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5th January 2017, 16:29 | #41862 | Link | |
Visual Novel Dev.
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Quote:
Should make little difference since madVR runs on GPU instead of CPU (?) IF you're looking at integrated GPU (iGPU), things are different and the latest generation i7 will be better than an older one (since Intel added more iGPU power with newer revisions). As for multiple CPU, it is a much more complex situation to describe. A new i5 which is quad core can be considerably faster and stronger than an older i7 which has 8 processing cores (4 physical, each of which has 2 processing cores). Would be advisable to get even a cheap GPU for madVR rather than using iGPU. Since the only other role the CPU has (if you're having a GPU already) is to software decide the file, a quad core should be enough for madVR.
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5th January 2017, 16:31 | #41863 | Link | |
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Certain materials and algorithms show considerably more difference, or at least it's easier to spot the differences, like in anime with clear line art and sharp edges.
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5th January 2017, 17:50 | #41865 | Link | |
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but finally someone that tested it too thanks |
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5th January 2017, 18:03 | #41866 | Link |
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https://www.techpowerup.com/reviews/..._Architecture/
Hopfeully all those improvements will have some benefit for madvr too |
5th January 2017, 18:37 | #41867 | Link | |
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5th January 2017, 19:01 | #41871 | Link |
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That is due to the fade detection kicking in. If you keep debanding at the same strength fade detection doesn't run at all for a small increase in performance, and it never rerenders 5 frames which causes that spike and can cause dropped frames.
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madVR options explained |
5th January 2017, 20:23 | #41874 | Link | |
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In this case it's absolutely pointless, this is debanding on high setting it'll affect ANYTHING you throw at it by softening it, that doesn't mean it's improving the image at all.. There has to be actual VISIBLE banding... Well technically it would "work" on anything... |
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5th January 2017, 21:50 | #41878 | Link | |
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I think it's funny that anyone would consider that source based on that image to require debanding, by that standard basically everything requires debanding. On high without proper banding you're mostly just removing detail softening the image in areas madVR will consider "banding" in the process, seems like folly to me. Personally I'd rather madVR analyse the image and apply debanding only when required but that might be worth it for the overhead, still it would be nice to enable it by default without it harming the image in the areas it's not needed. Remember that high is quite aggressive and optimised for actual clearly visible banding.. Not the above. Last edited by ryrynz; 5th January 2017 at 22:11. |
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5th January 2017, 22:09 | #41879 | Link |
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i can't deny that the image is strange there is way to many black clipping in it and the image is only 1.4 mb that is strange with a dithered 1080p image.
and taking your screen i see banding in both! http://i.imgur.com/jXzOMk6.png |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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