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Old 1st July 2003, 02:59   #61  |  Link
FredThompson
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The parameter "thresh" is described in the readme as being an integer. What size? I'm guessing 1 byte so the values are 0-255, correct?
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Old 1st July 2003, 04:41   #62  |  Link
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It has signed integer range. Values below 0 and above ~50 are unlikely to be of much use.
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Old 6th July 2003, 03:45   #63  |  Link
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is this filter a better substitute to fielddeinterlace (from decomb)?

Thanks

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Old 6th July 2003, 14:47   #64  |  Link
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Quote:
Originally posted by jarthel
is this filter a better substitute to fielddeinterlace (from decomb)?
That depends upon your application and aesthetic tastes.
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Old 6th July 2003, 14:49   #65  |  Link
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DGBob(): now with slow motion

I've added a new mode to DGBob(). It produces double the number of input frames (frames from fields), but sets the final frame rate to the original frame rate. This produces a 50% slow motion effect.

Note that the syntax has changed, so please refer to the help file.

http://shelob.mordor.net/dgraft/dgbob/dgbob.html
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Old 8th August 2003, 00:32   #66  |  Link
IanB
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DGBob - Highest quality

Don,

DGBob() rocks

<<wrong thinking deleted>>

IanB

Last edited by IanB; 8th August 2003 at 02:18.
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Old 8th August 2003, 07:12   #67  |  Link
bachopin
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fieldeinterlace or dgbob

I've been using fieldeinterlace() from the decomb.dll for
quite a long time. It was a great help
and never let me down while working with pure PAL intarlaced material.
And now I just noticed this new filter and I wonder what's are
the main differences between the two, or simply put,
can I achive maybe even better results with this new filter ?

Thank you ver much in advance

Regards
Peter
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Old 8th August 2003, 17:07   #68  |  Link
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You may find that DGBob() damages static logos, etc., less than FieldDeinterlace(). But DGBob() lacks some features of FD. So, as mentioned in this thread, it all depends upon your application and aesthetic tastes. Only you can decide which is preferable.

You might also look at KernelDeint(), which is another new deinterlacer from neuron2.
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Old 9th August 2003, 23:03   #69  |  Link
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I really like its slow motion mode.But there is an old and awfull problem: Marching ants.
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Old 10th August 2003, 01:46   #70  |  Link
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You know, I saw that junk on my parents' cable feed last week. Drove me nuts and now I have to figure out how to remove it from the tapes I made on their system. (Why can't old people just get DirecTiVos?)

Richard Berg released AviSynth 2.5 versions of some filters including Guava Comb just recently. Maybe that will help.

Sure would be nice to see a filter called Raid to take care of marching ants. (For those who don't know, Raid is the name of an American bug spray, the byline is kills bugs dead.)
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Old 20th November 2005, 18:15   #71  |  Link
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Sorry to drag up this old thread but I just had to say thanks again Don for brilliant work. Majority of my bobbing projects still seem to be smoother using DGBob compared to newer smart bobs for whatever reason. Any chance of an optimized SSE2 version in the future? I know your busy with other projects but I couldn't resist the question :-)
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Old 20th November 2005, 19:21   #72  |  Link
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please forget about dgbob().

it is very outdated now. TDeint() or Leakkernelbob() will give you much better results
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Old 21st November 2005, 16:45   #73  |  Link
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I know it's very dated but on certain field blended movies I find it still gives me the smoother panning motion. I'm currently looking at TFM and TDeint options though and trying to adapt the parameters for this type of material. The number of options are quiet overwhelming...but nice :-)
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Old 28th April 2006, 17:51   #74  |  Link
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I was looking for a way to add slow motion effect to my video clips, I found Smart Bob, but I don't really know how to use it in VirtualDub. VD is pretty much the only thing I use, next to nandub.

Can someone explain how this exactly works? The description on Neuron's site said I had to set the fps to the input's fps somewhere in the AVI Header? I really don't understand...
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Old 28th April 2006, 21:47   #75  |  Link
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You'll be much better off with motion compensation. Do a search on this forum for MotionProtectedFPS or MvFPS.
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Old 29th April 2006, 01:15   #76  |  Link
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Looks like both MotionProtectedFPS and MvFPS involves Avisynth. I'm not familiar with avisynth at all.
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Old 29th April 2006, 03:22   #77  |  Link
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I suggest that you become familiar with it. It is the best free editor in the world! Not kidding!
Avisynth really is your number 1 option for what you are trying to do. There are numerous plugins that have to do with slow motion in video. And the great thing is that VDub fully supports it!
If you need help, surf the forum, or go to the main website and check out the tutorials. Plus every plugin comes with it's own explanation of every function.
Sorry I could not be of more help.
Good luck!
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Old 29th April 2006, 06:10   #78  |  Link
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Thank you all very much.

I'll explore the forums when I got enough time for it.

- CrAcKo
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