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Old 18th January 2005, 04:16   #1  |  Link
neuron2
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DGMPGDec 1.1.0 Final

http://neuron2.net/fixd2v/decodefix.html

EDIT: 1.1.0 is now final.

Last edited by neuron2; 25th January 2005 at 08:53.
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Old 18th January 2005, 04:39   #2  |  Link
Cyberia
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Don, this is just a cosmetic issue:

A number of the popup message boxes DGIndex produces have the default icon in the upper left corner.

A few of the message boxes have no icon. Try loading an avi and look at the message box that appears. Now try loading a JPG file and look at that message box.

Originally I though they should all have the DGIndex icon, but now I believe they should have no icon. That is consistent with most message boxes I think. Do what you want, but they should all be consistent.

You should check all the messagebox API calls, cause they all appear to be affected, not just the file open messages. (eg: Project Successful is also affected)

Besides this, it looks good.

EDIT: Originally I said it was DGDecode message boxes, I meant DGIndex messages. I fixed the post.

Last edited by Cyberia; 18th January 2005 at 04:43.
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Old 18th January 2005, 05:19   #3  |  Link
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You know, I just spent 45 minutes trying to find a way to control those title bar icons for MessageBox dialogs! I failed miserably. If anyone knows a way...
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Old 18th January 2005, 05:29   #4  |  Link
Cyberia
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Well, whats different about the two calls I mentioned? One has the icon and one doesn't.
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Old 18th January 2005, 06:10   #5  |  Link
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Quote:
Originally posted by Cyberia
Well, whats different about the two calls I mentioned? One has the icon and one doesn't.
Well, now that is a very good question. And I am glad you asked!

After I got over the shock of being asked to load JPEGs, etc., I did in fact notice that one did not have the icon. I compared the calls and it is totally undocumented, but it seems that if you apply the property MB_SYSTEMMODAL, the icon shows up. So I deleted them all. There should be no icons on any popups in RC2.

Thanks for persisting in this.
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Old 18th January 2005, 07:22   #6  |  Link
Cyberia
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I'm gonna figure out the scrollbar enabling issue too...

But don't hold up the release for that.
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Old 18th January 2005, 07:28   #7  |  Link
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I know how to do it, but I'd rather spend my time coding useful things.
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Old 18th January 2005, 09:56   #8  |  Link
Wilbert
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Please beat up on this. After this gets released, I'm going to look at trackbar handling, multiple selections, cutting, etc. That would seem like the biggest bang for the buck as far as new features is concerned.
Don't forget aac demuxing
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Old 18th January 2005, 15:07   #9  |  Link
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Quote:
Originally posted by Wilbert
Don't forget aac demuxing
Can you supply me with a file containing AAC for testing?
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Old 18th January 2005, 16:56   #10  |  Link
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I tested that CLI behaviour - works ok, but when -Exit is not specified the error message is rather puzzling: "Couldn't write D2V file. Is it read only?" Second part of the error message can be omitted IMHO.
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Old 18th January 2005, 20:50   #11  |  Link
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Can you supply me with a file containing AAC for testing?
http://bbsrv.imp.leidenuniv.nl/~wilbert/JB_aac.ts
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Old 18th January 2005, 23:42   #12  |  Link
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Quote:
Originally posted by Wilbert
http://bbsrv.imp.leidenuniv.nl/~wilbert/JB_aac.ts
Thanks, Wibert.

Umm, any idea how to demux this stuff? Any specs? Any sample code?
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Old 18th January 2005, 23:54   #13  |  Link
Wilbert
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dvd2avi_aac by timecop: http://pbx.mine.nu/dvd2avi/

should contain enough sample code
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Old 19th January 2005, 00:00   #14  |  Link
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Quote:
Originally posted by Wilbert
dvd2avi_aac by timecop: http://pbx.mine.nu/dvd2avi/

should contain enough sample code
Ideal!
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Old 20th January 2005, 19:14   #15  |  Link
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Could change the default location of the Windows File Save dialog to open to the same folder as where we loaded the VOBs?

In other words, if I open a vob, then when it comes time to save a project, point the Save dialog to that directory first. I can't think of an easy way to say this.

EDIT: Dang, and I speak English natively. OK, pretend I didn't type all that, and instead suggested this: I propose changing the default directory for the Windows Save File dialog (seen when saving a project) to refer to the location of the last VOB opened.

Last edited by Cyberia; 20th January 2005 at 19:20.
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Old 20th January 2005, 20:30   #16  |  Link
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Like Cyberia, I would also like DGIndex to default to save the .d2v file in the dir that the vobs came from.
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Old 21st January 2005, 02:53   #17  |  Link
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I thought it already works that way. It does for me.
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Old 21st January 2005, 03:40   #18  |  Link
Cyberia
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hmmmmmm. I tried this at work and it did not work. At home, it works like it should.

Perhaps I was not using RC1 at work. I'll let you know.
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Old 21st January 2005, 04:45   #19  |  Link
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DGMPGDec 1.1.0 RC2

Here is RC2:

http://neuron2.net/fixd2v/dgmpgdec110rc2.zip

* Message popups now have no icon in the title bar.
* The audio delay calculation for transport files is now correct and reliable.
* Added even more bullet-proofing for loading silly files (with sarcastic error message).

I'd like to make a full release of this as long as no big problems are found.
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Old 21st January 2005, 06:05   #20  |  Link
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Don, if you drag and drop a vob, the default save location for the project is the last save directory, not the vob directory.

If you use File Open... then it works right.
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