Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
16th February 2017, 21:19 | #1 | Link |
Registered User
Join Date: Mar 2007
Posts: 407
|
FFT3DFilter update (Avisynth 2.6 pixel types)
I am posting this here in a new thread so I could keep the attachment up to date in the 1st post if neccessary.
Two years ago, I updated the FFT3Dfilter source to work with Y8, YV24 and the other then existing AviSynth 2.6 pixel types. I had forgotten that in the meantime, but was remembered of it now. So if anyone else besides me likes to use this plugin with the recent pixel types, here it is. Of course I checked permission with Fizick. Full source included, and recompiled minutes ago with the recent Avisynth+ header and Visual Studio 2015. Please note that the filename is fft3dfilter2.dll, to allow parallel existence of both dlls. The filter names are same. Only when both dlls are present, use FFT3DFilter2_FFT3dFilter() to make sure you call the new one. This version is not ICL10 compiled - I was said it has comparable performance to v2.1.1, however Original thread is here. EDIT Please note that pinterf largely improved fft3dfilter more, to version 2.3 which is here on github. So previously attached V2.2 removed here. pinterf! Also, he started a new V2.3 thread in the development area Last edited by martin53; 25th February 2017 at 10:03. Reason: added pinterf github reference |
16th February 2017, 21:31 | #2 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
|
Very useful M53, we loves FFT3DFilter (with light settings usually).
You might want to add link to original FFT3DFilter thread, just for completeness.
__________________
I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
16th February 2017, 22:10 | #3 | Link |
Registered User
Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,587
|
nice thing
it will more nice if there are 9-16 and 32 bits too
__________________
See My Avisynth Stuff |
18th February 2017, 23:12 | #4 | Link |
Registered User
Join Date: Mar 2012
Location: Texas
Posts: 1,664
|
Thanks for the update martin53.
@Groucho2004 Can you please provide an ICL compiled binary (32/64 bit) just like you did for the original version? Last edited by Reel.Deel; 18th February 2017 at 23:47. Reason: typo |
19th February 2017, 00:46 | #5 | Link |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
|
Will do, I have to make some code changes.
__________________
Groucho's Avisynth Stuff |
19th February 2017, 12:22 | #7 | Link | |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
|
Quote:
A few IFDEFs in the code that disable the inline asm would make this 64 bit compatible and it could be built with the 64 bit VC2015 compiler. While at it, the ancient 3DNow stuff should be removed. I'll make a 64 bit build later but for future iterations I'd suggest the above (or someone re-writes the SSE code for 64 bit ). @martin53, a couple of suggestions: Change the code for delayed loading of the fftw DLL to this: Code:
hinstLib = LoadLibrary("libfftw3f-3.dll"); if (hinstLib == NULL) hinstLib = LoadLibrary("fftw3.dll"); ... ... if (istat==0 || hinstLib==NULL || fftwf_free==NULL || fftwf_malloc==NULL || fftwf_plan_many_dft_r2c==NULL || fftwf_plan_many_dft_c2r==NULL || fftwf_destroy_plan==NULL || fftwf_execute_dft_r2c==NULL || fftwf_execute_dft_c2r==NULL) env->ThrowError("FFT3DFilter: Cannot load FFTW3.DLL (LIBFFTW3F-3.DLL)!");
__________________
Groucho's Avisynth Stuff Last edited by Groucho2004; 19th February 2017 at 13:05. |
|
19th February 2017, 12:54 | #8 | Link |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
|
__________________
Groucho's Avisynth Stuff |
19th February 2017, 15:44 | #9 | Link | ||
Registered User
Join Date: Mar 2012
Location: Texas
Posts: 1,664
|
Quote:
Quote:
|
||
19th February 2017, 15:54 | #10 | Link | |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
|
Quote:
__________________
Groucho's Avisynth Stuff Last edited by Groucho2004; 19th February 2017 at 16:09. |
|
19th February 2017, 23:53 | #12 | Link |
Registered User
Join Date: Jan 2014
Posts: 2,309
|
Poor martin53, I'm seeing myself one year ago bothering with avs+ code , so you have to learn using git. Either from VS2015 integration which is quite useful, or from commandline (which was my nightmare, always worrying if I was doing something wrong and delete all upstream Avisynth plus codes forever - I knew nothing about git). If it is not ok, you can always delete the whole project from git and start again from stratch.
|
Thread Tools | Search this Thread |
Display Modes | |
|
|