Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
|
|
Thread Tools | Search this Thread | Display Modes |
4th June 2012, 13:44 | #1322 | Link | |
Registered User
Join Date: Jan 2012
Posts: 67
|
Quote:
|
|
4th June 2012, 13:49 | #1323 | Link |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
You'd have to write this solution using the Intel Media SDK. It's the only way to interface with the HW encoder.
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
4th June 2012, 17:20 | #1325 | Link |
Registered User
Join Date: May 2012
Posts: 57
|
Samples .mkv for Egur
Hello Egur,
Until i figure it out how to upload 40mb files samples I will post the mediainfo ande the graph studio generated for them. I have also noticed something strange: if I play the file in MPC-HC all the problems disapears with EVR Custom but my studio graf file (see attached) shows that VMR is used instead in MCE. could this be the source of problems? Kind Regards, IM Last edited by ionutm80; 4th June 2012 at 17:30. |
4th June 2012, 17:52 | #1326 | Link | |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
Quote:
You can post media files in MediaFire or MultiUpload.
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
|
4th June 2012, 17:58 | #1327 | Link | |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
Quote:
Also other video processing features are dependent on DI - can't run denoise or detail on interlaced source - same goes for scaling. I do plan to add scaling, note that this feature will be static - players will not be able to change the output image size on the fly. If you think ffdshow's features are OK with respect to scaling, I'll add something similar. I also plan to add procamp (Contrast, Brightness, Hue, Saturation).
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
|
4th June 2012, 18:17 | #1329 | Link | |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
Quote:
A player can dictate which renderer is used and most players do. GraphStudio renders a file and let DirectShow build the graph automatically. My PC behaves the same - VMR is chosen over EVR because it has higher merit (priority).
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
|
4th June 2012, 18:27 | #1330 | Link |
Registered User
Join Date: May 2012
Posts: 57
|
Hello again Egur,
Yes for me mce is vmc Is it possible to force vmc to accept evr or as you said to set its merit to high or is it a lost battle here? Because in mpc-hc with evr and ffdshow set to use qs everything is perfect. Thanks again and sory for bothering you with stupid questions. |
4th June 2012, 18:33 | #1331 | Link | |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
Quote:
I just managed to reproduce the a/v sync so your system is fine. I'll post again when I have a root cause or fix. Update: a/v sync occurs in 64 bit MPC-HC, 32 bit is fine.
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. Last edited by egur; 4th June 2012 at 18:44. |
|
4th June 2012, 19:11 | #1332 | Link | |
Registered User
Join Date: Oct 2011
Posts: 108
|
Quote:
You have already written that in the note. |
|
4th June 2012, 20:12 | #1333 | Link |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
Sounds good.
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
4th June 2012, 21:04 | #1334 | Link |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
Found the bug - caused major corruptions in 64bit after seeks as well as occasional a/v sync issues.
I'll fix the ffdshow GUI and release.
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
4th June 2012, 21:49 | #1336 | Link |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
New version released 0.35 beta
Version 0.35 beta is out with the following changes:
* Bugfixes - mostly in 64bit playback. * FFDShow rev4462 with improved QuickSync config Downloads * For the latest cutting edge FFDShow builds download my builds Intel QuickSync Decoder SourceForge home page * FFDShow-tryout site * LAV Splitter builds
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
5th June 2012, 11:42 | #1339 | Link |
QuickSync Decoder author
Join Date: Apr 2011
Location: Atlit, Israel
Posts: 916
|
you can install the build i've made in the meantime. it's built using the same tools and code as the official builds.
__________________
Eric Gur, Processor Application Engineer for Overclocking and CPU technologies Intel QuickSync Decoder author Intel Corp. |
5th June 2012, 15:26 | #1340 | Link |
Registered User
Join Date: Feb 2012
Posts: 4
|
Hey egur,
I can't seem to get quicksync to show up in any of the decoder config pages in ffdshow (32 or 64bit). I'm quite confused as it shows up fine on my laptop. I was wondering if it was a misconfiguration of Virtu MVP or something on my end. Intel 3770k running 2696 driver GTX 680 main GPU I would like to point my current configuration works fine if I disable ffdshow and let LAV take over but I was curious as to why ffdshow doesn't work. thanks for all the great work |
Tags |
ffdshow, h264, intel, mpeg2, quicksync, vc1, zoom player |
Thread Tools | Search this Thread |
Display Modes | |
|
|