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16th October 2017, 19:16 | #46622 | Link |
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Join Date: Jul 2017
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I quite like the new updated AdaptiveSharpen, less ringing and less posterization as the old, grain not being as visible now and no fattening of dark lines.
Previous AS had less tolerance where the line is drawn witch is a good optiont to have in anime, did not crisper edges and the grain stayed where it belongs. (as far as i have compared, i don't want to misrepresent) Just different pros and cons for the end result... still wish for the previous one for anime though. |
16th October 2017, 20:14 | #46623 | Link |
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Are these new filters for poor sources or artifacts/blocking due to low bitrate? The development these last ~10 pages has been interesting, but I prefer just a touch of low debanding in place of potentially removing detail.
Last edited by JarrettH; 16th October 2017 at 21:19. |
16th October 2017, 21:01 | #46624 | Link | |
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Not just poor quality sources, the vast majority of online/broadcast content out there benefit from these algorithms.
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You're always going to lose detail when enabling these things, everyone has their own trade off limits. Don't think I'll ever use RCA over 2, but then I prefer high quality sources to start with. Last edited by ryrynz; 16th October 2017 at 21:08. |
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16th October 2017, 21:32 | #46625 | Link |
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If a source benefits from compression artifact removal, isn't it then by default poor quality?
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LAV Filters - open source ffmpeg based media splitter and decoders |
17th October 2017, 06:41 | #46628 | Link |
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When I use Dithering - Error Diffusion
Should I need to select Use Colored noise ? because I don't remember if when choosing Ordered DIthering then I need to deselect them or select them , also the change dither for every frame, but this gives more noise, is that helpful ? |
17th October 2017, 07:00 | #46630 | Link |
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While applying RCA with strength 1 on a good 720p source, I found that 'don't reduce texture detail' off is doing a better job than on. It seems that this option might be good for cartoon materials, but not good for real-life videos.
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17th October 2017, 07:08 | #46631 | Link | |
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I still can't see any differences between Error 1 and 2 , and also the other 2 options ... so I can't be sure. I don't know which scene I will see it clearly , if I had a movie or some part I could see the differences then it would be easy, but I don't even know what to look for. |
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17th October 2017, 07:42 | #46634 | Link | |
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17th October 2017, 07:58 | #46635 | Link |
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Posts: 164
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Yeah I like the idea behind this wiki but the picture comparisons are ridiculous.
Just make keyboard shortcuts for different profiles with different settings in madvr, pause playback and then switch between them. Or take lossless screenshots so you can easily zoom in/ put them side by side. |
17th October 2017, 08:05 | #46636 | Link | |
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here some screenshots: mpc-hc settings: https://imgur.com/a/M3cXU https://imgur.com/a/e6koI madvr settings: https://imgur.com/a/dY2xT https://imgur.com/a/FuGXa https://imgur.com/a/TEHOg https://imgur.com/a/HCybZ https://imgur.com/a/sBbxF https://imgur.com/a/pi2tb https://imgur.com/a/VXJi6 https://imgur.com/a/GNavv https://imgur.com/a/K7PdV https://imgur.com/a/zAMHd https://imgur.com/a/zAMHd https://imgur.com/a/IAmK2 https://imgur.com/a/h6xv4 Cpu and ram usage with DXVA Copy-back on lav filters: https://imgur.com/a/zf2rC Cpu ,ram usage and info with DXVA native on lav filters: https://imgur.com/a/eL6OE https://imgur.com/a/MU3Cz GPU usage and info with DXVA Copy-back on lav filters: https://imgur.com/a/I9YeN GPU usage and info with DXVA native on lav filters: https://imgur.com/a/82E1V Sorry but i try to put link on "image" options with no success! |
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17th October 2017, 10:30 | #46638 | Link | ||||||||||
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General support:
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The first "if" should already take care of 3D, so you don't have to do all those "and (not 3D)" in the other "if"s. But that is just superfluous, it shouldn't stop it from working. So it seems to me that the "3D" test doesn't actually work. Can anybody confirm that? madVR does show "3D" in the Ctrl+J OSD, right? Quote:
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You can either use 32bit madVR+Potplayer, or 64bit madVR+Potplayer. Both is possible, but you can't mix. Software HEVC decoding is faster in 64bit. Otherwise there's not too much difference, I think. |
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17th October 2017, 10:34 | #46639 | Link | ||||||
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AdaptiveSharpen:
Yes, it does, but you can counter by setting sharpness higher. But you prefer it unchecked, anyway? Quote:
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Thanks. The main difference I see is the strength of sharpening, though. LL seems noticeably softer than GL. What happens if you adjust the sharpening strength to make the sharpened images look as near to each other as possible. Do you then still prefer LL over GL? Quote:
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Conclusions: First of all thanks for the detailed feedback, it's quite helpful! Generally, it seems people prefer "linear light" unchecked for Anime content, but checked for filmed material? I'm not too happy with this distinction because I was hoping we could all agree on removing the "linear light" option and choosing a fixed value for it. Would it maybe make sense to let you test a "half linear light" option which is right in the middle between linear light checked and unchecked? Maybe that would satisfy everyone? |
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17th October 2017, 10:42 | #46640 | Link | |||||||||
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Reduce compression artifacts:
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blockyMoon.png, blockyVma.png Ok, so it's probably unlikely that whole videos are as blocky as that. So maybe RCA 11 + 12 will only be useful for VapourSynth/AviSynth guys to "fix" just a couple of frames. Ok. Quote:
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Once again thanks for the helpful feedback! My impression is that strength 1 should stay, but pretty much everyone wants to use strength 1 with the option "don't reduce texture detail" *un*checked. That's fine. At higher strengths, it seems some people like the "don't reduce texture detail" option, and some don't. That's really bad, though. I'm sorry to say, but the option "don't reduce texture detail" is *not* going to stay, because it's not just a simple flag somewhere in the algorithm. It's basically a completely different algorithm. Same with all the various "strength" settings! And I don't have the resources to keep both algorithms available, at all the different strength settings, and then add a new quality/speed selector, as well. So we need to come to a decision whether to have "don't reduce texture detail" enabled or disabled. *However*, I'm willing to compromise by turning "don't reduce texture detail" on or off, depending on the selected strength. So e.g. we could have it off for strength 1-3, and have it on for strengths 4-12, or something like that. What do you guys think? (As indicated above, strengths 11-12 might not be useful for madVR, but it will be useful for VapourSynth/AviSynth in the future, so I want to keep it.) |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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