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Old 23rd May 2017, 01:59   #81  |  Link
real.finder
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well it work like this

Code:
#~ SMDegrain(Contrasharp=500)
LSFmod(SMDegrain(),source=last,defaults="slow",strength=500,soothe=false,Lmode=0,soft=-2,keep=0) #same as above
so, it's bug in LSFmod when using source clip
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Old 23rd May 2017, 03:12   #82  |  Link
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The SMDegrain documentation states 100 as the maximum value for Contrasharp:

Contrasharp int (0-100, default -)


So maybe it doesn't know what to do with a value of 500?
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Old 23rd May 2017, 04:37   #83  |  Link
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Originally Posted by real.finder View Post
well it work like this

Code:
#~ SMDegrain(Contrasharp=500)
LSFmod(SMDegrain(),source=last,defaults="slow",strength=500,soothe=false,Lmode=0,soft=-2,keep=0) #same as above
so, it's bug in LSFmod when using source clip
I get the same with this (just to check), and LSFMod doesn't specify an upper limit for the strength value, so yes it must be an LSFMod bug.

LSFmod(FluxSmoothT(),source=last,defaults="slow",strength=500,soothe=false,Lmode=0,soft=-2,keep=0)

I've never used LSFMod's source option before, so I had a look and it says:
"If source is defined, LSFmod doesn't sharp more a denoised clip than this source clip
In this mode, you can safely set Lmode=0 & PP=off"


Now I know why SMDegrain's contrasharp function doesn't actually appear to sharpen, relative to the source, as I assume it uses LSFMod the same way.

Thanks for the help and info. When applying sharpening if I want the output to be a little sharper than the source (which I usually do) I now know I need to keep using LSFMod() separately.

Cheers.
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Old 30th June 2017, 16:12   #84  |  Link
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updated ResizeX (in same edi_rpow2 link in OP) for fix Y8 bugs that happened in last updates
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Old 30th July 2017, 08:29   #85  |  Link
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I was trying contrasharpening with SMDegrain (x64 flavor) and it can't find medianblur and AFAIK there is no x64 version of it.

Any workaround?
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Old 30th July 2017, 08:43   #86  |  Link
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It uses MedianBlur2 which can be found here.
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Old 30th July 2017, 08:51   #87  |  Link
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It uses MedianBlur2 which can be found here.
This morning I woke up at 6. That is the result.
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Old 27th August 2017, 10:57   #88  |  Link
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Could you please upload plugin TBilateral.dll x64?
DehaloHmod require it but I'm using avs+ x64 and only 32bit on wiki.
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Old 31st August 2017, 01:01   #89  |  Link
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Could you please upload plugin TBilateral.dll x64?
DehaloHmod require it but I'm using avs+ x64 and only 32bit on wiki.
I will happily upload it if it existing, as far I know no one did port it to x64
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Last edited by real.finder; 4th September 2017 at 04:15.
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Old 16th September 2017, 01:02   #90  |  Link
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real.finder,

I was playing around with your "sanimebob and smam and admfilter" script today (v1.44) and I think I found an error in the admfilter function.
Simply using this: admfilter()
results in an error "dfttestMC doesn't have a named argument luma_rebuild".

While I'm here....
The dfttestMC script (v3) includes the Dither_Luma_Rebuild function but it's quite different from the Dither_Luma_Rebuild function in the SMDegrain script which obviously has more functionality. Should the two functions have different names or is it safe to delete or comment out the function in the dfttestMC script?

Thanks.
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Old 16th September 2017, 02:18   #91  |  Link
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Quote:
Originally Posted by hello_hello View Post
real.finder,

I was playing around with your "sanimebob and smam and admfilter" script today (v1.44) and I think I found an error in the admfilter function.
Simply using this: admfilter()
results in an error "dfttestMC doesn't have a named argument luma_rebuild".

While I'm here....
The dfttestMC script (v3) includes the Dither_Luma_Rebuild function but it's quite different from the Dither_Luma_Rebuild function in the SMDegrain script which obviously has more functionality. Should the two functions have different names or is it safe to delete or comment out the function in the dfttestMC script?

Thanks.
my edit of dfttestMC don't has Dither_Luma_Rebuild function (you must have SMDegrain) and you must use my edit of dfttestMC with admfilter
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Old 16th September 2017, 02:19   #92  |  Link
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AnimeIVTC seems to insist on using TMM2 if you specify mode=1 or mode=4. It's the same if the source is YV12 or YUY2, which I'll confess confuses me a little as I didn't think TMM2 supported YUY2. Modes 2 and 3 work without TMM2 regardless of the source type.
I had no idea TMM2 existed until I bumped into the error. Could a link to TMM2 be added to the Wiki as well? There's only a link for TMM.

I don't know whether it matters, but according to the TMM2 help file it only supports Windows Vista SP2 or later. Contrary to that though, putting tmm2.dll in the Avisynth plugins folder prevented the "no function named tmm2" error even though I'm using XP, so I assume it's working.

Should the script be checking for the existence of TMM2? I'm just trying to understand if/when the video needs to be converted to a different format.

Cheers.
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Old 16th September 2017, 02:28   #93  |  Link
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Quote:
Originally Posted by hello_hello View Post
AnimeIVTC seems to insist on using TMM2 if you specify mode=1 or mode=4. It's the same if the source is YV12 or YUY2, which I'll confess confuses me a little as I didn't think TMM2 supported YUY2. Modes 2 and 3 work without TMM2 regardless of the source type.
I had no idea TMM2 existed until I bumped into the error. Could a link to TMM2 be added to the Wiki as well? There's only a link for TMM.

I don't know whether it matters, but according to the TMM2 help file it only supports Windows Vista SP2 or later. Contrary to that though, putting tmm2.dll in the Avisynth plugins folder prevented the "no function named tmm2" error even though I'm using XP, so I assume it's working.

Should the script be checking for the existence of TMM2? I'm just trying to understand if/when the video needs to be converted to a different format.

Cheers.
yes in avs26 and avs+ you need tmm2

and for YUY2 in avs26 it will convert to yv16 then back to YUY2, most of filters (whether dll or avsi) that support YUY2 do something like this internally anyway

even if chikuzen said it work on vista and up some of his plugins work with xp too

and some that not work I did built them to work in xp 32 https://forum.doom9.org/showthread.p...17#post1798117
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Old 16th September 2017, 02:28   #94  |  Link
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Quote:
Originally Posted by real.finder View Post
my edit of dfttestMC don't has Dither_Luma_Rebuild function (you must have SMDegrain) and you must use my edit of dfttestMC with admfilter
I must've googled myself into an early version of your edit of the script. It has your name on it and it's labelled v3.

I've now found v3.9 though, and it has no Dither_Luma_Rebuild function and admfilter works fine.

Thanks.
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Old 16th September 2017, 02:30   #95  |  Link
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Cheers, real.finder. I musta missed that post.
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Old 5th October 2017, 11:24   #96  |  Link
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new edit for aWarpSharp4xx, even if it added support for the new parameters that jpsdr added recently (in the test builds that he PM me), it still support 2015.12.30 Version and up if you didn't use the new upcoming parameters, and this edit fix some small things, so it's better to update even before new Version of awarpsharp2
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Old 10th October 2017, 13:12   #97  |  Link
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I did change the GBlur function name for TCannyMod by chikuzen to avoid the collision with GBlur by vcmohan https://github.com/realfinder/TCannyMod/releases

now it's GBlur2

same for https://github.com/realfinder/CombMask/releases but for all functions since they existing in old dlls

now every function has 2 in the end (CombMask2, MaskedMerge2 and IsCombed2)
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Last edited by real.finder; 10th October 2017 at 13:28.
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Old 12th October 2017, 22:10   #98  |  Link
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new edit for aWarpSharp4xx, even if it added support for the new parameters that jpsdr added recently (in the test builds that he PM me), it still support 2015.12.30 Version and up if you didn't use the new upcoming parameters, and this edit fix some small things, so it's better to update even before new Version of awarpsharp2
Hi real.finder,

Is there a thread or link to stay informed about aWarpSharp2 updates?

Also, you could add a link to your srestore update in the main post.

Last edited by magiblot; 12th October 2017 at 22:17.
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Old 14th October 2017, 07:46   #99  |  Link
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Hi real.finder,

Is there a thread or link to stay informed about aWarpSharp2 updates?
https://forum.doom9.org/showthread.p...82#post1819882
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Old 24th November 2017, 02:15   #100  |  Link
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new update for DeHalo_alpha things, more speed in some cases (in search_rade=1, search_radi=1)

keep in mind that I did some update in the previous period for another functions but didn't post to advertise them due laziness and/or whatever
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