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4th February 2012, 00:05 | #281 | Link | |
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The script is just to heavy for realtime 1080p even for a quad core CPU at 3.6Ghz and GPU acceleration + DXVA enabled. Even at "Very Fast" and "Super Fast" presets. BTW, SVP sets "SetMemoryMax(1024)" and "SetMTMode(3,7)" by default, did not see it crash once. CPU load is much much lower and GPU load is the same, about 40% Some settings are just overkill in InterFrame for realtime. Code:
svp_scheduler=true SetMemoryMax(1024) svp_cache_reduce=true svp_flow_lib="C:\Program Files (x86)\SVP\Plugins\MVTools2\libflowgpu.dll" multinum=5 multiden=2 algo=13 block=false ml=0 search=5 sadml=100 sadgamma=1 blend=true dist=2 pel=2 sharp=0 Recalc=0 blkh=32 blkv=32 overlap=8 overlapv=8 wid_den=1 hei_den=1 LoadPlugin ("C:\Program Files (x86)\SVP\Plugins\MVTools2\mvtools2.dll") SetMTMode(3,7) ffdShow_source() Assert(width==1920 && height==816,"Frame size "+string(width)+"x"+string(height)+" instead of 1920x816") delim=":" WriteFileStart("C:\Users\FDisk\AppData\Roaming\SVP\Logs\avsFPS.txt", "FramerateNumerator()", "delim", "FramerateDenominator()") SetMTMode(2) src=last wid_den==1 ? last : \ hei_den==1 ? LanczosResize(int(width/wid_den/2)*2,height) : LanczosResize(int(width/wid_den/2)*2,int(height/hei_den/2)*2) super=MSuper(pel=pel, hpad=blkh, vpad=blkv, sharp=sharp) finest=pel==1 ? super : MFinest(super) backward_vec=MAnalyse(super, isb=true, blksize=blkh, blksizev=blkv, overlap=overlap, overlapv=overlapv, search=search, searchparam=dist, pelsearch=dist, plevel=0) forward_vec=MAnalyse(super, isb=false, blksize=blkh, blksizev=blkv, overlap=overlap, overlapv=overlapv, search=search, searchparam=dist, pelsearch=dist, plevel=0) backward_vec = Recalc==0 ? backward_vec : MRecalculate(super, backward_vec, blksize=blkh2, blksizev=blkv2, overlap=int(overlap/4)*2, overlapv=int(overlapv/4)*2, search=search, searchparam=dist) forward_vec = Recalc==0 ? forward_vec : MRecalculate(super, forward_vec, blksize=blkh2, blksizev=blkv2, overlap=int(overlap/4)*2, overlapv=int(overlapv/4)*2, search=search, searchparam=dist) smooth_video=MSmoothFps(super, backward_vec, forward_vec, finest=finest, num=FramerateNumerator(last)*multinum,den=FramerateDenominator(last)*multiden, algo=algo, ml=ml, sadml=sadml, sadgamma=sadgamma, block=block, blend=blend) smooth_video distributor() Last edited by FDisk80; 4th February 2012 at 12:57. |
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4th February 2012, 00:28 | #282 | Link | |
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It works correctly.
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It's not the settings that are the problem, since like you said SVP runs fine for you with the i7 settings which are a lot more intensive than InterFrame's fast presets It's possible that DXVA is the problem, I've had trouble with that being very slow on my computer despite a fast GPU. You could try disabling that. |
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4th February 2012, 00:47 | #283 | Link | |
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I don't understand how is your slower CPU can run this without crashes or low frame rates in realtime with 1080p. |
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4th February 2012, 00:55 | #284 | Link | |
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Just because something happens for you doesn't mean it happens for all people Since SVP is working for you you can modify it to either use InterFrame or to use the same settings as InterFrame. |
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4th February 2012, 01:10 | #285 | Link | |
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BTW, is interpolation like this possible to be made as a filter or even a shader? |
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4th February 2012, 03:46 | #286 | Link | |
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It is completely contradictory to do that, since GPU filters are (or should be, otherwise there's no point) inherently multithreaded on the GPU already. Best case: MT with GPU filter works but is completely pointless. |
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29th February 2012, 23:18 | #290 | Link | |
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1080P the picture is blinking with green frames and then player freezes and crashes MPC-HC + LAV (DXVA) + Interframe (Very Fast setting), (GPU accelerated) |
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1st March 2012, 02:57 | #291 | Link |
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Hi FDisk80, thanks for reporting this bug!
It's almost certainly a .dll problem so could you please try replacing the dependencies one by one with the previous version to see which is causing the problem? The previous version is here |
1st March 2012, 12:13 | #292 | Link | |
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1st March 2012, 22:49 | #294 | Link | |
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9th March 2012, 01:06 | #297 | Link |
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Is there a way to use YUY2 color space in interframe?
Is RemoveGrain only one filter which does not like YUY2 color space? Tried to use Interleaved2Planar() and opposite, but had no luck. Need help Last edited by kolak; 9th March 2012 at 01:46. |
11th March 2012, 04:57 | #299 | Link |
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Subjunk, you mentioned previously that if the goal were slow motion vs. smooth motion, you would not use this setup. I was hoping you might expand on the particulars of why and what you would use instead. It seems like this could work well for both, and I am struggling to comprehend the practical difference.
For example, what you recommendation as best course of action for this hypothetical scenario? Goal: create smooth slow motion with 50% reduction in speed from a source video of 1080p @ 23.976fps with medium-fast motion in scene? Last edited by geminigod; 11th March 2012 at 06:58. |
11th March 2012, 08:22 | #300 | Link | ||
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48fps, 60fps, framedoubling, interframe, smooth motion |
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