Link |
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Location: Poland
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Does this not break frame cohesiveness?
I have some smoothness issues when watching footage on TV. It's mainly on horizontal movements, eg when someone walks across. Another question- it also looks like there is not enough motion blur, so footage look very sharp, but not smooth. I tried different setting for sadgamma, but still can't get enough blurring. It's ok for PC monitor, but once watched on TV than motion is not that smooth. |
25th March 2012, 01:52 | #340 | Link |
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Location: Germany
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What motion blur? That's not the scope of this tool. If in frame one the ball is left, and in frame two the ball is right, it will calculate a new frame with the ball in the middle.
Creating motion blur is a quite different kettle of fish.
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48fps, 60fps, framedoubling, interframe, smooth motion |
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