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Old 27th February 2007, 16:40   #2821  |  Link
Sharktooth
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well, i planned to do some stuff but the damn ISP told me the service was available in my (new) area while it isnt...
so i shall wait about 40 days until they move their a$$...
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Old 8th March 2007, 17:02   #2822  |  Link
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Found some time at work to commit a bugfix:
Code:
0.2.4.1039
Commint by Sharx1976:
    - Fixed 1672842 (x264 lossless broken)
    - Fixed MediaInfoWrapper reference in the megui project

Last edited by Sharktooth; 8th March 2007 at 17:05.
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Old 10th March 2007, 13:27   #2823  |  Link
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Sharktooth: what do you think of DSpider's icons at http://sourceforge.net/tracker/index...12&atid=798479

??
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Old 12th March 2007, 21:24   #2824  |  Link
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I know I'm way over my head in this forum but I thought someone here would know what this error is trying to tell me. Any help appreciated.

MeGUI encountered a fatal error and may not be able to proceed. Reason: The given key was not present in the dictionary. Source of exception: mscorlib stacktrace: at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections. Generic. Diclionary ‘2.get_Item(TKey key)
at MeGUI.baseMuxWindow.convertLanguagesToISO()
at MeGUI.AdaptiveMuxWindow.getAdditionalStreams(SubStream[]& audio, SubStream[]& subtitles, String& chapters, String& output, ContainerType& cot)
at MeGUI.AutoEncodeWindow.queueButton_Click(Obiect sender, EventArgs e)
at System.Windows.Forms. Control. OnClick(EventArgs e)
at System. Windows. Forms. Button. OnClick(EventArgs e)
at System.Windows. Forms. Button. OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System .Windows. Forms. Control. WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System. Windows.Forms.Button. WndProc(Message& m)
at System.Windows.Forms. Control. ControlNativeWindow.OnMessage(Message& m)
at Systern.Windows. Forms. Control. ConfrolNativeWindow.WndProc(Message& m)
at System.Wiridows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPfr wparam, IntPtr iparam)
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Old 13th March 2007, 02:17   #2825  |  Link
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Not so helpful. Please post the error with more information (what you were doing, whatOS, etc etc) over on the big report tracker.
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Old 13th March 2007, 10:19   #2826  |  Link
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@leinieman: bugs aren't the topic in this thread. Unless you know C# you have no business in this thread. You report is also severely lacking. Keep in mind that for bugs to be fixed, they first have to be reproduced.. with the amount of information you have provided, this is impossible. And I shouldn't have to ask which languages you had selected in the language dropdowns..
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Old 13th March 2007, 18:57   #2827  |  Link
Soshen
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@doom9

you think that can be add in megui the option for allow writing stats when is used the CBR pass?
imho this is the bigger problem of megui at now ^^;
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Old 13th March 2007, 20:07   #2828  |  Link
leinieman
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My humble apologies.
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Old 13th March 2007, 22:46   #2829  |  Link
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@Soshen
As doom9 would agree, judging by the content of his post right before yours, this isn't the thread for feature requests.
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Old 14th March 2007, 01:13   #2830  |  Link
Sharktooth
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Quote:
Originally Posted by berrinam View Post
Sharktooth: what do you think of DSpider's icons at http://sourceforge.net/tracker/index...12&atid=798479

??
Uhm, i dont like them, but those are better than nothing.
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Old 30th March 2007, 04:58   #2831  |  Link
Raere
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I'm looking to do some changes to the meGUI form for a custom build for myself, but in the SVN repository on SF, all I see are the regular code files. Are the forms available anywhere to edit in Visual C#? Or are the forms built using some other program?

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Old 5th April 2007, 02:23   #2832  |  Link
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You are using NicAudio.dll 2006-03-14 from Dimzon than crash when an ac3 frame with different parameters than the first arrive.

In this post is exposed the problem and Nic make a new version 2006-09-01, based in last Dimzon sources with DRC.

This version is working fine by months with BeHappy, maybe you can add it to MEGUI install.

Edit: From 2007-02-24 this version is in Nic's Web Page like v1.7

Last edited by tebasuna51; 5th April 2007 at 11:30.
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Old 9th April 2007, 13:48   #2833  |  Link
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I wonder why meGUI main window form is locked. It is quite boring not to be able to see the queue list in a bigger window.

Instead of setting the locked bool in the form, why not using proper anchoring, so that the GUI elements are resized when the main window is made bigger?

I wanted to do it in my own build by getting the sources, but I have some difficulties with CVS. I'm using TortoiseCVS under Windows, I set the proper CVSROOT in checkout, but I don't receive any file. Here my log:
Code:
Dans E:\Download\MeGui : "C:\Program Files\TortoiseCVS\cvs.exe" -q -z6 checkout -P MeGUI
CVSROOT=:pserver:anonymous@megui.cvs.sourceforge.net:/cvsroot/megui

Empty password used - try 'cvs login' with a real password
cvs checkout: in directory .:
cvs checkout: cannot open CVS/Entries for reading: No such file or directory

Succès : opération CVS terminée
What's wrong here?
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Old 9th April 2007, 14:21   #2834  |  Link
cc979
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because it got transfered to svn
https://svn.sourceforge.net/svnroot/megui/
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Old 9th April 2007, 15:45   #2835  |  Link
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ok, so I've taken TortoiseSVN and now, I've the sources.

PS: It could be nice to edit the code page in sourceforge and saying that only SVN is used.

so, I've opened the solution in VS (and for Raere, the forms are there too, check under core\gui).

1) I've renamed "Form1" to "MainForm"
2) I've edited the form & control properties, adding the following:
Code:
this.autoEncodeButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.resetButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.log.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                        | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
and removed
Code:
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
and now, I have a GUI which can be resized.
All others controls seems indeed to be already set with the proper anchoring.

Is it possible to have the same behavior in the "normal" build? If not, why?
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Old 11th April 2007, 16:23   #2836  |  Link
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Is there a specific reason why megui ignores the output file name when encoding from AVS to x264 (either mp4 or mkv)? It always encodes to the same location/filename of the input with the extension of the output format.

I had 4 jobs based on the same avs where i specified different output filenames, but in the end each one overwrote the previous, which was a major loss of time.
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Old 11th April 2007, 17:39   #2837  |  Link
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use the [...] button to specify the output location.
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Old 12th April 2007, 05:35   #2838  |  Link
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Implement anamorphic/PAR support for Quicktime

Hi!

What about making MeGUI create anamorphic videos which work with Quicktime/AppleTV/IPod? If you create an anamorphic video (e.g. H.264/MP4) using MeGUI, it works with VLC, but not with Apple products. But this problem seems to be solvable if you set PAR in the MP4 container using Quicktime Pro:
http://discussions.apple.com/thread....97526&#4297526
http://appletvhacker.blogspot.com/20...-step-how.html

People from handbrake/MediaFork have made anamorphic MP4 work with Quicktime by adding an "atom" to the MP4 container:

Quote:
The container in beta2 remains .mp4, with a .mov atom patched in for QuickTime support. QT still doesn't recognize PAR...the atom applies a transformation matrix, similar to setting the DAR in an .mkv.
http://handbrake.m0k.org/forum/viewtopic.php?t=256
http://handbrake.m0k.org/forum/viewtopic.php?t=265

AFAIK that's done by the following patch:
http://handbrake.m0k.org/trac/changeset/353

One of the patched files belongs to mpeg4ip:
http://mpeg4ip.cvs.sourceforge.net/m...pp?view=markup

Do you think this could be implemented in MeGUI too?

best regards
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Old 12th April 2007, 20:52   #2839  |  Link
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there's a lot of discussion about the whole aspect ratio thing in the megui threads.. there are good reasons why things are done the way they are being done now but I don't recall those offhand.. berrinam did all the research and coded the version that is now used.
I strongly object to any time investment to support the POS software Apple writes.. their MPEG4 video products are a disgrace.
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Old 15th April 2007, 16:11   #2840  |  Link
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Hi,

i would like to suggest an option to use multipass and huffyuv in a more efficient way:
It's not my idea, i borrowed it from a IRC conversation.
While the Huffyuv is created the output could be used at the same time for the first pass, that would save some encoding time.
Have a look at this.

Are there any reasons why this isn't implemented?

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