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#21 | Link | |
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I'm afraid we've to stop
![]() Join Date: Mar 2003
Location: Amongst mad people
Posts: 5,402
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Gordian Knot Family: Gordian Knot: website, download Auto Gordian Knot: Website and download, tutorial, FAQ |
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#22 | Link |
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Moderator
![]() Join Date: Nov 2001
Location: Netherlands
Posts: 5,579
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Graft, is this pc_scale/tv_scale supposed to work with VFAPI Reader Codec v1.05?
It doesn't do anything, that's why I ask. If I create a m2v with Y=16,U=V=128, two d2v from it using pc_scale and tv_scale, two fake avis from those, both clips have R=G=B=0. |
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#26 | Link |
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Wewkiee
![]() Join Date: Feb 2002
Location: kashyyyk
Posts: 2,113
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is it possible to have the save file use the .d2v filename .. i loaded a m2v file with the idea of cutting it down via the demux option, but it overwrote my original. im assuming since it was intended for files with .vob extension as source?
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AAAArrrrrrggghhh!!!! |
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#27 | Link |
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ScenAid
![]() Join Date: Mar 2003
Posts: 1,623
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I had this issue as well..
Opened a .m2v file, set my input/output range and did "save project and demuxed" it created a .d2v file and killed my .m2v... (was left with a 1k file that wasn't even the clip of the original) This was with saving into a different directory as well.. not same as original |
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#29 | Link | |
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Moderator
![]() Join Date: Nov 2002
Location: Inside
Posts: 718
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The m2v file uses the name of the original vob, but the audio files and the avs script use the name of the d2v project. For consistency, I recommend that the m2v file use the project name as well, however..... please default the project name to the name of the original vob. Currently there is no default project name provided when saving. |
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#30 | Link | |
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Moderator
![]() Join Date: Nov 2002
Location: Inside
Posts: 718
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We shouldn't be able to overwrite the file we are reading from! |
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#31 | Link |
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![]() Join Date: Jan 2002
Posts: 16,634
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The user could specify a project name (D2V file) that has the same base as the input file, e.g., input Cyberia.m2v and project file Cyberia.d2v, so I have to allow for that.
This is what I will do: d2v_base.demuxed.m2v So, in the example, it would be Cyberia.demuxed.m2v. If the input file is Cyberia.demuxed.m2v, then the output will be Cyberia.demuxed.demuxed.m2v, etc.
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#32 | Link |
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![]() Join Date: Jan 2002
Posts: 16,634
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I posted 1.3.0 beta 3:
http://neuron2.net/dgmpgdec/dgmpgdec130b3.zip It fixes the M2V overwrite issue. But watch out! This really is a beta. I made some major changes to EOF handling. If there is not an incomplete picture at the end, the frame counts should be correct, and the last picture should display normally when previewing. I also added exception handling to both DGIndex and DGDecode, so that we don't crash on an incomplete picture. If there *is* an incomplete picture at the end, you can get an incorrect frame count when previewing in DGIndex. But finally I have a version that works correctly with my test files that have exactly one, two, and four frames. |
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#34 | Link | |
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Moderator
![]() Join Date: Nov 2002
Location: Inside
Posts: 718
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I just checked and both 1.2.1 and 1.3.0b3 lockup (cpu usage goes to 99% and stays) when opening more than 10 vobs at once. ONLY THROUGH THE FILE/OPEN DIALOG. DRAG-AND-DROP SEEMS UNAFFECTED. It's intermittant at 11 vobs, but consistently happens with 16+ vobs. |
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#36 | Link |
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Moderator
![]() Join Date: Nov 2002
Location: Inside
Posts: 718
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You have to open them all at once via the File/Open dialog.
Follow these steps: Close all DGIndexes. Open DGIndex. Select File/Open/Add. (Windows File Select dialog appears.) Select 16+ vobs at once. Click Open. --> [lockup 99% cpu usage] (DGIndex does not return to it's File/Open dialog) I can reproduce this on two different systems. Drag-and-Drop seems to work fine for the same set of vobs. |
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#38 | Link |
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ReMember
Join Date: Nov 2003
Posts: 416
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I figured out my problem from the previous threads and your betas. The problem I had was when saving, DGIndex would lock up.
Now it does the same, but if I let it sit for about 20sec the save runs. But before I could let it sit for a minute or longer and it would still not save. Is there anything that can be done about that? I'm uploading the type of files I use, it could be because of them. |
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#39 | Link | |
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Moderator
![]() Join Date: Nov 2002
Location: Inside
Posts: 718
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