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10th July 2017, 17:43 | #14982 | Link |
RipBot264 author
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Delete everything in x265 folder and use my link. Don't forget to name them accordingly. (x265_x64.exe and x265_x86.exe)
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10th July 2017, 19:18 | #14984 | Link |
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on different topic I have a question about the distributed encoding.
I noticed that if I use distributed encoding with movies and utilize 3-4 computers end result is all over the place. usually beginning of the movie will be really low bitrate, intros will end up with heavy artifacts. then random places in the movie will also suffer from the same issue. |
10th July 2017, 19:39 | #14985 | Link | |
RipBot264 author
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Quote:
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10th July 2017, 20:21 | #14987 | Link |
RipBot264 author
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Well In that case I think this issue was already fixed in 1.19.6
Code:
v1.19.6 Added: EAC3, DTS-MA and TRUE-HD are no longer automatically converted to flac Added: Faster (up to 1.5x on Ryzen 7) and more accurate auto-crop algorithm Added: Faster frame extraction Added: Improved BDO algorithm in EncodingClient. First change is range. It now accepts only values between 0 and 1. (if value is larger then 1 is used) There is also a new safety limit how much bitrate can be reduced for low complexity chunks (credits and so on). In old version it was 100kbps. Now the limit is 25% of nominal bitrate. Updated: ffmpeg 2017.04.04, ffms2 v2.23.1, MediaInfo v0.7.94, MKVToolnix v10.0.0, NicAudio v2.0.6
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11th July 2017, 14:13 | #14989 | Link | ||
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Quote:
Quote:
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11th July 2017, 14:55 | #14990 | Link |
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You could significantly reduce encoding time and probably space on HDD if you used Constant Quality mode instead of 2-pass. Is there any good reason why you aim for specific file size?
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11th July 2017, 19:52 | #14991 | Link |
ByteShare
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With RipBot and using --ssim --tune ssim where can I find the output data values?
Don't see it in the log Update: Found it but had to go into the chunk folder and look at the log for each chunk. Would be much better to not use SSIM with DE mode. Last edited by byteshare; 12th July 2017 at 08:03. Reason: Update |
11th July 2017, 23:05 | #14992 | Link |
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there is no specific reason for specific size, when ever I tried CQ even picking the same number there is always that uncertainly what size file I end up with, sometimes compression seems crazy good, but sometimes the file ends huge for no apparent reason.
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12th July 2017, 15:17 | #14993 | Link | |
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Quote:
Use gentle denoising to improve compressibility in Constant Quality mode.
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12th July 2017, 17:38 | #14994 | Link |
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a lot of times I remote in into my machines to start encoding and I haven't been able to confirm this yet... but it seems like when I remote in the GPU will not activate in ripbot, is that true?
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12th July 2017, 17:41 | #14995 | Link |
RipBot264 author
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Sorry but you lost me here...
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12th July 2017, 20:12 | #14996 | Link |
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PCM Audio Not Recognized
I think the issue I raised was lost in the enormity of the x265 issue, above. Version 1.20.0 seems unable to handle PCM audio. It demuxes the PCM audio, but it then appears as "[NO AUDIO]" in the audio drop-down list and there are no drop-down audio menu items to select from. It is as though RipBot264 no longer supports PCM audio that, I’m sure, is not the intent.
Is this just my problem (Win 7) or do others also have it? If it is unique to me, any ideas on how to resolve it? |
12th July 2017, 21:30 | #14997 | Link |
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Instead of demuxing to PCM use conversion to WAVE.
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12th July 2017, 22:46 | #14998 | Link | |
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Quote:
Also, note that the mkv contains the PCM file and that I want to convert it to AAC or AC3. RipBot264, after automatic demuxing, offers no options for the audio conversion. It only lists the audio file as [NO AUDIO]. Last edited by Danette; 13th July 2017 at 00:15. Reason: Clarification |
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13th July 2017, 12:32 | #14999 | Link |
RipBot264 author
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I thought you were working with Blu-ray source...
Regarding pcm in mkv I will have to check if I have sample in this configuration...
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13th July 2017, 16:18 | #15000 | Link | |
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Tags |
264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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