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#1 | Link |
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Moderator
![]() Join Date: Oct 2001
Location: Germany
Posts: 4,453
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Ciao! (XviD-1.0-Beta2-05122003)
Aloha!
Finally, beta 2 is out - Codename Ciao. Changelog: XviD-1.0-Beta2-05122003: - Fixed bitstream headers to be mpeg4-compliant again. - Quant matrices are finally threadsafe. - Interlaced encoding is fixed. - VFW frontend fixes and misuses of core. - Final tweaks to frame decision and motion estimation. - Fixed overflow degeneration (Q31 problem with i-min-distance >1). - Fixed CBR mode - the first frames weren't capped as wanted. Please report further bugs (from this build) here, I closed the old thread as it was getting too huge. Best regards Koepi
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Koepi's new media development site Last edited by Koepi; 5th December 2003 at 19:36. |
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#3 | Link |
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Registered User
Join Date: Sep 2003
Posts: 11
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did first test, seems to be a lot faster.
always had ~5fps, now ~10. encoded a very dark scene at ~1mbit, MSP-6 VHQ-4 H.263 trellis quant chroma motion adaptive quant (lumi masking) no GMC/QPEL/BVOP. source was pal progressive dvd (matrix reloaded), destination 640*272. quality is very good, but thats no wonder at 1mbit. nice build, especially because of its speed. but still doesnt play on standalone
Last edited by raz0r; 5th December 2003 at 17:42. |
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#6 | Link | |
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h4x0r5 0n teh yu0r pC?
Join Date: Nov 2003
Posts: 156
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#8 | Link | |
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Fascinated Lurker
Join Date: Feb 2002
Location: Durham, UK
Posts: 237
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#9 | Link |
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easily bamboozled user
Join Date: Sep 2002
Location: Atlanta
Posts: 364
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I have a question about GMC. Is there any way at all for GMC plus VHQ4 and MPEG quant to result in lowered quality? Or does it now either not help but not affect quality or save some bits but still not affect quality adversely?
What I'm getting at is if you don't mind the loss of speed in encoding and decoding, is there any reason NOT to always enable GMC just for the heck of it? |
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#10 | Link |
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Registered User
Join Date: Jan 2002
Location: France
Posts: 2,760
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zettai : I won't be sure until a developper answers that particular point, but AFAIK frame decision are made during the second pass ( and in the first when choosing between p & b & s frames ). Motion estimation is important in both passes, but since the previous ME was already very good, I don't think the ME in the beta 2 would be completely different. It may lead to a little imprecision in the final size, but I don't think it'll be sensitive.
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#12 | Link |
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Registered User
Join Date: Feb 2003
Location: Atlantis
Posts: 87
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Great work, guys!
But since it hasn't been fixed in beta2, I'm gonna state this again -----LigH has found that, what should be "Global Motion Compen>>s<<ation" is now shown as "Global Motion Compenation", where an "s" is missing
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#13 | Link |
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Moderator
![]() Join Date: Oct 2001
Location: Germany
Posts: 4,453
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Frame type decision is done in first pass, so you should redo the first pass - though since it is written in the first pass statsfile the encoder will oblige to that
![]() About GMC, well, it's very slow and doesn't help too much. To be really useful it has to be tweaked a bit more. Bt sure, you can enable it if you don't mind the additional cpu power and memory necessary. As the GUI will maybe change later we didn't give too much importance to a missing letter ![]() Regards Koepi
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#14 | Link | |
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Registered User
Join Date: Feb 2003
Location: Atlantis
Posts: 87
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Thx. |
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#15 | Link |
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Moderator
![]() Join Date: Oct 2001
Location: Germany
Posts: 4,453
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I never heard of 4 warppoint GMC. This is "still" 3 warppoint GMC.
Ah, and about that decoder lag message: it'll stay in there as long as we don't do special DirectShow-coding for the decoder :-/ Using ffdshow (libavcodec) for decoding solves the issue. Regards Koepi
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#16 | Link | |
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Registered User
Join Date: Aug 2002
Posts: 75
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Thanks for all your work, mfluder |
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#19 | Link |
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Moderator
![]() Join Date: Oct 2001
Location: Germany
Posts: 4,453
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ok mf, you're right. I take back the betas and remove them from my site
![]() (Or what do you expect as answer to such a [unconstructive] post?) Regards Koepi
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