Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > Avisynth Usage

Reply
 
Thread Tools Search this Thread Display Modes
Old 27th November 2005, 06:17   #1  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Using Avisynth to help compressing files

I was wondering, which filters may be used to help compressing a good quality file (not anime)?

undot()
Fluxsmooth()

Good start?



Thanks,
- Dan
Razorholt is offline   Reply With Quote
Old 27th November 2005, 10:00   #2  |  Link
sh0dan
Retired AviSynth Dev ;)
 
sh0dan's Avatar
 
Join Date: Nov 2001
Location: Dark Side of the Moon
Posts: 3,480
Probably the best filter: BicubicResize() to a smaller size.

Otherwise have a look at this thread.
__________________
Regards, sh0dan // VoxPod
sh0dan is offline   Reply With Quote
Old 28th November 2005, 00:06   #3  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Thanks shOdan.

- Dan
Razorholt is offline   Reply With Quote
Old 28th November 2005, 09:31   #4  |  Link
Elic
Registered User
 
Elic's Avatar
 
Join Date: Apr 2005
Location: Ukraine, Vinnitsa
Posts: 110
Razorholt
I shoudn't advise to use Undot() for improving compressability of hi-quality video because it eliminates small fast-moving details (like rain-drops or snow-flakes) almost completely. Instead, I prefer to use light temporal denoising like
Code:
Temporalsoften(2,3,3,mode=2,scenechange=6)
FluxSmoothST(5,7)
(I stealed this from scripts generated by GordianKnot).

Also, light blur() (with strength of 0.15 or so) before BicubicResize() might gain the compressability, but it highly depends on source video.
__________________
-= Elicit Gingers =-
Elic is offline   Reply With Quote
Old 28th November 2005, 09:53   #5  |  Link
Mug Funky
interlace this!
 
Mug Funky's Avatar
 
Join Date: Jun 2003
Location: i'm in ur transfers, addin noise
Posts: 4,555
i've never seen undot produce an artefact...?

removedirt can be a bit agressive as far as removing objects rather than just noise, but for compressibility gain versus detail it can't be beaten. if used with motion compensation (especially the new stuff being developed lately) it can give a practically artefact-free compressibility boost.

degrainmedian is also very good - doesn't give blocks like removedirt can if not used judiciously, and still gives a handy compressibility gain.
__________________
sucking the life out of your videos since 2004
Mug Funky is offline   Reply With Quote
Old 28th November 2005, 09:54   #6  |  Link
IanB
Avisynth Developer
 
Join Date: Jan 2003
Location: Melbourne, Australia
Posts: 3,167
Perhaps the new GaussResize(), adjust P to select the right amount of blur
IanB is offline   Reply With Quote
Old 28th November 2005, 13:04   #7  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,391
May I hop in with a small function?

SPresso() is one I use a lot (mostly for internal processing within more complex functions), but it also deals very well as a standalone.

(It doesn't matter if you like caffeine or not (I do) - SPresso stands for Spatial Pressdown.)

On my usual, usual-noisy DVB sources, compression gain usually is from 2% to 3% (light settings -> changes almost invisible) up to 10 to 12% (stronger settings -> slight, gentle softening, not very obvious).

Format:

SPresso( limit, bias, [RGmode] )

"limit" tells the maximum change to do to any pixel
"bias" is, well, something like "aggessivity": '20' is a very light setting, '33' is already quite strong.
"RGmode" tells the RemoveGrain mode to use. The default of "4" is the best in most cases.

Posting screenshots makes not much sense, because there is so little difference to see. So just try it. Needed are MaskTools and RemoveGrain.


Code:
function SPresso(clip clp, int "limit", int "bias", int "RGmode")
{
limit  = default( limit,  2 )
bias   = default( bias,  25 )
RGmode = default( RGmode, 4 )

LIM1  = (limit>0) ? string( round(limit*100.0/bias-1.0) ) : string( round(100.0/bias) )
LIM2  = (limit<0) ? "1" : string(limit)
BIA   = string(bias)

expr  = (limit<0) ?   "x y - abs "+LIM1+" < x x 1 x y - x y - abs / * - ?"
 \                :   "x y = x x "+LIM1+" + y < x "+LIM2+" + x "+LIM1+" - y > x "+LIM2+" - " \ 
                    + "x 100 "+BIA+" - * y "+BIA+" * + 100 / ? ? ?"

yv12lutxy( clp, clp.removegrain(RGmode,-1), expr, U=2,V=2)
}
Note: Chroma is not touched at all. Spresso works only on the luma channel. Could be changed easily, however.

BTW: For those prefering tee over coffe, there's also a "TPresso" counterpart ... I just don't have it with me at the moment.
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)
Didée is offline   Reply With Quote
Old 28th November 2005, 17:55   #8  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Thanks guys! I will try out your suggestions and post the results later on today. I've just finished the first test with a combinaision of:

Undot()
Unfilter(-5,-5)
BicubicResize()

Result: produced artifacts so I will give a 7 out of 10. (I will ellaborate more also later on)


Thanks,
- Dan
Razorholt is offline   Reply With Quote
Old 29th November 2005, 02:17   #9  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Ok, here is below the script I'm quite happy with. I still need to try blur() as suggested.

Anything I can add? Maybe a filter to sharpen the clip a little? Artifacts are still noticeable but not "annoying".


Quote:
ConvertToYv12()
function SPresso(clip clp, int "limit", int "bias", int "RGmode")
{
limit = default( limit, 2 )
bias = default( bias, 25 )
RGmode = default( RGmode, 4 )

LIM1 = (limit>0) ? string( round(limit*100.0/bias-1.0) ) : string( round(100.0/bias) )
LIM2 = (limit<0) ? "1" : string(limit)
BIA = string(bias)

expr = (limit<0) ? "x y - abs "+LIM1+" < x x 1 x y - x y - abs / * - ?"
\ : "x y = x x "+LIM1+" + y < x "+LIM2+" + x "+LIM1+" - y > x "+LIM2+" - " \
+ "x 100 "+BIA+" - * y "+BIA+" * + 100 / ? ? ?"

yv12lutxy( clp, clp.removegrain(RGmode,-1), expr, U=2,V=2)
}

Undot()
ConvertToYUY2()
Unfilter(-5,-5)
Temporalsoften(2,3,3,mode=2,scenechange=6)
FluxSmoothST(5,7)
crop(2,0,0,0)
GaussResize(852,480)

Last edited by Razorholt; 29th November 2005 at 02:19.
Razorholt is offline   Reply With Quote
Old 29th November 2005, 02:25   #10  |  Link
DryFire
Perpetually Lost
 
Join Date: Sep 2005
Posts: 93
You should probably make a seperate .avs or .avsi (auto loading) file for spresso. As is does that even call SPresso?

Also why the conversion to yuy2? IIRC unfilter, temporal soften and fluxsmooth all work in yv12.
DryFire is offline   Reply With Quote
Old 29th November 2005, 02:43   #11  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
ooh, and I have to test degrainmedian() too. What would be the recommended settings for that one?


Thanks,
- Dan
Razorholt is offline   Reply With Quote
Old 29th November 2005, 04:15   #12  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Quote:
Originally Posted by DryFire
You should probably make a seperate .avs or .avsi (auto loading) file for spresso. As is does that even call SPresso?

Also why the conversion to yuy2? IIRC unfilter, temporal soften and fluxsmooth all work in yv12.

I tried to autoload SPresso.avs but it didn't work. The error message said that Avisynth couldn't load it.
Razorholt is offline   Reply With Quote
Old 29th November 2005, 04:19   #13  |  Link
Tuesday
Registered User
 
Tuesday's Avatar
 
Join Date: Mar 2003
Location: The Corridor of Despair
Posts: 84
Hey, I always use PixieDust to help with compressibilty in my rips, I know it produces subtle blocking artifacts, but i can never see them in the video when it's running and it more or less completly removes most noise.

'tis a little on the slow side though.
Tuesday is offline   Reply With Quote
Old 29th November 2005, 06:21   #14  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Quote:
Originally Posted by Tuesday
Hey, I always use PixieDust to help with compressibilty in my rips, I know it produces subtle blocking artifacts, but i can never see them in the video when it's running and it more or less completly removes most noise.

'tis a little on the slow side though.

Well, I wanted to try PixieDust but never found the right version I guess. Can you please advise me on this one?

Thanks,
- Dan
Razorholt is offline   Reply With Quote
Old 29th November 2005, 07:05   #15  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Another set of filters. This time I decided to rezise the clip from 852x480 to 800x450. That helped reducing the artifacts.

Quote:
ConvertToYv12()
function SPresso(clip clp, int "limit", int "bias", int "RGmode")
{
limit = default( limit, 2 )
bias = default( bias, 25 )
RGmode = default( RGmode, 4 )

LIM1 = (limit>0) ? string( round(limit*100.0/bias-1.0) ) : string( round(100.0/bias) )
LIM2 = (limit<0) ? "1" : string(limit)
BIA = string(bias)

expr = (limit<0) ? "x y - abs "+LIM1+" < x x 1 x y - x y - abs / * - ?"
\ : "x y = x x "+LIM1+" + y < x "+LIM2+" + x "+LIM1+" - y > x "+LIM2+" - " \
+ "x 100 "+BIA+" - * y "+BIA+" * + 100 / ? ? ?"

yv12lutxy( clp, clp.removegrain(RGmode,-1), expr, U=2,V=2)
}


Unfilter(-5,-5)
Temporalsoften(2,3,3,mode=2,scenechange=6)
FluxSmoothST(5,7)
blur(0.15)
BicubicResize(800,450)
Razorholt is offline   Reply With Quote
Old 29th November 2005, 09:26   #16  |  Link
Didée
Registered User
 
Join Date: Apr 2002
Location: Germany
Posts: 5,391
In your first post, you talked about a "good quality source". Now you're always talking about artefacts that have to be reduced. Could you please decide what's the real deal?

The following script loads and uses Spresso correctly. Get the plugins, adapt the pathnames, and it'll work:

Code:
LoadPlugin("X:\path\to\MaskTools.dll")
LoadPlugin("X:\path\to\RemoveGrain.dll")

Import("Y:\path\to\SPresso.avs")

XYZSource("Z:\path\to\YourSource")

SPresso()
The filtering chain you currently have gives a rather blurry output for sure. One should look into what the problem is with the actual source, and do specific filtering. Better then to produce this kind of universal mush.

BTW, you'll have no fun with a framesize of 800*450. You should resize to 800*448.
(And in case you like mush, write "BicubicResize(800,448,1,0)" -- no more artefacts...)


edit:

BTW2, I once put the "Dust" filter package online here. Those who are afraid of Dust's potential blocking artefacts might want to use PixieDustPP instead.
__________________
- We´re at the beginning of the end of mankind´s childhood -

My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!)

Last edited by Didée; 29th November 2005 at 09:42.
Didée is offline   Reply With Quote
Old 30th November 2005, 01:48   #17  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
Ok Didée, here is the deal:

I have to compress a 25MB QuickTime file (movie trailer) down to 17MB (Mpeg-4) using MainConcept H.264. I wanted to keep the original screen resolution (854x480) but the quality wasn't that impressive so I decided to go with 800x450 (although I should go with 800x448 as per your suggestion ).

I know that my script looks like a messy bunch of filters put together with the hope that the combinaison could get me to the result espected, but so far so good

Regarding PixieDustPP (who's dying to join the group, I know it for sure) I can't make it to work. After importing the AVS file and loading the 3 plugins required I get the following error:

Script error: There is no function named "pixiedust"
(C:\Program Files\AviSynth 2.5\plugins\PixieDustPP.avs, line 47)


Cheers.
Razorholt is offline   Reply With Quote
Old 30th November 2005, 06:33   #18  |  Link
Razorholt
Cyberspace Citizen
 
Razorholt's Avatar
 
Join Date: Nov 2005
Posts: 457
I just got the PixieDustPP problem sorted I forgot to load LoadPluginEx, that's why it didn't work... I'm currently compressing the file wth that filter so I'll let you know the result.

It might be a great filter but the encoding time is a bit long. The time for the other tests varied between 41 and 52 minutes (VBR 2-pass), versus 1h42 with this pixiedustpp included. But we'll see...

- Dan
Razorholt is offline   Reply With Quote
Old 30th November 2005, 21:00   #19  |  Link
Elic
Registered User
 
Elic's Avatar
 
Join Date: Apr 2005
Location: Ukraine, Vinnitsa
Posts: 110
Mug Funky
> i've never seen undot produce an artefact...?
Undot() doesn't produce artifacts ( == additional details not exist in source video), just eliminates existing details with near-one-pixel size (especially fast-moving) and like "washes" fine-grained, slow-moving textures. Usually it is good, but sometimes it irritate like nothing else.
__________________
-= Elicit Gingers =-
Elic is offline   Reply With Quote
Old 30th November 2005, 22:45   #20  |  Link
esby
Registered User
 
esby's Avatar
 
Join Date: Oct 2001
Location: france
Posts: 521
Quote:
BicubicResize()
I am missing something.
BicubicResize() versus what ?
If it is against lanczos resize, I'd say yes.
If it is against normal resize, I'd say no.
If it is reducting the image size, I'd say yes, but the bicubic is not important here.
If I had to use a resize for downsampling and helping compressibility I would probably use bilinear resizing.

esby
__________________
http://esby.free.fr/
esby is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:02.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.