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Old 5th February 2018, 14:10   #48841  |  Link
vinnytx
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Thanks!

I use Potplayer. I assigned "-" and "3" but they don't work
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Old 5th February 2018, 14:49   #48842  |  Link
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You should not use keyboard shortcuts that are already defined in your player.
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Old 5th February 2018, 17:30   #48843  |  Link
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Fluid 4k60p vs Zoom Control

As far as I can see, at least on my set-up (see sig below), there is no way to get 4K60p and Zoom Control.

If I want Zoom Control, I can't use D3D11 in LAV.

If I want 4K60p (@ RGB 8bits 4:4:4), I have to use D3D11 in LAV, or I get tons of dropped frames. The rendering time is fine, it's far below 16.68ms, it's the queues that are all near empty.

Of course I only have that issue in 4K60p, I can play almost everything else (including 4K23p @ RGB 12bits 4:4:4) without any h/w acceleration.

So unless I'm getting something wrong, it looks like I'll have to use manual zoom control until zoom control is supported with D3D11.

Sharing this in case others are wondering why they are getting loads of frame drops at 4K60p.
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Old 5th February 2018, 17:47   #48844  |  Link
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which queue isn't filling?
4k60 blackboard detection is quite CPU heavy.
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Old 5th February 2018, 17:48   #48845  |  Link
iSeries
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Quote:
Originally Posted by Manni View Post
So unless I'm getting something wrong, it looks like I'll have to use manual zoom control until zoom control is supported with D3D11..
Change the device in LAV filter properties to specify your GPU when using D3D11, this should enable D3D11 copyback (which will make zoom control work)

Last edited by iSeries; 5th February 2018 at 18:56.
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Old 5th February 2018, 18:13   #48846  |  Link
ashlar42
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Quote:
Originally Posted by Manni View Post
As far as I can see, at least on my set-up (see sig below), there is no way to get 4K60p and Zoom Control.
Is it just for testing? What content do you need it for? I'm just curious.
I'm mostly preoccupied with DX11 not allowing hardware interlace, to be honest. Because that pretty much stops me from having a fire&forget setup when I'll move to a 4K display.
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Old 5th February 2018, 18:28   #48847  |  Link
huhn
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it's not like there is anything to miss with hardware deinterlancing. give software deinterlancing a try it so much better with the current drivers.
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Old 5th February 2018, 18:42   #48848  |  Link
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it's not like there is anything to miss with hardware deinterlancing. give software deinterlancing a try it so much better with the current drivers.
??? I beg to differ, I've tried both yadif and weston and with 1080i soccer matches the experience was nowhere near hardware deinterlacing.
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Old 5th February 2018, 18:50   #48849  |  Link
Manni
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Quote:
Originally Posted by huhn View Post
which queue isn't filling?
4k60 blackboard detection is quite CPU heavy.
All of them. I don't have a problem with zoom control, I have a problem with 4K60p without hardware acceleration.

Quote:
Originally Posted by iSeries View Post
Change the device in LAV filter properties to specify your GPU when using D3D11, this should enable D3D11 copyback
Will zoom control work with D3D11 copyback? I thought that wasn't recommended anyway (to select a specific device).

Quote:
Originally Posted by ashlar42 View Post
Is it just for testing? What content do you need it for? I'm just curious.
I'm mostly preoccupied with DX11 not allowing hardware interlace, to be honest. Because that pretty much stops me from having a fire&forget setup when I'll move to a 4K display.
Billy Lynn is one of the titles in 4K60p, but I do have quite a lot of demo test files in 60p.

Sure I could forget 4K60p more easily than zoom control, but I don't like the idea of having to fumble with settings when playing some files, so as I can use the lens shift memories on my projector to do the zoom control manually, I end up doing that for now. With 4 memories it covers 90% of the needs. Not as good as MadVR's zoom control, but good enough. I have to do that with my other sources anyway, so not a big deal.
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Old 5th February 2018, 19:02   #48850  |  Link
iSeries
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Will zoom control work with D3D11 copyback? I thought that wasn't recommended anyway (to select a specific device)
Yep it's the only way to make zoom control work with D3D11. I use it, works great.
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Old 5th February 2018, 19:02   #48851  |  Link
Manni
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Originally Posted by iSeries View Post
Change the device in LAV filter properties to specify your GPU when using D3D11, this should enable D3D11 copyback (which will make zoom control work)
Thanks, it does make zoom control work but I do have to scale chroma upscaling down to NGU Low (few drops) or Super XBR (no drops). NGU Medium drops too many frames to be usable in D3D11 copy-back.

With D3D11 native I have NGU upscaling on high without any problem.
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Old 5th February 2018, 19:07   #48852  |  Link
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Originally Posted by Manni View Post
Billy Lynn is one of the titles in 4K60p, but I do have quite a lot of demo test files in 60p.
Yup, was aware of Billy Lynn, you made me wonder if I was missing anything else. Thanks.
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Old 5th February 2018, 19:16   #48853  |  Link
iSeries
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Quote:
Originally Posted by Manni View Post
Thanks, it does make zoom control work but I do have to scale chroma upscaling down to NGU Low (few drops) or Super XBR (no drops). NGU Medium drops too many frames to be usable in D3D11 copy-back.

With D3D11 native I have NGU upscaling on high without any problem.
But that's just with 4k60p right? Almost all content is of course 24p (bar one film that I can think of) and that isn't likely to change any time soon, so I don't think it'd be much of a problem. Either way, super-xbr seems to be a perfectly decent chroma scaler.
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Old 5th February 2018, 19:20   #48854  |  Link
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If "inclusive artifact removal" is only used in "NGU Sharp" resampling, then I can't use it for luma upscaling, at most for chroma upscaling only. Too weak GPU, I guess.
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Old 5th February 2018, 19:44   #48855  |  Link
Manni
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Quote:
Originally Posted by iSeries View Post
But that's just with 4k60p right? Almost all content is of course 24p (bar one film that I can think of) and that isn't likely to change any time soon, so I don't think it'd be much of a problem. Either way, super-xbr seems to be a perfectly decent chroma scaler.
I can't change the chroma upscaler just for 4K60p content because I already have profiles according to resolution.

Anyway, as I said it's not a big deal, I'll just use manual zoom control until D3D11 native works with zoom control.
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Old 5th February 2018, 23:06   #48856  |  Link
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Intel GPU drivers are pretty bad, unfortunately. Haven't had a chance to look at your PMs yet. There's some hope that things might improve for Intel GPUs when I finally switch madVR over to D3D11 rendering. But I don't know when that will happen exactly. Could be a while, I'm not sure.
ok, but at least midterm progress can be expected.

meanwhile, to bridge the gap in time : the side-by-side trick... does it send 2 Full-HD Pictures to the TV, so that in principle the PQ remains the same? Or is there a downscaling involved to 2 half-resolution pictures ?
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Old 6th February 2018, 03:06   #48857  |  Link
Clown shoes
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Hey guys, what's the easiest way to update my madVR install? Is there a way of doing it and not having to re input all my settings manually? Cheers
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Old 6th February 2018, 03:59   #48858  |  Link
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Don't overwrite your settings.bin in madVR's program folder.
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Old 6th February 2018, 07:02   #48859  |  Link
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Yeah copy paste over that's it, you won't need to redo your settings unless something happens to the settings.bin or registry, I just have a send to -> madVR in my right click Explorer context menu cos I'm lazy.
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Old 6th February 2018, 07:13   #48860  |  Link
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Quote:
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Code:
* added 3dlut information to OSD (only if active)
This is very useful info added to the OSD. There is one minor thing though. If I use keyboard shortcut to disable the 3DLUT, the OSD still lists it indicating an active 3DLUT.
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