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Old 23rd December 2005, 19:58   #861  |  Link
stax76
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I think they have a debugger though not mature. I still believe VS with compilers and libraries is the best application in existence and mean application in general and not only dev tools.
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Old 24th December 2005, 10:59   #862  |  Link
Raithmir
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Feature request

Could perhaps the "shutdown when finished" tick box be moved out of the settings onto the queue tab. I keep forgetting to disable it again and will just be doing a simple mux, only for the computer to then shutdown! lol
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Old 24th December 2005, 13:43   #863  |  Link
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@Sharktooth: your source and binary link go to the same file
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Old 24th December 2005, 15:59   #864  |  Link
Sharktooth
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fixed
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Old 24th December 2005, 16:01   #865  |  Link
Sharktooth
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Quote:
Originally Posted by Raithmir
Could perhaps the "shutdown when finished" tick box be moved out of the settings onto the queue tab. I keep forgetting to disable it again and will just be doing a simple mux, only for the computer to then shutdown! lol
yeah, it happens to me too...
i'm just busy for xmas but i'll give it a shot as soon as i can.
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Old 24th December 2005, 22:20   #866  |  Link
Caroliano
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The megui remaining time apears to have a bug with too high values.
I was trying to encode an short insane clip with more than insane setings (HQ-Insane + Exaustive search 64 and turbo off) for the sake of slowness.

After one hour and a half, the window apears that way: http://img458.imageshack.us/img458/2...guitime5jp.png
Before that was somewere around 18:15:15. This 49 can be 49days? And it take too much time to refresh. Only refreshed 4 times or so in this time.
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Old 24th December 2005, 23:33   #867  |  Link
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I figure that's another instance of the 24h wrap problem.. your estimated time went beyond 24h, I figure your estimated completion time is 24 hours and 49 seconds.
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Old 25th December 2005, 03:26   #868  |  Link
Caroliano
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Is this easy to fix? Because I think that encodes that superpass 24h isn't so incomum. I can easely make it with HQ-Slower in my celeron 1.7. To add suport for weeks or months, then is more questionable, but also would be good.
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Old 25th December 2005, 13:11   #869  |  Link
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hmm.. x264 does almost 40fps on my box For me, anything below real-time seriously gets on my nerves and makes me think of faster hardware (in my case there's no point, it's one of the fastest cpus money can buy), or switching the codec to something that agrees with the amount of patience I can muster. I suppose it's not so hard but I'm just guessing out loud, I have no idea really. What I can say is that the number that is behind that indication (and the elapsed time) can easily be coverted to say number of seconds and that this number is accurate.. it's only a matter of putting that into the 24h format, and I just guess because it's called 24h format, it only goes to 23:59:59.. if you want more, you probably have to convert it to something else, like dd hh:mm:ss, which may or may not be possible with a single line, or write a conversion routine on your own (also not that hard, just a bunch of ifs, divisions and substractions). But I'm still working on a codec comparison..
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Old 25th December 2005, 14:49   #870  |  Link
Caroliano
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I don't know programing (yet..), so I'm willing to wait until you have time to do it.

For this insane test I will use Virtualdub, that suport more time. Even if it is lacking of the more advanced features, the Exaustive Search with range 64 is there.

Merry Christmas!
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Old 25th December 2005, 15:37   #871  |  Link
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well.. what is the problem except for the indication of how long it'll take? It'll still encode.. and you can always figure out the remaining time by looking at how many frames have already been encoded and how long it took (keeping in mind that time elapsed wraps as well once you go beyond 24 hours). And exhaustive search is insane and has no effect on quality whatsoever.. it makes no sense to use options that just slow you down, but don't bring anything noticeable to the table.
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Old 25th December 2005, 23:25   #872  |  Link
Caroliano
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I'm was only playing with x264. I said:
Quote:
I was trying to encode an short insane clip with more than insane setings (HQ-Insane + Exaustive search 64 and turbo off) for the sake of slowness.
I was only wanting to know how many time it would take.

And is relatively important for us know some time, if not, you would not have implemented it in Megui. It also can confuse some people that look only in the remaing time to see if they can manage to encode in time. They see for example 12h there and think that is reasonable, but it is 36h in reality and then may be no way back.

I hope that you fix it. Thanks.
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Old 28th December 2005, 13:38   #873  |  Link
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Ok, the meGUI project has been approved on Sourceforge. I've populated the CVS with the code for 0.2.3.1024 and added a file release of the latest binaries.
https://sourceforge.net/forum/forum.php?forum_id=524347

doom9 and Sharktooth: if you PM me with your Sourceforge usernames I'll add you as Admins. The code can be accessed anonymously using a CVS client (I use TortoiseCVS) -
server cvs.sourceforge.net
folder /cvsroot/megui
module MeGUI-src.CVS
Contact one of the admins if you want to be added as a developer.

There's space for a web page as well, if anyone wants to design something for that.
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Old 28th December 2005, 13:58   #874  |  Link
dimzon
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Quote:
Originally Posted by charleski
Contact one of the admins if you want to be added as a developer.
2 Admins
my SF nickname is dimzon, please add me as developer!
Thanx!
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Old 28th December 2005, 15:17   #875  |  Link
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sharkx1976
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Old 28th December 2005, 15:28   #876  |  Link
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my username is doom9 of course
@dimzon: thinking about changing the audio part?
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Old 28th December 2005, 15:30   #877  |  Link
Sharktooth
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it would be great. i checked behappy and it "sounds good"
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Old 28th December 2005, 15:30   #878  |  Link
dimzon
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Originally Posted by Doom9
@dimzon: thinking about changing the audio part?
And, maybe, adding more extensiblity/flexibility like in BeHappy...
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Old 28th December 2005, 16:04   #879  |  Link
Sharktooth
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I dropped the skinning engine based on MS-Styles... it b0krs completely on Vista or with WindowBlinds.
However using system theme (.NET 2.0 defaults) just work...
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Old 28th December 2005, 16:18   #880  |  Link
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Quote:
Originally Posted by Sharktooth
I dropped the skinning engine based on MS-Styles... it b0krs completely on Vista or with WindowBlinds.
However using system theme (.NET 2.0 defaults) just work...
Now we can use Sourceforge CVS to get all the source update like this one?
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