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Old 16th October 2017, 00:36   #46601  |  Link
thighhighs
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Quote:
Originally Posted by madshi View Post
I'd like to get rid of the new "linear light" option for AdaptiveSharpen, so please everybody who uses/likes AdaptiveSharpen try the "linear light" option and let me know if you prefer it checked or unchecked.
I like new AdaptiveSharpen, i use it now
I tested LL vs NO-LL, all sources SD upscaled to 1080p with NGU-AA, AR, NO-AB. My preferences is LL unchecked for anime, because sharpness looks more accurate overal, dark lines looks more thin and sometimes the image has less sharpened artifacts (rare). But for movies i prefer LL checked, because edges looks more natural for me.
Anyway, differences with low strength, like default 0.5, not too big for me.
p\s: sr for bad eng
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Old 16th October 2017, 00:40   #46602  |  Link
fluidz
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Has anybody seen playback issues, such as stuttering with MalwareBytes Ransomware protection enabled?
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Old 16th October 2017, 03:11   #46603  |  Link
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Hi, I have a couple of questions about creating a HDR 3LUT with Calman ... I apologize if it is not the appropriate forum!

- In Calman I must choose Colorspace: BT.2020 HDR & Gamma: ST 2084 HDR (PQ)?

- In madTPG there are a couple of options that I do not know to choose. What should I choose? My TV is LG OLED 2017, I think it has 1,000 nits.

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Old 16th October 2017, 03:13   #46604  |  Link
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the latest release v0.92.7 works HDR with the last driver of Nvidia?
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Old 16th October 2017, 03:43   #46605  |  Link
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Quote:
Originally Posted by madshi View Post
Interesting. Do you have a good screenshot for that?
Source / With LL / Without LL :



The differences with LL on and off :



Quote:
Originally Posted by madshi View Post
So you consider strength 1 useful?
Yes, it already removes a lot of compression artifacts at strength 1 for me without the "don't reduce texture details" option checked. With the "don't reduce texture details" option checked, it does not do much.
At 2 it is too strong, it removes a little more compression artifacts, but smoothen the entire image, even with the "don't reduce texture details" option checked.

Quote:
Originally Posted by madshi View Post
Hmmmm... I can't manage to reproduce your test results. The ugly artifacts on the chin are pretty much the same with RCA@2 for me, regardless of whether the option is enabled or disabled. I think your good looking screenshot must have had either a higher RCA setting, or a combination of RCA + RRN? Can you double check?
Yes, I double checked and the results are the same with the same image or others.

Source / Checked / Unchecked :



And the differences with the option on and off (the unprocessed artifacts) :



Too bad this algorithm can not be used in a "set it and leave it" configuration (like the debanding one).
However, I think it would be very difficult to detect if the source really needs this algorithm before using it.

Last edited by Neo-XP; 16th October 2017 at 17:49.
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Old 16th October 2017, 05:05   #46606  |  Link
austinminton
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Quote:
Originally Posted by j82k View Post
I basically compared:

- Nvidia 10/12 bit, madVR 10 bit

to

- Nvidia full RGB 8 bit, madVR 8 bit
Perfect, thanks for your response. This is exactly the test I did as well. I just tried on RGB though. I would recommend looking in the tv settings as well, mine has something called smooth gradation which does ruin the grayscale.

Overall i prefer 12-bit in the nvidia panel with madvr at 10-bit.
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Old 16th October 2017, 06:36   #46607  |  Link
Werewolfy
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Quote:
Originally Posted by madshi View Post
madVR v0.92.7 released
3) 1 doesn't do anything so it can be removed. But there's a BIG difference between strength 2 and 3. 2 does very little and 3 removes almost all the noise and a lot of details. Is it possible to have one or two steps between 2 and 3?

4) I find 1 pretty good actually. It removes a lot of compression artifacts without damaging the picture when "don't reduce texture detail" is unchecked. It's my new default setting for SD videos so please keep it.

5) I really don't like this new option. There's more compression artifacts and the details are not more well preserved.
Between strength 1 on and off, I prefer when it's off for the reasons mentioned above.
Between strength 1 without this option and 2 with it, I definitelty prefer 1 without it. The picture is less blurry.
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Old 16th October 2017, 07:32   #46608  |  Link
Blackwalker
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hi all, i'm new with MPC-HC and sorry for my english !

my HTPC:

I5 760 socket 1156
6 gb DDR ram 1600
motherboard ASUS P7H55D-M PRO
GPU EVGA 1050 FTW 2GB GDDR5
SSD 256 evo

my tv:
LG 65B6V

i always used mpc-hc+madvr but playing 4k video "the film goes to shots", "is not smooth"...
I mean:

- if i install and use Madvr i didnt see the 4k video go fluid, ....the video stops and starts again
- same using lav filters

I was looking for a guide to set correctly or if someone is so kind to tell me the correct settings to see a 4k HDR video on a 4k HDR tv!

what I have to set in with Madvr or lav filters? help pls

thx all
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Old 16th October 2017, 08:00   #46609  |  Link
ryrynz
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Quote:
Originally Posted by madshi View Post
"The next build will have a tweaked AdaptiveSharpen algorithm, which sharpens grain a bit less than the current build. Maybe you will like that version more? Please let me know...
It's much better! At low AS strengths it's hard to tell much of a difference between GL and LL, although as Neo-XP's screenshots have shown earlier GL becomes sharper the higher AS goes.
That ain't the only thing, lines are thinner too using GL. Will have to see if I prefer a lower setting with GL or a higher one with LL.

Love the don't reduce texture detail option, this with RCA at around 1 or 2 is an absolute must for most low res content. WIN!

Does anything think RCA 11 and 12 are actually worthwhile? It's like taking a fresh print and pouring water over it. Could those settings actually ever improve anything?
Also I reckon don't bother with using RCA on chroma unless you're using high strengths.. it seems to do basically nothing at lower values and seems kinda questionable overall, would be interested in seeing anything where this option actually makes a difference worth ticking it.

Quote:
Originally Posted by madshi View Post
1) I'd like to get rid of the new "linear light" option
Actually I thought low strengths wouldn't make a difference but I've seen otherwise. Not impressed with what LL provides here, softer and noisier.
BTW, NGU sharp with low AS looks better IMO than using NGU standard with a 0.2 increase on AS for anyone that's interested in knowing what to decide here, finer details get the NGU treatment which really helps.
I think it's better to use a sharper scaler first and go from there if you require more sharpness.


Quote:
Originally Posted by madshi View Post
2) Would be extra nice if you could also compare the new AdaptiveSharpen to the old one (v0.92.4 and older).
Slightly sharper in some areas and slightly softer in others, but visually looks rather similar to the 92.4 version, I'm happy with it, with this being the latest "corrected version" I'm for that recent code change bacondither added to AS, made a big difference even with low strengths.

Quote:
Originally Posted by madshi View Post
3) "reduce random noise" has new strength levels from 1-12. The very lowest setting doesn't seem to do much, if anything at all. Does anybody find it useful?
Won't use it.

Quote:
Originally Posted by madshi View Post
4) I've added a new lowest "reduce compression artifacts" strength, the other strength settings got moved up one. But to be honest, the new lowest strength 1 doesn't seem to do much, so I'm not sure if it's really useful. What do you think?
I like 1, please keep.

Quote:
Originally Posted by madshi View Post
5)I think I'm going to switch to the "don't reduce texture detail" algo variant and remove the option in the next build, but wanted to give you the chance to compare first.
Switch away IMO. Thanks for the great enhancements, I miss these sorts of updates. My GTX 960 is hitting ~30ms with some profiles.. gonna need to update soon I think..

Last edited by ryrynz; 16th October 2017 at 11:11.
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Old 16th October 2017, 11:09   #46610  |  Link
leeperry
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Yes please keep the current RCA@1 and you can enforce "don't reduce texture detail" if you like because who would want to do that on purpose anyway?

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Old 16th October 2017, 11:57   #46611  |  Link
mzso
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Quote:
Originally Posted by madshi View Post
Could it be possible that you download the 32bit PDB files instead of the 64bit ones? Just a wild guess. Maybe you could try 32bit MPC?


Same as before, unfortunately.
Nope. I checked. Hard to mix up since the filenames are different for 32bit.

I uploaded #12-13, but I can't say it looks different to before.

Last edited by mzso; 16th October 2017 at 12:05.
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Old 16th October 2017, 13:18   #46612  |  Link
Blackwalker
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Quote:
Originally Posted by Blackwalker View Post
hi all, i'm new with MPC-HC and sorry for my english !

my HTPC:

I5 760 socket 1156
6 gb DDR ram 1600
motherboard ASUS P7H55D-M PRO
GPU EVGA 1050 FTW 2GB GDDR5
SSD 256 evo

my tv:
LG 65B6V

i always used mpc-hc+madvr but playing 4k video "the film goes to shots", "is not smooth"...
I mean:

- if i install and use Madvr i didnt see the 4k video go fluid, ....the video stops and starts again
- same using lav filters

I was looking for a guide to set correctly or if someone is so kind to tell me the correct settings to see a 4k HDR video on a 4k HDR tv!

what I have to set in with Madvr or lav filters? help pls

thx all
suggestions?
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Old 16th October 2017, 13:30   #46613  |  Link
huhn
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can you make a screen of the madVR OSD (control + j).
can you check the Vram usages in a tool like GPU-z in playback.
did you select a hardware decoder in lavfilter?

and be patience this is not your personal support thread.
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Old 16th October 2017, 13:50   #46614  |  Link
Blackwalker
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Quote:
Originally Posted by huhn View Post
can you make a screen of the madVR OSD (control + j).
can you check the Vram usages in a tool like GPU-z in playback.
did you select a hardware decoder in lavfilter?

and be patience this is not your personal support thread.
I never thought it, sorry.
when home i'll do a sceen of madvr OSD and all you suggest,
thx huhn

hummm....hardware decoder in lavfilter? you mean in the mpc-hc , video decoder?
i'ėll do a screenshot too.


Later and thx again
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Old 16th October 2017, 13:57   #46615  |  Link
rivera
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Dear madshi, thanks a lot for feedback!

Quote:
Originally Posted by madshi View Post
50Hz mode being always marked as "active" seems *very* strange, no other user has reported this before. What happens if you change refresh rates through the OS display control panel instead of using the Nvidia control panel?
Double checked it - same result, 60Hz is selected in "Control Panel\All Control Panel Items\Display\Screen Resolution\Monitor", 50Hz is marked as "active" in madVR settings.

Also, could you comment this issue too:
Quote:
One more mystery:
1. 59Hz mode is also present in Nvidia Control Panel, but is "missing" in "custom modes" window.
2. Open this mode, then press "Apply" button.
3. A message "the mode was successfully added" pops up.
4. But even after restarting the Windows this 59Hz mode is still "missing".
madVR 0.92.7
Win7x64
GTX 960 (Nvidia driver 387.92)
Panasonic PR65VT60
EDID:
Code:
Monitor
  Model name............... Panasonic-TV
  Manufacturer............. Sony
  Plug and Play ID......... SNY5203
  Serial number............ n/a
  Manufacture date......... 2013, ISO week 41
  Filter driver............ None
  -------------------------
  EDID revision............ 1.3
  Input signal type........ Digital
  Color bit depth.......... Undefined
  Display type............. RGB color
  Screen size.............. 1280 x 720 mm (57.8 in)
  Power management......... Not supported
  Extension blocs.......... 1 (CEA-EXT)
  -------------------------
  DDC/CI................... Not supported

Color characteristics
  Default color space...... Non-sRGB
  Display gamma............ 2.20
  Red chromaticity......... Rx 0.640 - Ry 0.345
  Green chromaticity....... Gx 0.291 - Gy 0.635
  Blue chromaticity........ Bx 0.163 - By 0.093
  White point (default).... Wx 0.288 - Wy 0.296
  Additional descriptors... None

Timing characteristics
  Horizontal scan range.... 15-68kHz
  Vertical scan range...... 23-61Hz
  Video bandwidth.......... 150MHz
  CVT standard............. Not supported
  GTF standard............. Not supported
  Additional descriptors... None
  Preferred timing......... Yes
  Native/preferred timing.. 1920x1080p at 50Hz (16:9)
    Modeline............... "1920x1080" 148.500 1920 2448 2492 2640 1080 1084 1089 1125 +hsync +vsync
  Detailed timing #1....... 1920x1080p at 60Hz (16:9)
    Modeline............... "1920x1080" 148.500 1920 2008 2052 2200 1080 1084 1089 1125 +hsync +vsync

Standard timings supported
     640 x  480p at  60Hz - IBM VGA

EIA/CEA-861 Information
  Revision number.......... 3
  IT underscan............. Supported
  Basic audio.............. Supported
  YCbCr 4:4:4.............. Supported
  YCbCr 4:2:2.............. Supported
  Native formats........... 4
  Detailed timing #1....... 1920x1080i at 50Hz (16:9)
    Modeline............... "1920x1080" 74.250 1920 2448 2492 2640 1080 1084 1094 1124 interlace +hsync +vsync
  Detailed timing #2....... 1920x1080i at 60Hz (16:9)
    Modeline............... "1920x1080" 74.250 1920 2008 2052 2200 1080 1084 1094 1124 interlace +hsync +vsync

CE video identifiers (VICs) - timing/formats supported
    1920 x 1080p at  50Hz - HDTV (16:9, 1:1) [Native]
    1920 x 1080p at  60Hz - HDTV (16:9, 1:1) [Native]
    1920 x 1080i at  50Hz - HDTV (16:9, 1:1)
    1920 x 1080i at  60Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  24Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  25Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  30Hz - HDTV (16:9, 1:1)
    1280 x  720p at  50Hz - HDTV (16:9, 1:1)
    1280 x  720p at  60Hz - HDTV (16:9, 1:1)
     720 x  576p at  50Hz - EDTV (16:9, 64:45)
     720 x  480p at  60Hz - EDTV (16:9, 32:27)
    NB: NTSC refresh rate = (Hz*1000)/1001

CE audio data (formats supported)
  LPCM    2-channel, 16-bit              at 32/44/48 kHz

CE vendor specific data (VSDB)
  IEEE registration number. 0x000C03
  CEC physical address..... 1.1.0.0
  Supports AI (ACP, ISRC).. Yes
  Supports 48bpp........... No
  Supports 36bpp........... Yes
  Supports 30bpp........... Yes
  Supports YCbCr 4:4:4..... Yes
  Supports dual-link DVI... No
  Maximum TMDS clock....... 190MHz
  Audio/video latency (p).. n/a
  Audio/video latency (i).. n/a
  HDMI video capabilities.. Yes
  EDID screen size......... Correct aspect ratio, but approximate size
  3D structures supported.. Frame packing, Top-and-bottom, Side-by-side w. horizontal sub-sampling
  3D formats supported..... Mandatory formats plus some primary VICs
    1920 x 1080i at  50Hz - HDTV (16:9, 1:1)
    1920 x 1080i at  60Hz - HDTV (16:9, 1:1)
    1920 x 1080p at  24Hz - HDTV (16:9, 1:1)
    1280 x  720p at  50Hz - HDTV (16:9, 1:1)
    1280 x  720p at  60Hz - HDTV (16:9, 1:1)
    NB: NTSC refresh rate = (Hz*1000)/1001
  Data payload............. 030C001100B8262FC80A0141019C060800161800

CE video capability data
  CE scan behavior......... Supports overscan and underscan
  IT scan behavior......... Always underscanned
  PT scan behavior......... Not supported
  RGB quantization range... Selectable (via AVI YQ)
  YCC quantization range... Not supported

CE colorimetry data
  xvYCC709 support......... Yes
  xvYCC601 support......... Yes
  sYCC601 support.......... Yes
  AdobeYCC601 support...... Yes
  AdobeRGB support......... Yes
  Metadata profile flags... 0x01

Report information
  Date generated........... 16.10.2017
  Software revision........ 2.90.0.1020
  Data source.............. Real-time 0x0072
  Operating system......... 6.1.7601.2.Service Pack 1

Raw data
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  00,9E,01,1D,80,18,71,1C,16,20,58,2C,25,00,BA,88,21,00,00,9E,00,00,00,00,00,00,00,00,00,00,00,00,
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Last edited by rivera; 16th October 2017 at 14:58.
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Old 16th October 2017, 14:51   #46616  |  Link
Jtacdf
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I like the latest adaptive sharpen with 0.92.7. Previous two iterations was not usable imo with anime content as it always produce ringing and aliasing on the line art. It's now very refined to the point where it can be used.

I prefer linear light for sharpening to be unchecked. It seems to produce slightly softer and noisier result.

I cannot tell the difference from "don't reduce texture detail " on/off. If it does something better, I suggest to leave it on by default.
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Old 16th October 2017, 15:06   #46617  |  Link
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Quote:
Originally Posted by madshi View Post
Fair enough. I could assume 85% of the file is video. But what's the next step? What exact bitrates should I treat as which quality level? The codec would need to be involved, but also the video resolution and framerate, chroma subsampling etc. And bitrate requirements don't scale linear with video resolution. So judging which bitrate is "high enough" for a specific quality level seems pretty hard to me.

Anyway willing to do the leg work? Which means create an exact "formula" which outputs a quality level, based on:

- codec
- resolution
- frame rate
- chroma subsampling
- bitrate
Having the estimated bitrate available as a parameter would be a start. You are right, estimating the quality level would require a considerable amount of feedback. So perhaps better to revisit this idea once the dust has settled and the new algos have been tested more thoroughly.
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Old 16th October 2017, 15:14   #46618  |  Link
asmo42
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Quote:
Originally Posted by madshi View Post
madVR v0.92.7 released


1)
2)
I don't usually use sharpeners and just tried the new AS briefly.
Quote:
3) "reduce random noise" has new strength levels from 1-12. The very lowest setting doesn't seem to do much, if anything at all. Does anybody find it useful? If nobody says he wants to keep it, I'll drop it in the next build. I think strength level 2 will probably be the best starting point?
I have to be honest I don't think I'll use this algorithm at all. As was discussed above it seem to either do almost nothing or massively blur the whole image. At least now what we have the RCA option which seem to take care of pretty much everything I don't see much use for this?
Quote:
4) I've added a new lowest "reduce compression artifacts" strength, the other strength settings got moved up one. But to be honest, the new lowest strength 1 doesn't seem to do much, so I'm not sure if it's really useful. What do you think?
I personally probably won't use the 1 setting. If the video has such slight artifacts that 1 is enough I probably won't bother with it at all. For stuff where it really makes a huge difference like 1,5Mbit mp4 videos it seem to need strength 3-4. That said since others seem to use it I certainly wouldn't mind having it. If you want to reduce the number of settings I think removing the highest is a better option.

Quote:
5) There's a new option called "don't reduce texture detail", which activates a slightly modified "reduce compression artifacts" algorithm. The original algo included some random noise reduction over the whole video frame. The modified algo tries to do noise reduction only near edges. The difference is not overly dramatic, though. Which option do you like more? I think I'm going to switch to the "don't reduce texture detail" algo variant and remove the option in the next build, but wanted to give you the chance to compare first.
My conclusion is that I generally prefer the old way i.e. the box unchecked. I don't see a huge difference in detail with it on or off. However it seems to get a lot less effective at removing artifacts. Honestly to me this option seem to almost work like a better less destructive version of RRN. So I find it useful and would be sad to see it go.

Overall very impressed with this new artifact removal! I mostly watch stuff that is of good enough quality that it won't be needed but it happens occasionally and it really works magic there. Only issue is that this really seem like an option you can't just set and forget or maybe even profile but needs to be adjusted on a per video basis.

Great work once again Madshi!
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Old 16th October 2017, 17:32   #46619  |  Link
oudo86
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I am currently using MadVR 32bit on Windows 10 64bit with Potplayer 64bit.

Should I be using the 64bit version of MadVR?
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Old 16th October 2017, 17:46   #46620  |  Link
mzso
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Quote:
Originally Posted by oudo86 View Post
I am currently using MadVR 32bit on Windows 10 64bit with Potplayer 64bit.

Should I be using the 64bit version of MadVR?
You can't use 32 bit madVR with a 64 bit player, it's impossible.
MadVR includes both in one package. So If your player is using madVR it's using the appropriate version.
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