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Old 5th February 2005, 01:45   #1  |  Link
Zeul
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NuMenu4u 2.0.1

New build as follows:

I apologise for the confusing version builds of late, but every time I get close to a final I end up adding something else , so starting with this build there will be a linear build scale. This is 2.0.0 as the original incarnation (using Ifoedit) was 1.0.0

Anyways:
I have finally been given access to a menu with mpeg audio so this is now supported.
Support for CCE Basic, CCE 2.5 ,2.66 ,2.67 ,2.7+, Quenc, Procoder. You will need to specify the paths to the relevant files as required, and then choose the preferred encoder.
An additional setting now resides in the encoder settings to specify the Procoder CQ value.
Proper support for a video asset that has stills as some cells (thanks to D3s7 for vobtest.exe to assist - bundled)
Revpulldown is now the default pulldown app.
For ReBuilder users a new option exists (in default) to enable ReBuilder support. This will force the destination folder to have every file copied into it (inc title vobs). This is then the source folder in ReBuilder. ReBuilder is automatically started on NuMenu4u exit.
Change to the internal setting where the CCE Version was not recorded, causing a potential mismatch error.

Bundle: NuMenu4u & VobTest by D3s7
http://www.numenu4u.com/NuMenu4u.2.0.0.zip

Revpulldown: http://www.numenu4u.com/revpulldown.exe
EclPro: http://forum.doom9.org/showthread.ph...ghlight=eclpro

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Last edited by Zeul; 5th February 2005 at 20:20.
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Old 5th February 2005, 02:08   #2  |  Link
Sir Didymus
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Hi Zeul.

Just downloading...
Will report in case of troubles, even if it seems difficult any is present at all, at least judging from the previous build, that was alread excellent!!!

By the way, afraid my suggestion about PgcDemux was misleading, since drifted by the wrong assumption cell demux was already supported by the application... Confirming it isn't...

Regards,
SD
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Old 5th February 2005, 10:03   #3  |  Link
Darklistener
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Hi Zeul
nice release as always

I just installed the new version and there is something i dont understand. CCE SP 2.7x is not supported by eclcce yet right?
And if I understand it right Numenu4u will use eclcce 4 version < 2.7x
and vor version > 2.7x not.
I specifyed the cce executable and numenu4u sayed version 2.70.01.05, what is right.
But if I close numenu4u I have to specify it again because it is not saved and also the cce executable is located in the eclcce.ini.
I run a test and it stops because eclcce says that this is no supported version.
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Old 5th February 2005, 19:15   #4  |  Link
Zeul
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After specifying the path to CCE 2.7, did you go back into the encoder and physically select CCE from the list of encoders? The ccepath is saved into the ecl.ini in all instances regardless of whether ecl supports it. This removes the need to keep running ecl when a new version is installed.
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Old 5th February 2005, 20:19   #5  |  Link
Zeul
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Updated build:
correction to the errormsg if pulldown.exe did not exist in folder. It should have checked for revpulldown.exe
If a cellid demux was initiated then there was a chance that the cells would not been labelled correctly - result a script error.

http://www.numenu4u.com/NuMenu4u.2.0.1.zip
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Old 6th February 2005, 09:58   #6  |  Link
wmansir
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Hey Zeul,

I've had a few menus which have parts detected as interlaced or hybrid that are actually telecine. I would like to be able to do IVTC on these, but it doesn't appear that pulldown is performed on them if I just edit the .avs scripts and also the scenarist scripts fail.

Would it be possible to detect the framerate of the .mpv files after encoding, or perhaps just allow the user to adjust the thresholds for interlaced/hybrid/telecine?
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Old 6th February 2005, 10:17   #7  |  Link
Zeul
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@wmansir
I would like to see the log and the d2v files for the wrongly diagnosed vobs/cells. Being in PAL land my access to film/telecine material is almost non-existant. What I do have tends to be either all Film or Interlaced. In fact any d2v you have which is not interlaced would be useful. If you could name the d2v files like film001 / telecine001 / hybrid001 etc etc, that would be great.

I agree that is a good idea to check the mpv afterwards. I already parse the header to add pan-scan info (if the encoder used doesn't support it) so it should be easy to add that. Alternatively we could set up an additional command in the AVS script eg #pulldown. And if this script is used on an asset then I can instantly tell pulldown is required. Of course that is assuming that I pick the correct script in the first place

Whilst on this topic, I am interested to know how the menues play on a standalone WHEN procoder/cce basic/quenc has been used AND the menus are 4:3 pan-scan. At this point I am unsure whether every GOP header needs to have p-s information added or just the first. Presently I do just the first, which scenarist accepts without any problems.

When I have some files to look at and adjust the parsing code I'll throw over a test build

Thanks
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Old 6th February 2005, 10:51   #8  |  Link
Darklistener
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Thx Zeul
Didn't know that I have to select it now.

What I also wanted to ask is if it is possible to add a size calc?
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Old 6th February 2005, 11:09   #9  |  Link
wmansir
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I sent you a few sample files via email. I'm dead tired now or I would discuss it further (and probably would have given you more/better files). I just grabbed a few quickly before I head to bed.
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Old 6th February 2005, 13:10   #10  |  Link
Zeul
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@Darklistener
I had decided that once the encoder path had been set, i would NOT automatically set this as the default encoder, however, maybe that idea is flawed
I suppose i had set it like that because i was using all 4 encoders during testing, but, a user would only set the path to the encoder of their choice. I will change this in the next build. Does it encode now?
What would the size calc be for? It is not possible to calculate the output size until demuxing has taken place, and, and wac/mpeg to AC3 conversion has been completed. Or are you suggesting a % decrease? eg reduce menu size by 30% - now that is possible. Or maybe an overall size calculation. Again that could be initiated after the intial loadup.eg original overall menu size 500MB, reduce to 300MB etc.
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Last edited by Zeul; 6th February 2005 at 13:15.
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Old 7th February 2005, 00:54   #11  |  Link
Dvd@Best
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@Zeul
Great build
i was using your app to extract all the menus , audio and subtitles.
I choose no encoding , but still numenu4u was asking me path for relavant encoder.

Regards
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Old 7th February 2005, 01:05   #12  |  Link
Zeul
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DVD@Best
fixed in next build
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Old 7th February 2005, 05:12   #13  |  Link
Darklistener
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Hi Zeul

If I set the path for more then one encoder it would be also good if one of them is set as default.

I see know its impossibly to do. I thought it would be easier if I can see how big the new menu will get with the selected bitrate etc.

I have tested the 2.0.1 release and got some audio error. I send it to your email.

Thx
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Old 7th February 2005, 08:38   #14  |  Link
Chubmeister
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Much appreciated Zeul, this has sorted out the two titles with mpeg audio menus I couldn't do before! Nice work!
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Old 7th February 2005, 09:35   #15  |  Link
wfn1
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awesome update as always!

i have this:
Code:
Procedure Name:	StartNuMenu4u
Module Name:	ExecuteProgram

Error Number:	5
Error Description:	Invalid procedure call or argument
Error Source:	Project1
Error Line:	200
Call Stack:
	StartNuMenu4u	-->	ExecuteProgram
	go_Click	-->	MainForm
pls lemme know if you need files
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Old 7th February 2005, 17:49   #16  |  Link
Dvd@Best
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@ Zeul

Thanks for the fixed.

One thing i wanna ask here , is it possible to include a option or checkmark which allow u to only import ur menu assest with thier corresponding audio and subtitle .

Why i am asking like this ?
Because i use to reauthor everything and do make some changes thats why dont use the orginal sturucture of the dvd, but import menu and creating like 20 buttons on 10 menus pages take lot of time.

Your app is able to create menus and buttons in it , like same as it was in original dvd , but there is no option for me to restrict it , that it shud only make a script which only import the menus with buttons ( empty commands) on track menu of scenarist.And dont touch the scenario

I hope i made clear about my problems , if i dont please ask me i can try explain.

Regards

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Old 7th February 2005, 23:10   #17  |  Link
SlipGun
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Just tried the new release. I get the error:

vobtest: can't open

Followed by an Error 53: File not found

Vobtest.exe exists in the NuMenu4u directory (did a full install of 2.0). 2.0.1 gives me the same error.
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Old 7th February 2005, 23:37   #18  |  Link
Zeul
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SlipGun
Strange i can't replicate that, have tried some really strange file location with and w/out spaces. Does a file called VOBAnalysis.txt exist in the frameserving folder. If it does what is written in it.
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Old 8th February 2005, 00:02   #19  |  Link
SlipGun
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I'm afraid there is no VOBAnalysis.txt ...
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Old 8th February 2005, 00:08   #20  |  Link
Zeul
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ah ok that would explain it
i wonder why the vob couldn't be opened for analysis. assuming a vob exists in the subtitles folder can you run debug (get files...) and shoot them over.
thanks

Chubmeister
Yeah that was a toughie, glad we got it sorted, thanks for your help
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